
About

Star Realms Frontiers
$1,100,212
12,159

This Kickstarter features NINE all-new Star Realms Sets!
- Frontiers is a deckbuilding game for 1-4 players, that is both a standalone game and fully compatible with Star Realms Deckbuilding Game and all of its expansions!
- Stellar Allies is a 12-card Kickstarter exclusive multi-faction expansion pack!
- The Alignment, The Alliance, The Coalition, The Pact, The Union, and The Unity are 17-card Command Decks that allow you to play as a legendary commander in the Star Realms universe!
- The Lost Fleet is a Kickstarter exclusive* Command Deck!
- Plus we've added some sweet add-ons and unlocked a TON of Stretch Goals! Scroll down to see!

Star Realms is a fast-paced game of space battles that combines the fun of a deckbuilding game with the interactivity of Trading Card Game-style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row.
You use the Ships and Bases you acquire to either generate more Trade, or to generate Combat to attack your opponent and their Bases. When you reduce your opponent’s score (called Authority) to zero, you win! Battle your friends or team up to play cooperatively against the game!



For a closer look at these playmats, scroll down to the bottom of the page.










There is no additional shipping costs for these add-ons. To order an add-on, just increase your pledge by the appropriate amount. You will be able to specify exactly which add-ons you are getting using the pledge manager at the end of this Kickstarter campaign.
You can order up to 10 copies of each add-on.


Star Realms Frontiers Box Set

This $20 Box Set Features:
- Great gameplay for 1-4 players.
- Solitaire and Cooperative mode!
- Plays on its own, or combined with any other Star Realms set.
- An all-new 80-card trade deck featuring some new mechanics like the double ally abiltiy which really rewards you for focusing on a single faction!
- Starting decks for four players.
- Four sets of new, easy-to-use score cards.
- Plenty of Explorer cards.
- Full color rulebook for two player PVP games, and awesome multiplayer formats like Free-For-All, Hunter, and Hydra!
- A sturdy, attractive, 4" x 6" x 2" game box
Stellar Allies Pack

Features of this Kickstarter Exclusive* pack:
- 12 new multi-faction cards for your trade deck!
- For use with Frontiers or any other Star Realms set.
- Contains the two faction pairs not included in Star Realms United: Blob/Trade Federation and Machine Cult/Star Empire.
Year 2 (Seasons 5-8) Promo Card Set

Features of this Promo Set:
- 12 new cards for your trade deck!
- For use with Frontiers or any other Star Realms set.
- These rare promo cards will be used as prizes for events in 2017 & 2018 at game stores and conventions.
- Get the whole set without leaving home, as part of the Gamer Tier and above!
Command Decks

- Allows you to play as a Legendary Commander in the Star Realms universe.
- For use with Frontiers or any other Star Realms set.
- A Legendary Commander card which shows your Commander's hand size and starting Authority!
- 2 new, easy to use score cards.
- 2 Gambit cards, unique to your Commander!
- Your Commander’s custom 12-card starting deck, that includes new cards from your Commander’s two favored factions!
- With this powerful deck you will be able to battle against other commanders, or play as raid boss taking on multiple opponents playing standard decks!
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Features of each of these 17 card, $6 Packs:

Lost Fleet Command Deck

Features of this Kickstarter Exclusive* Pack:
- Allows you to play as the Legendary Commander of the infamous Lost Fleet who works well with all factions!
- For use with Frontiers or any other Star Realms set.
- A Legendary Commander card, which shows your Commander's hand size and starting Authority!
- 2 new, easy-to-use score cards.
- 2 Gambit cards, unique to your Commander!
- Your Commander’s custom 14-card starting deck!
- With this powerful deck you will be able to battle against other commanders, or play as a raid boss taking on multiple opponents playing standard decks!

In the far future, the traditional governing bodies of the human race have been replaced with corporate leadership. Earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation. The Federation’s policies are focused around trade and growth, but especially on profit and prosperity for those at the top of the corporate ladder. While they prefer to deal with other star realms using trade and diplomacy, they have a large defense branch dedicated to protecting the Federation’s trade and other interests.

