Meeple Station is a cooperative Space station Simulation game. Strongly inspired by Dwarf Fortress and Rimworld (with a hint of Space Station 13), the complexity of a simulation game blends with the friendly and satisfying nature of a Real-Time-Strategy game.
Every backer who pledges $6 or more will receive a free copy of Regions of Ruin (Our previous game). We hope that you can have fun with that while we continue development on Meeple Station! Don't forget, everyone who receives a copy of Meeple Station as a reward will also be granted undisclosed access to our ongoing beta version, so you can test and play new content as it's being created.
The demo is available to everyone, right here: http://www.meeplestation.com/demo.html
Or on our itch page here: https://voxgames.itch.io/meeple-station
(We will have a DRM-free version for our main product as well)
1. (up to 12-player) Cooperative gameplay (The first cooperative game of its kind).
2. Open ended campaign objectives.
3. Explore the universe with your space station (and scout ships).
4. Discover new artefacts and explore new Meeple stuff!
5. Research new and exciting Meeple Technologies.
6. Manage and accomodate a copious amount of Meeple.
7. Custom design and build your very own Meeple Space Station! (For Meeple)
8. Clowns and Squids.
They come in various shapes, sizes and colours. Meeple also have their own individual roles, so you'll need to recruit the ones best suited for the jobs you need. There are plenty of jobs to be done, including mining, engineering, refining, janitorial work, guarding and lab work.
They are also very fragile creatures, and if not taken care of properly, can be prone to any number of fatalities. They could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just be unlucky enough to get sucked out of an airlock or gobbled up by an alien!
There is a wide range of paraphernalia for a space station. From simple furniture to complex machinery, to life support and power grids, you choose where and how to build it all. If you want to build an airlock in the dining quarters, so be it!
You'll be responsible for rigging up power grids, making sure everything is plugged in, and that you are creating enough power to keep everyone (and everything) alive!
It doesn't stop there! As your station grows, there will be a demand for more complex systems and advanced circuitry. You'll need to carefully introduce shield generators, quantum engines and turrets, and make sure nobody gets electrocuted, liquified or gunned down in the process.
You don't control individual Meeple, your role is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, shield generators and combat turrets, otherwise your station will soon be a floating assortment of scrap, like these GIFs.
A bustling station will bring in a lot of trade and commerce; traders will fly in from all over the quadrant to dock at your station, which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
The quadrant is enormous, and there are plenty of resources to be found and strange species to be discovered. Build a hangar bay and see what mystery awaits! Better yet, build a quantum engine and move your station yourself!
Undertake a campaign, building difficult stations and meeting pressing deadlines. If that's not your style, sit back, relax and run your own little station, at your own pace. Move around the quadrant, exploring nearby planets and being a center for trade and commerce.
Meeple Station was birthed from the love of two genres. Good ol' RTS games, like Age of Empires and Starcraft, and the complex simulation genre, like Dwarf Fortress and Rimworld.
A majority of funds will be to support my livelihood as a programmer, to continue working on Meeple Station full time. Everything else will be going into the project to create the best Meeple Game ever! (Here's how it will look)
Alex: A hyperactive Meeple, capable of performing multiple tasks simultaneously.
Resistant to: Large Crowds, Loud noises
Weak against: Being quiet, Sitting still, Monotonous tasks
Steve: A methodical Meeple, capable of sustaining single tasks for long periods of time.
Resistant to: Boredom, Loneliness
Weak against: Multi-tasking, Small talk, uneven kerning
Pau: A Lyrical Meeple, capable of creating weird sounds and charming tunes.
Resistant to: Humidity, Natural Disasters, Field Recording
Weak against: Bureaucracy, Software Updates
Jono: An Artistic Meeple, capable of placing many coloured pixels onto a computer screen.
Resistant to: Deadlines, constructive criticism
Weak against: His wife, inspiration, Sunlight
We're just a small team, we don't have professional Q&A teams for testing and giving feedback. From our past experience we've found that user feedback is pivotal in guiding a game to completion. We want to hear from you guys, what you want and don't want. We believe it's crucial for chipping off flaws early on, so we can nail the fun juicy stuff, and leave our bad ideas 6 months in the past when we were told "hey, that's a bad idea" instead of hearing it on launch day.
Believe it or not, a community of people (or Meeple) is what helps shape a game into something truly enjoyable, that's what we want to do with Meeple Station. (Oh, and of course we need your space credits too).
And Wishlist us on Steam!
Risks and challenges
Most of the groundwork has been complete, I spent several months writing out the foundational code behind the AI, pathfinding and environments, and now we're looking to fill it up with loads of content, which means hiring to get art assets, and time to put those in. By early 2019 we want to have a mountain of content for people to explore and enjoy in this fun little Meeple world.
The biggest risk we have is delay. Without successful funding, I'd essentially need to delay the project to support my own livelihood with alternate revenue sources.
Before starting the kickstarter, it was important that we had a playable build, and we do! There is currently enough content to play for at least an hour, or several hours idly building your station. The major hurdles in programming have all been completed, and the fun really begins as we pour in new content. But this is also where funding becomes most important, as we'll need to begin outsourcing the artwork to give it the depth and character that it needs.
Two years ago I was inspired to become a Game Developer, and creating a simulation game was at the top of my list. However, I knew it was a big job, and a very complex game. So I started my first project with a smaller and more achievable scope.
At the beginning of 2018 I released 'Regions of Ruin' a relatively successful town building pixel platformer. I received lots of community support and the experience was extremely beneficial, both learning to code, and finding my feet in the gaming industry.
5 months ago I started work on Meeple Station. Getting the foundations done as soon as I could.
If this kickstarter goes successfully, we'll be fully equipped to deliver the game on a timely schedule early next year. We'll have the resources to work on it full time, and get all of the assets we need for a well rounded and finished game.
Without the funding, it'll be very difficult to reach an acceptable amount of content for a finished product, and it's uncertain if we could get it finished.Learn about accountability on Kickstarter
- (34 days)