Our Much Anticipated Reptilian Race Revealed
Hurray, 86% funded with 15 days still left and first social reward unlocked!
Welcome new backers, and thank you so much for your support! We’re excited to have you join our community and we look forward to involving you in the development process. Please feel welcome to share your feedback and suggestions in our comments and join our live chat conversations on our new D20Studios Discord channel. We'll also be adding a forums as part of our next update.
For those already on the journey with us, thank you again for your continuing support and helping us reach our social goals and unlock the first social reward: the Reptilian race! It’s my pleasure to share with you today this much anticipated update.
Introducing the Reptis
The Reptis are a race of humanoid reptilian creatures native to the lush jungles that populate the lands of Summoners Fate. Their ranks consist of tall, ignanae/croc/dino lizard like hominids, smaller frilled lizard bipeds, and half humanoid, half serpentine creatures.
These are just some of the Reptilian race characters we have so far. We're still very much in the process of designing their names and abilities - and we welcome the community to join us in helping us by contributing your ideas for names, weapons and special abilities!
Here are some current ideas we have for these cold-blooded characters:
Reptis Warrior Abilities
Resilience - Their thick scales provide natural protection, enabling them to ignore a percentage of damage they would normally receive from incoming attacks.
Chomp Attack - In addition to their regular weapon attack, warriors can use their massive jaws for a bonus attack. We’re debating whether this makes sense to use in response to a counter attack (a vengeance attack) or whether it triggers after their regular attack if the targeted unit doesn’t counter attack (more like an attack of opportunity). Let us know which idea you like best.
Tail Spin Attack - Some players have suggested the lizards might use their tails as a weapon by spinning and whipping them in conjunction with their weapon, allowing them to target all surrounding enemies. We think a power like this might be fitting for the more powerful champion unit, who also has a spike on his tail.
Frilled Lizard Abilities
Shield + Javelins - Since their javelin can be thrown with a single hand, the frilled lizards have a huge advantage over archers as they can deflect incoming return fire and melee attacks.
Camouflage - Frilled lizards can blend in with surrounding fauna, enabling them an opportunity to position themselves for surprise attacks.
Poison - Champions will have poison tipped javelins and we’re also thinking they may grant this ability to friendly lizards to greatly increase their strategic value. Poison causes units to lose life at the start of their turn - and it stacks! This means the more you get hit by poison, the faster it works to end you.
First Strike - Since snakes in nature are known for incredibly fast reflexes, we like the idea of allowing snake people to kill an enemy before they can counter attack. Normally, units get to counter attack unless they are “overkilled”, but victims of the snake attack would not get counter attack if their victim's life is reduced to 0.
Heat Senses - Snakes have ability to detect heat and we’re thinking this might translate in game to detecting hidden units as well as certain traps.
Social Goals Update
So far, we've hit 4 social goals and unlocked our first social reward. Several more goals are very close to completing, which will unlock our second social reward: Reptilian race avatar Discord icons for all players. Help us reach these goals by brining over a friend and joining the conversation.