Funded! This project was successfully funded on December 1.

Update #26

Drastic changes on the game, new abilities, characters & lot of indies!


Hello humans! We've taken some time to release an update because we have made ​​significant changes to the game and need to be clear about the direction we wanted to take with Paradise Lost. We've received a lot of feedback from the community and backers, concerned because the game is too focused on stealth & puzzle solving, and that might be tedious and boring at the end... SO we've taken into account your opinions and decided to drastically change the look and style of PLFC.

This is a quick preview of how the game will look further on, changing the pillars of the adventure into an action focused game. We have completely redesigned the look of Subject W, giving it some kind of space marine look and allowing the use of fire weapons, with the sole objective of destroying the facility and all mankind.

No more hiding. No more running. Green takes over.





Bazinga! Okay, it's time to calm down (if some of you have been busted) this is just an april fools' joke. The game follows its development as always, just wanted to have a few laughs with you. Now let's talk about some real features that we made :D

Plants can fly too

We love the way that nature develops their own subsistence mechanisms, inspiring us to create new skills for the plant. One of these fantastic abilities are the whirlybirds of the maple trees. The shape of these seeds favors dissemination, spinning in the air as they fall. We have taken this concept to create the double jump that you can see in this video.


Acid burn

Characters are fundamental on Paradise Lost, and our writer continues to add new members to the cast of the game, providing a greater depth and complexity to the story. Here's a quick sketch of Acid, one of the lieutenants of Ash that leads the extermination squad. You can also see how it looks in pixels.

This are some of the things that we're making right now. Also, here's a selection of indies and surprises about Subject W... Keep reading ;)

Indies, indies everywhere!

This month we want to help more projects that catch our attention and one that will include our lovely W as a character! Check it out:

Hex Heroes

Hex Heroes is a real time strategy game up to 4 players for Wii U that offers asymmetric gameplay using the unique features of the console. Gamepad players can manage decisions and have an overhead view of the map. The other pals choose different classes that will give them special abilities, going directly onto action with an individual point of view, in order to build up their cities, explore new territories, and confront enemies.

The game will also include funny figurines of other indie games such as Juan from Guacamelee or Shovel Knight. One of those characters will be none other than our beloved Subject W, and we can't wait to see it's final look! Meanwhile, here's a mockup of W's made by our colleagues at Prismatic. It looks adorable!


We are lovers of handmade animations, and Kodama is one of those beautiful and unique projects full of them. The game is a 2D hand painted, physics based Platformer set in Japans Genroku Period and tells the story of a tree spirit who finds his mountain forest in danger. Players must run, jump, climb, push, pull, and swing in order to traverse several unique and challenging environments. Looks promising.

Btw, plant characters are taking the game scene! :D

Dead Synchronicity: Tomorrow comes Today

Our fellow Spanish comrades from Fictiorama studios are making a classic point and click adventure with a unique expressionist style and a dark, dystopian atmosphere. The player will have to help Michael, a man with no past, recover his identity and decode the events that brought the world to the edge of collapse. As creators said: "Guybrush meets Mad Max meets 12 Monkeys"... perfect combo!

You can give it a try playing the demo here.

Ashen Rift

Ashen Rift presents itself as a new take on classic shooters. The game is a first person survival horror game that places you and your canine companion Bounder in a barely recognizable Earth which has been twisted and drained of almost all life. Together you seek to stop the remaining life from hemorrhaging Earth by disabling the "Rift" rumored to be the cause.

A devastated atmosphere + game mechanics where ammo and guns sparse, forcing the player to find new methods of surviving hostile encounters makes this a winner.

Red Goddess

Another friends from our country are Yanim studios, developers of this colorful adventure. Divine, the teen goddess, is losing her powers and needs to recover them. The action takes place in her subconscious: a planet full of caves, mountains, rivers and inhabitants, friends and enemies… All of them form part of her past life.

The game have a demo so you can try it by yourself. Download it here  ;)

Ravings of love & death

People cannot live on indie games alone, so this time we wanted to show you something different. Ravings of love & death is the poetic title of an anthology dedicated to Edgar Allan Poe lovers, gathering the most significant love and death stories of the writer. Meticulously illustrated by David G. Forés over the last two years this is a publication where text, images and an original soundtrack immerse you into its story.

This edition will be able only through Kickstarter and have 15 days to go. What are you waiting to go for it?

Also, don't miss this funny piece of art that David made for us. Hope you like it as much as we do.

