
About

Hero Realms Journeys
$513,845
7,587
This Kickstarter features SIX all-new Hero Realms Sets!
(Plus the "Everything Tier" is a great deal for new players!)
- The 12-card Hunters and Travelers packs each feature new Champions and Actions for your market deck.
- The Conquest and Discovery packs each contain 6 new quest cards and 6 new relic cards. You will get secret quests at the start of the game, each giving you a special objective. When you complete a quest, you immediately acquire a powerful relic as your reward.
- The 20-card Ancestry pack allows you to play Hero Realms as a Dwarf, Elf, Ogre, Orc, or Smallfolk. You may use any race with a generic starting deck, or combine them with any character pack. So you could play as an ogre wizard, an elven ranger, a dwarven fighter, or any one of the 30 new race/class combinations.
- The Lost Village continues the adventure where The Ruin of Thandar left off. It features a full-color Adventure Book, and contains over 100 cards, including 12 oversized Master cards.
- Ancestry Tier, Lost Village Tier, and Everything Tier backers will receive the 4-card Kickstarter exclusive Half-Demon race AND all the Kickstarter exclusive promo cards we unlock!
If you are new to Hero Realms, check out the play through and review videos below, and you can get a great deal on everything for this AND the first Hero Realms Kickstarter in the Everything Tier.

Hero Realms is based on the Star Realms game engine, so it is fun and easy to learn, but the all-new cards create an exciting new game experience that provides fresh gameplay even for the veteran Star Realms player.
Hero Realms can be played PVP (player vs player), or when played with the campaign decks, it becomes a cooperative, leveling deckbuilding game.
In the campaign, you and your friends each choose a character. Together you’ll face deadly foes, find treasures that are permanently added to your starting decks, and earn experience that you'll spend to improve your characters' skills, abilities, and starting health.





Add-Ons
To order an add-on, just increase your pledge by the appropriate amount. You will be able to specify exactly which add-ons you are getting using the pledge manager after this Kickstarter campaign ends.






Hero Realms Journeys

Hero Realms Journeys features four 12-card packs.
The Hunters and Travelers packs each feature exciting new Champions and Actions for your market deck.

The Conquest and Discovery packs each contain 6 new quest cards and 6 new relic cards.
Each player will be given a number of quest cards at the beginning of the game. Your opponents won't know what your quests are, but you may show your quests to your teammates.

At the beginning of the game, shuffle the Relic cards and deal one face down into a "relic pile" for each quest card in the game. When you complete a quest, reveal it to all players, then you acquire a random relic from the relic pile for free.

The extra relics (those not in the relic pile) get shuffled into the market deck, adding powerful new items to the market.
The Ancestry Pack

This 20-card pack allows you to play Hero Realms as a Dwarf, Elf, Ogre, Orc, or Smallfolk. You can use any race with a generic starting deck, or combine them with any character pack. So you could play as an ogre wizard, an elven ranger, a dwarven fighter, or any one of the dozens of new race-class combinations. That means tons of options for the makeup of your party for cooperative play, and literally hundreds of possible new PVP match-ups.
Each race comes with four cards.
An Ancestry card that shows that race’s health modifications and any special rules that apply to that race.

An ancestral skill or ability card that starts the game in play.

And two cards that modify your starting deck.

Every race has its own strengths and weaknesses, giving them a unique play feel while still being an even match against each other or against a standard human deck.
The Lost Village Campaign Deck

You now stand in Rathiel’s office, where the Lord-Governor of Thandar has given you and each of your companions a title – Defender of Thandar – and a new mission.
“Go to Heart’s End. Go and find out what happened there. Perhaps this Ruinos Sect is again up to some malevolence.”
"What has befallen he people of Heart’s End?", you ask.
“That’s the problem,” the Lord-Governor says. “The entire village is missing. Two weeks ago a trio of tithe priests vanished on their rounds. They were last seen on the road to Heart’s End. At the request of the High Priest, I sent a small troop of soldiers to investigate. Only their captain returned.”
The Lord-Governor gestures to a guardsman who opens a side door. A man who must be the captain is helped into the room and gently lowered into a chair. He looks freshly bathed and his clothes are clean, but his eyes are unfocused and you sense his mind is far from this room.
The Lord-Governor kneels next to the captain’s chair. He clasps the man’s hand and speaks softly. “These are friends, Goran. Tell them what you told me. Tell them about Heart’s End.”
Goran’s head lolls for a moment, and you fear the captain is about to lose consciousness. Then he opens his mouth. His voice is trembling and you struggle to make out the words. “Gone… all gone.”
"Do you mean the villagers are dead?" you ask in soft, calm voice, trying not to upset him further.
“Not dead… no… bodies...” Goran frowns as if remembering something and then his face pales. He stands suddenly, knocking the Lord-Governor back, and his terrified eyes dart around the room. “Red eyes!” he shouts, “Red eyes! Red eyes!”
“Hold him,” Rathiel commands, and two guardsman restrain the struggling captain. After a short struggle Goran’s eyes roll back, and you realize the poor man has lost consciousness. After the guardsmen carry the captain from the room, the Lord-Governor addresses you. “You now have the same knowledge I do. Please. Go to Heart’s End and bring me answers.”

