Summoners Fate was a HIT!
PAX West 2018 Indie MEGABOOTH
Like a dream, my encounters at Indie MEGABOOTH flowed naturally together in a series of meaningful, interconnected events that provided much needed validation for the risks and sacrifices we've made creating Summoners Fate.
Our new demo, centering around Sylvia the Druid's origin story, had players and game industry professionals alike laughing as they hurled squirrels at the invading goblin forces and transformed them into super mutant monsters and unsuspecting explosives! It was a truly awesome weekend, and you can read all about the experience on my latest dev log: My experience at PAX West with Indie MEGABOOTH and why it was totally worth it.
Build and Early Access Invitations Update
Speaking of the awesome new demo, I'm aiming to get that in your hands later this month, and that goes for all of our Kickstarter backers! Yes, we want to extend pre-release game invitations to all those that supported us here to kick up our community action on Discord as well as get more players available for multiplayer matches.
The past 3 months of game play with our Elite level backers has been exceptional - we've learned so much from your feedback and I want to thank each of you for being such an invaluable part of our development journey. We'll be sure to come up with some creative ways to recognize this (beyond the already awesome rewards you're entitled to).
Important! If you haven't already, be sure to register for our Summoners Fate newsletter AND tell your friends to do so as well. We cross-reference the Kickstarter, newsletter lists, forum registrations, and Discord to send players pre-release invitations. To ensure everyone's voice is heard and that we get the most out of feedback, we roll these invitations out in small groups at a time so we have a chance to incorporate your feedback with each build increment. This also helps us gauge interest level so we can service players as effectively as possible :)