And that's all for now. Don't miss those fantastic projects and remember to follow Asthree Works on Twitter for more things about the developing process.

See you!

Update #25

Graphic improvements, Gamepedia & a new indie report


Hello everyone! First things first, we are working nonstop on the game and the development process takes all of our time, but we promise to keep you more informed about the progress of PLFC henceforth.

A beautiful plant

Today we want to reveal some of the refinements in the basic animations of the plant, which was one of the graphic updates that we promised to implement.

Most of them are remade, showing more fluid and detailed sequences and smoothing the transition between them. As you can see, now the leaves of the head have more movement and the roots display bigger waves, adding volume to the overall look of each posture. Also, we added a wider mass on some stances (like crouch) to perform a coherent jump from one animation to another.

We hope you appreciate this improvements and help make Paradise Lost the best game we can offer to all of you!

Our space on the Gamepedia

We are happy to announce our newest partnership with the Gamepedia, bringing you the official Paradise Lost game wiki. They'll add more content related to characters, game mechanics and more, so keep an eye on the PLFC page for more info.

Right now on Kickstarter

We don't want to miss the opportunity to help other developers that are making great campaigns and need a little push, so here's our indie recommendations:

Galactic Princess

A pixel art space survival that brings you ship fights, galactic trades and a great touch of humor with a lot of pop culture references. Don't miss it.

The Book of Unwritten Tales 2

Fantasy adventure story that is an humorous homage of classics like Discworld and LotR, featuring hundreds of logical puzzles and multi-character-gameplay.

La Mulana 2

And for the last a project that doesn't needs presentation, the sequel of the acclaimed title La Mulana, a wonderful retro looking adventure made by Nigoro. You can also try its demo right here.

Update #24

Pic at work + what happens inside the facility computers


Hello humans! The beginning of this year has been a little bumpy but we are finally at our new studio working hard. One of the things that we noticed is the difference doing things at the same place, the workflow now is proactive and we can resolve situations in a more agile way.

We are also moving to Unity 4 and trying the new 2D tools. Hope they help make things easier maintaining the actual structure of development.

In other matter we are going to show specific animations in the updates about different elements of the game. Stuff that we think you can enjoy and also throw us some opinions and ideas of them. Starting today with this, here's some screens which can be seen on monitors through the facility. We wanted to detail them so everyone can identify crucial elements of the adventure, clues or just curiosities fun to watch and spend some time.

Have a great time and stay tuned! 

Update #23

Happy Holidays for everyone!!! (both plants and humans)


Hi pals, how are you doing? First of all sorry for the delay on the update, some of you probably think that we took the money and run, but we actually take a little break (really need it) and focused on solving problems of some backers with their accounts. We're also moving to our first studio and setting things up.

About the game development we are hard at work and preparing some things to show you soon. The forum is right now in the making and we'll tell you how to register and all that stuff.

We want to remember all of you that at the end of the month we'll stop to add the funds of the humble packs of our web for the stretch goals, so if you couldn't make it in time, go check out our Paradise Lost site. Either way, the Paypal options will still be available till the end of project.

Meanwhile in the Playstation matter, we are in conversations with Sony to become official PSN developers, so we'll tell you more info about this as soon as we get something clear... don't lose hope!!  ;)

Update #22

Paradise Lost is more than funded! Thanks to all of you!


This is the end of the road! Paradise Lost has reached the 207% of its goal raising $144,960 thanks to our fantastic 5,953 backers (plus another 58 from Humble Bundle) , so you people have our most sincere gratitude for joining us in this exciting campaign. And yes! What you see in the image is what we're going to do with your money!!!! (it's a joke, please don't take it seriously). 

We will continue getting funds to reach more financing through our Paypal site, so if you missed the KS campaign, you want to purchase the humble packs or simply prefer the Paypal option is up to you. All the funding reached until December 31 will be added to our current amount. Who knows, maybe we can hit more stretch goals!!! ;)

Graphic improvements? YOU BET YOUR ASS IT WILL BE!!!

Don't worry about it! We almost reached the necessary quantity to make this possible to polish little more the animations and add new effects to our current graphics!!! if you want more info about the things we want to do (if everything goes right) check out this. Some of you asked us worried about the change of the overall appearance but don't panic, everything will be perfectly pixelated just as it is.

We'll have more info coming on next updates, but for now it's time to have a little break (not so much as the characters), set things up and start this amazing adventure. Thank you for the bottom of our hearts for make Paradise Lost a reality!

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