by Asthree Works
Dat detail. Hats off to you fellas m(_ _)m
Awesome update! Thanks for sharing so much cool stuff, and best of luck on that other Kickstarter!
Good luck on the other kickstarter... ever thought about making it a digital card game? That i would probably back ;p
my hype is increasing with every update. y u do dis T- T
also, can't wait for that new kickstarter, will be sure to check that out for sure
Awesome update guys, but curious about a few things. How will this not take time away from paradise lost? With being behind schedule already, is there any update to beta and estimate for release dates?
You're coming up on a year past your estimated delivery of the game and you're working on a new kickstarter? Why would anyone support that?
Running a kickstarter campaign is a tremendously involved and time consuming process as noted by quite a few companies and parties behind them. This seems like a poor decision while this present project is overdue and I feel like it's a bit disingenuous to insist that it won't impact the time available for the game's workflow.
Also just a heads up, multiple kickstarters have been shut down for having a company start up a new one while one was still being worked on. I don't mean to be rude but I can't support this new project or condone it while we are long over due on this project.
About Beta and release date:
We are planning to distribute a preview build for all backers as soon as possible. There’s plenty of things to finish before that and trust us, we cannot wait to give you playable material.
The thing we don’t want to do is publish a certain date and after that change it month after month.
@Suiciderunner As I stated on the update, it is a project that Sigrid and I made during our spare time and is already finished.
It has nothing to do with Paradise Lost, and all this time we were (and still are) working in the main project at full time 9 hours, 7 days per week.
We already survived a campaign and know perfectly how hard it is. We’ll use that experience in our favor. Also the new project is not alive, it’s finished. It only needs to enter production and shipping. Nothing more, nothing less.
As graphic designers we know how to manage print times and manufacturing… with Paradise Lost was a completely new monster for us and besides that we lost the main programmer having to start from scratch one year later. Shit happens.
We are always sincere with all of you, talking about ups and downs and the things that happened through the process on a regular basis. Not so far we ended most of the AI, but the level/cinematic editor takes a lot of time to be made. Also, we are not always making super cool animations and working with playable modules, for us graphic design is very important and we wanted to share with you that part of the process too -while other boring stuff happens in the background-. My bad if you are disappointed ┐(‘～` )┌
With the utmost respect, I cannot support any new projects from you until Paradise Lost is finished and released.
You've had a lot of struggles getting Paradise Lost finished. There is no sugarcoating that. I don't care if you say the other project is "finished"; if you need money for it, clearly there is more to do. And as someone invested in THIS project finishing, combined with seeing the challenges you've faced, I can't in good conscience say "Sure, put more on your plate".
If you hold off on this Kickstarter until AFTER Paradise Lost is released, and it's what you promised it would be? I'll be first in line to throw more money at you. But you haven't proven yourself yet from the first time, and in fact have shown you're prone to... complications. You need to earn BACK trust from your backers at this point; you're actually in more of a deficit than when you were an unknown developer starting out.
I do wish you all the best, but don't be shocked that the Paradise Lost backers aren't going to support this. We want our money's worth on this project first, and anything else WILL be viewed as a complication to that.
Although I understand that you sometimes have extra thinking resources to make something totally different, I cannot support this new kickstarter project. I can already imagine the production / shipping process of the new project breaking the precious development cycles, making further development difficult because your mind has already shifted to post-production mode.
Shit happens is fine, but not exactly a great thing to say to backers who already gave you money for a project that's not even done yet. That's fine if the card project is done, but why can't that wait till after this?
No no no no no. Don't be one of those guys. Don't start a new project in the middle of this. Please.
Awesome update and I'm pumped to play Paradise Lost whenever it's done! Take your time and try not to get too stressed out. I know a lot of creative people work on smaller projects when they need to let off some creative steam, so you've got my support!
Big readability warning flag here:
The way too small magnifying glass pixel art looks like a key. Have you tried other symbols like a flashlight or an eye?
