Frequently Asked Questions
This project was made possible thanks to the involvement of many participants: the Forgesonges collective of authors and its twenty artists who created this universe; the Agate RPG editor, whose work and implication have actively contributed to the success of the original version; the steadfast assistance of a team of English-speaking copy editors, without whom nothing would have been possible; our American partner, Studio 2 Publishing, who advised and supported us along the months, and which will make the diffusion of our work possible.
From its origin, this project has been collaborative. Today, we have designed a limited edition of the Book 0 Prologue and all kinds of bonuses, specially thought out to celebrate this event. But now, it will all be up to you!Last updated:
It depends on the chosen pledge. Check out the “Estimated Delivery” part: it will be either December 2012 (for the Standard edition of Book 0 Prologue and for the Standard edition of Book 1 Universe), or March 2013 (for the Limited Edition of Book 0 Prologue and all of the goodies). The PDF of Book 0 and Book 1 will be sent as soon as your pledge will have a status of "collected". We hope to send the PDF at the end of November.
For the deliveries in December all the physical rewards will be delivered/shipped as soon as your pledge will have a status of "collected" and once you have returned the survey with all relevant information.. Our goal is to deliver before Christmas! Delivery dates are not guaranteed but we will do our best.Last updated:
My rewards will be delivered in March 2013 but I would like to receive a standard edition of Book 0 in December 2012! Is it possible?
Yes! We have designed this option for you :
"Option2 – Receive a Standard copy of Book 0 – Prologue in December!"
If your pledge includes items that will be delivered in March 2013, by choosing this option, you will get one copy of Book 0 – Prologue Standard edition in December 2012. For a delivery in the U.S, please add $20 to get this option ; to ship outside the US please add $20 more. Please note that the retail price for this item will be $14,99. The price of this pledge is high because it includes the shipping, which can go up to $50 for an international delivery. Sorry for that!
For example, if you have chosen “Farl Collector”, your pledge is $80, and your rewards will be delivered in March 2013. If you want to receive a copy of the Standard edition of Book 0 Prologue in December, and you live in the U.S, you will have to add $20 to your pledge. If you live in Australia, you will have to add $40 to your pledge. This option can be selected for all the pledges.Last updated:
The price of the Tri-Kazelian pledge is really high! I heard that the retail price would be $14,99 for Book 0. Why?
Yes we know. The retail price for book 0 Prologue will be $14,99. The book will be available in December or January in your shops. This pledge is not a good deal but we can not do otherwise... The price of this pledge is high because it includes the shipping, which can go up to $50 for an international delivery. Sorry for that!
This pledge is interesting if you live far away or do not have any shop in your area. Or you may want to support us in helping to fund this Kickstarter!Last updated:
For the Tri-Kazelian pledges, we require a contribution from people who live outside the USA, since the amount of the pledge is sometimes lower than the transportation costs! The price of this pledge is high because it includes the shipping, which can go up to $50 for an international delivery.
For all the other pledges, shipping costs are included worldwide. With the funds raised by this Kickstarter campaign, we will be able to cover all the shipping costs. We wish to give the opportunity to discover our work to as many people as possible. Kickstarter is an altruistic system, since each one takes part in the general financing of the project, and makes it possible for people who live far away to have access to the same content, without additional shipping cost.Last updated:
We have laid out an FAQ dedicated to Shadows of Esteren, which sums up the central themes and principles of the game in twenty questions:
1. What is Shadows Of Esteren?
2. What is the style of your game?
3. What are the themes of the game?
4. What makes your game horrific?
5. What do you mean by “low fantasy”?
6. What is the setting of the game?
7. What are your main sources of inspiration?
8. How are Celtic elements included in the game?
9. Who will be the Characters?
10. What types of Characters can be played in Shadows Of Esteren?
11. Can fantasy races–such as elves, dwarves, or gnomes–be played in Shadows Of Esteren?
12. What is the content of the core book, “Book 1 – Universe”?
13. What will the Game System be?
14. How about Shadows Of Esteren’s “secrets”?
15. Is Shadows of Esteren an ongoing series?
16. What will the style of the scenarios be?
17. How about the “modular scenario system” of Shadows Of Esteren?
18. What are the creatures of Esteren’s bestiary? Are there orcs, dragons, or trolls?
19. Who are the “Feondas”?
20. Will Shadows of Esteren extend to other media than role-playing?
Dowlaod the FAQ here: http://www.esteren.org/shadows_of_esteren/kickstarter/Esteren_FAQ.pdf
Or check it on the blog here: http://shadowsofesteren.blogspot.fr/2012/06/faq-esteren-in-20-questions.htmlLast updated:
Here are the main characteristics of this game system:
A Detailed Character Creation. The creation of a PC goes through ten steps. The Characters are designed “inside-out”: you determine his psychology with 5 Ways that define how the Character sees and affects the world. Thus, there are no attributes such as Strength, Dexterity and so on, but there are Combativeness, Creativity, Empathy, Reason, and Conviction. By default, all the Characters are equally strong, fast, good-looking, etc. However a Character can purchase Advantages and Disadvantages to flesh out some of these physical attributes (“Strong”, “Weak”, “Hawkeye”,etc.), or provide him with allies, extra funds, etc... Skills are then picked according to several stages of his life (youth, professional training, miscellaneous activities). The System of the Ways. The Ways are characteristics that determine the major traits of the Character’s personality: the Player allocates the scores 1,2,3,4,5 among the 5 Ways. Ways are rated from 1 to 5: 1-2 is considered Minor , 4-5 is considered Major. Therefore, a Character will have 2 Major Ways, 2 Minor Ways and an average one. This makes it possible to roughly determine the way he thinks, his emotional tendencies, etc...
Additionally, there are five Faults, one for each Way: Passion (Combativeness), Subversion (Creativity), Influence (Empathy), Doubt (Reason), and Guilt (Conviction). The main aim of these characteristics is to give references for role-playing, but the Leader (GM) can ask a Player to make a Test roll in one of his Character's Major Faults to see if his Fault gets the better of him in a heated situation. A Resolution System Based on a D10. When a resolution roll is required, the Player adds the Character's rating in the appropriate skill + his rating in the associated Way + 1d10, and must beat a given Threshold. The margin determines the quality of success or failure. There are critical successes and failures as well. This resolution system is used for every aspect of the game, from fighting to using skills and calling upon mystical powers. Quick and Violent Combats. Combat is clearly deadly. Fighting attitudes have been designed to define how the Character fights. Moreover, the amount of Health Points defined at the creation of the PC (which is most of the time the same for every Character) does not increase as the PC improves in the various skill fields. The basic principle is that the human body is fragile: for example, close combat remains dangerous, no matter how good a PC is in a given domain. A Complete Sanity System. Dying is not the only danger that threatens the PCs: their psyche can be sorely tested, and they can even sink into madness. This is an important aspect of the game: where the combat system has been summed up in only three pages, the sanity system plays a much more important part and provides several tools to embody a psychically unstable PC. From the creation of his Character, the Player chooses a latent pathology for him, which may come to light if mental traumas become too heavy. Three Types of "Magic". Although Shadows of Esteren is defined as a low-fantasy universe, supernatural elements still exist. Magical powers are meant to be most often rare, but powerful, and their use is never without consequences. The game system details the Demorthèn arts (druidic/animistic tradition); the Miracles of the Temple, granted by the One God to the Elect; and Magience, a science using “Flux”, a fuel harvested from nature.Last updated:
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