The Trade Federation specializes in generating large amounts of Trade and in gaining Authority (increasing your score).

These mysterious creatures are the first alien life forms encountered by the human race. Most of the initial encounters consisted of human colonies being completely obliterated. On the few occasions that a Blob ship has been recovered somewhat intact, the only biological remains found inside have consisted of a gelatinous mass, thus leading to the moniker, “The Blobs.” While for several years all encounters between humanity and the Blobs have been extremely violent, there is currently some limited trade between various Blob factions and some of the more-daring human traders.

The Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row.

The Star Empire consists primarily of former colonies of the Trade Federation. These colonies were on the outer edges of the Federation. Not only did they feel used by the corporations, but they felt the Federation failed to give them adequate protection from the Blobs. As a result, one ambitious colonial governor was able to unite several colonies into an independent empire under his control, one with a strong military, both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies.

The Star Empire is a combat-oriented faction that draws many cards and makes the opponent discard cards.

A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs. With the threat of annihilation by the Blobs always looming and no contact with the rest of human space, these worlds were forced to take drastic measures. Soon a cult of technology arose, focused on using advanced technology, robotics and computerization to create strong defenses and a powerful military that belied their relatively small population. Since their leaders believed their salvation lay in technology, technology soon became their god and their religion.

The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack.
A New Frontier
In the early days of space travel, the need for fast and efficient colonization drove the corporations of Earth to invest heavily in warp gate research, headed by Nathan Martin, a brilliant scientist ahead of his time. Martin's team executed many successful tests of this new technology, and the decision was made to create a massive deep-colonization fleet to send through the gate.
Despite Martin's protests that more testing was needed, the fleet was assembled and colonists chosen. After the colony fleet were sent through, people of all nations watched in growing horror as the automated probes on the other side of the gate never recorded the fleet's arrival. The entire fleet had been lost!
With thousands presumed dead and staggering financial losses, a painstaking investigation was initiated. A fatal flaw in the warp gate generator was discovered. Each use of it had made tiny fractures in space time, and that had made each future use more likely to fail. The technology was abandoned.
Hundreds of years later, after humanity was split by the arrival of the Blobs, the Trade Federation quietly started up Martin's research again. Unsatisfied with their share of plunder from the Colony Wars, the Trade Federation had grown desperate for new, uncontested worlds to exploit. Research funding again poured into the ancient warp gate technology and a breakthrough was achieved.

The Trade Federation began to explore and colonize distant planets, far from previously explored space. Their exclusive access to this remote region of space was short lived, however. Hackers stole the warp gate research and sold it to the highest bidders amongst the Star Empire, Machine Cult and the Blobs.
Now, all the factions race for a foothold in this new frontier!
Videos and Reviews
There are many videos and reviews of various Star Realms sets online. Here are a few:
Project Notes

Our goal is to get product to our backers as soon as possible. When product arrives at one of our shipping hubs in the United States, the EU, or elsewhere, we will begin the process of shipping to backers in that region without waiting for product to arrive at other hubs. This means that backers in the EU may receive product before backers in the USA, or vice versa.
*Kickstarter Exclusives
These are exclusive items for Kickstarter backers, with remaining stock available through conventions and special promotions only.
Kickstarter exclusive cards and sets will eventually (in a year or two) be remade with new art for general sale. The Kickstarter Exclusive version will be forever identifiable by its original art.
Nothing is final until it is printed.
We are still doing playtesting and development of these sets, so cards may change. All art, card text, and packaging pictured is subject to change. The final versions you receive may not exactly match what is pictured here.
A closer look at the add-on play mats:




Risks and challenges
Like most of our other Star Realms products, these sets are being printed in China. We are working with an excellent printer that has consistently delivered high quality products in a timely fashion. But, with any printing, there is risk of delay in the proofing, printing or packing steps. With overseas printing there are additional possible delays from shipping and customs.
The estimated delivery date for this Kickstarter is December 2017, but please keep in mind this is just an estimate. We will work hard to ship your games on time, but our number one concern is that the games be awesome. If we have to delay delivery to improve the product, we will.
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Funding period
- (30 days)