The corporate logo in its pixel art form looks like the fire exit map of a building, rather than a logo. Even the original logo is way to messy to be realistic. Have you tried simplifying the typography even more?
(I'm a former interface designer and current product designer, so I'm a bit sensitive/damaged when it comes to these things.) :)
@Robert Silesius: I haven't seen a key in it. Maybe once you know it's about searching it's not really a problem. I also wouldn't know how to make a better magnifying glass, flashlight or eye with so less pixels.
The 3 pixels font is surprisingly good to read! The 1 pixel font on the other hand... maybe you should rework that one... :-)
I like the idea of the use of these icons
good work guys!
@Suiciderunner It is a shame to left a finished project in a drawer, knowing that will not influence in the development of this game. Hope that you can understand our position and trust us with the progress of Paradise Lost.
@Robert Silesius thanks for your opinion and your suggestions. Any point of view is always welcome, more if it comes from a proffesional in the matter :)
It seems that more people had trouble seeing the magnifying glass, so we'll probably reduce the states from 5 to 3 and use the "?" icon for both doubt and search.
@Martin O :D
New project before old one is finished?
Dont expect any $$$ from me.
I'm starting to question if this game will see the light of day, I was very excited for it, but it's almost been a year since it was supposed to be released. In all honesty, I'm a little disappointed.
I think it's OK that this project is behind deadline. The updates and communication have been good, and I'm still confident that it will (eventually) be a great game. It's also not like time is of the essence. The world of computer graphics isn't going to pass them by or anything (that happened in 1996)...
I can also understand the desire to fill the coffers. The campaign earned $144k, which may seem like a lot of money, but for a whole game development team over the course of even just one year (let alone two)? Not so much.
Despite that, I have to admit that it does feel like it's in bad taste to start a new campaign when the first one is behind deadline... and while I realize that programming is a big hurdle (I'm a programmer), it's very clear from the updates that you guys are putting a lot of focus on tweaking the graphics (and it seems you're also suffering from the ever-common, ever-dangerous disease of scope creep) when what really sold the game (for me, at least) was the story. Many of the visual improvements could have gone into the sequel or a post-release game update/revision (a $5 whole game visual re-skin, for example).
Anyway, I've had some pretty bad cases of scope creep myself, so I'm not one to judge. I'm just looking forward to playing the game, and I'll definitely look into other offerings from Ashtree after Paradise Lost is released.
I just hope that you guys don't detract too much from your new Kickstarter that it forces you to detract from Paradise Lost, as Kickstarters do indeed take up an enormous amount of time and manpower to fulfill (and you do need to finish what you guys promised, as otherwise it reflects on your reputation). You already lost enough time trying to make up lost ground for your main programmer who left and having to recode everything without infringing his work (as you mentioned before). I was involved with a KS campaign that was launched by a relative of mine last year so I know exactly what it is like. Even if you delegate at least one or two people to the task, it still can be a lot of work. And time is always a crucial factor. As a backer I just hope it gets finished.
Do not underestimate all other 'misc' tasks you need to do to complete your kickstarter project, such as backer management, packing and sending stuff, etc. These seem trivial but could actually require a lot of your time and attention.
If you think this new project won't affect the fulfillment of already delayed existing project at all, it sounds a bit too naive.
Well I've supported both projects, and I'm excited for both. Does it look kinda bad when a project is delayed and a new one is started? Sure. But I'm reminded of my favorite living author. Brandon Sanderson is working on an epic fantasy series called the Stormlight Archive, and he put it on hold to complete the Wheel of Time series. I'd read one book of that series and was kind of upset that maybe I'd never get the next book of the series I was looking forward to.
Over the years it turned out that this author needed small projects to keep his mind fresh and excited about the big projects.
If the creators need to take a break from this neverending project to remember what it feels like to get some work done that they enjoy, awesome. As long as they aren't cancelling the existing project, and are taking a quick break to knock off something that will get their joy back, I'm very glad for it.
I work at a software company and I'm really excited about this game because it reminds so much of that environment in a hilarious way. I'm looking forward to playing it with co-workers.