This campaign deck features a full color adventure book and over 100 cards including 12 oversized Master cards!
Videos and Reviews
Project Notes
Shipping

We will be shipping to backers directly from fulfillment centers in The US, EU, Canada, Australia, and Asia.
Our goal is to get product to our backers as soon as possible. When product arrives at one of our fulfillment centers, we will begin the process of shipping to backers in that region without waiting for product to arrive at other hubs. This means that backers in some regions may receive product before backers in others.
IMPORTANT - For this Kickstarter you will be charged shipping separately after this Kickstarter concludes. This will be done via the Pledge Manager which will be sent out early next year. What you are charged for shipping will be base on our actual cost to get your rewards to you from your regions fulfillment center.
Here is an estimate of shipping cost by region. Keep in mind this is just an estimate and cost may vary based on the size and weight of your package based on the quantity of unlocked stretch goals and add-ons you choose to get.
- USA (Contiguous 48): $10-$16
- Alaska, Hawaii, Puerto Rico: $15-$30
- Canada: $19 - $29
- EU: $18 - $27
- Norway, Switzerland: $33-$39
- China, Macoa, Hong Kong: $12-$19
- Rest of Asia $21-$33
- Australia $21-$30
- New Zealand $21-$36
- Rest of the World: $43-$79
Unfortunately we don't ship to Afghanistan, Brazil, Kazakhstan, Russia, or Ukraine.
*Kickstarter Exclusives
These are exclusive items for Kickstarter backers, with remaining stock available through conventions and special promotions only. Kickstarter exclusives will eventually (in a year or two) be remade with new art for general sale.
The Kickstarter Exclusive version will be forever identifiable by its original art.
Nothing is final until it is printed.
We are still doing playtesting and development of these sets, so cards may change. All art, card text, and packaging pictured is subject to change. The final versions you receive may not exactly match what is pictured here.
A closer look at the add-on playmats:






Risks and challenges
Components, including art and layout is subject to change before the final product ships.
With any printing, there is risk of delay in the proofing, printing or packing steps. With overseas printing there are additional possible delays from shipping and customs.
Also, we tend to be perfectionists, and sometimes we will do multiple redesigns to get the game play just right.
The estimated delivery date for this Kickstarter is December 2019, but please keep in mind this is just an estimate. We will work hard to ship your games on time, but our number one concern is that the games be awesome. If we have to delay delivery to improve the product, we will.
Based on delays in delivery of our recent Kickstarters, we added a buffer to this estimated delivery date, so while it is possible we may deliver earlier than this date, it may also be later. If later delivery would be a serious problem for you, please consider not backing and waiting to pick up the product in its retail release instead.
We are pretty active on the comments while the Kickstarter campaign is live, so we can get your feedback and input. Once the Kickstarter campaign ends we put our noses to the grindstone working on games, so we aren't on the comments nearly as much.
Once the Kickstarter campaign ends, you can expect an update about once a month letting you know our progress. If you need to contact us during that time, don't use the comments, instead email Support@WhiteWizardGames.com.
REFUND POLICY
Within 60 days of the end of the campaign we offer full refunds (no questions asked).
From 61 days after the campaign ends up until we begin packing shipments we offer refunds MINUS the Kickstarter and other fees (we can’t get those back).
Once we begin packing shipments we no longer offer refunds.
If, for any reason, we are unable to fulfill any part of your order, we will give you a FULL refund on what we weren’t able to fulfill.
Refunds will be processed using the method of our choosing (usually Paypal).
Learn about accountability on KickstarterQuestions about this project? Check out the FAQ
Support
Funding period
- (23 days)