Hero Realms is a fantasy-themed expandable deckbuilding game from the creators of Star Realms (winner of multiple game-of-the-year awards).
- Battle with your friends one-on-one or in groups.
- Add custom starting decks to play as a Cleric, Fighter, Ranger, Thief, Wizard or even a mighty Dragon!
- Bring in a campaign deck for cooperative adventures with your friends. Complete adventures to earn experience points that you can spend between sessions to gain skills, equipment, or other awesome new cards for your character's starting deck.
Hero Realms is based on the Star Realms game engine, so it is fun and easy to learn, but the all-new cards create an exciting new game experience that provides fresh gameplay even for the veteran Star Realms player.
For a closer look at these playmats, scroll down to the bottom of the page.
There is no additional shipping costs for these add-ons. To order an add-on, just increase your pledge by the appropriate amount. You will be able to specify exactly which add-ons you are getting using the pledge manager at the end of this Kickstarter campaign. These add-ons are expected to ship out in October (with the Base Game and the Character Packs).
You can order up to 10 copies of each add-on.
The $20 base game features:
- Great gameplay for 2-4 players
- 144 beautifully illustrated cards including score cards and starting decks for four players
- Full color rules for two player games, and awesome multiplayer formats like Free-For-All, Hunter and Hydra
- A sturdy, attractive 4" x 6" x 2" game box
The Hero Realms base game, like Star Realms, combines the fun of a deckbuilding game with the interactivity of trading card game style combat. Each player starts with a ten-card personal deck containing gold (for buying) and weapons (for combat). Each turn you get a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck.
Shared between all players is an 80-card Market Deck. The game begins with five cards from that deck revealed, creating the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent’s score (called health) to zero, you win!
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.
Each 15-card $5 Character Pack includes:
- A custom ten-card starting deck featuring multiple unique character-specific cards
- A character card with your starting health
- A class-specific minor ability card
- A class-specific major ability card
- Two score cards
You can find more details about Character Packs in Update #13 that was posted under Updates on July 7.
The things that make men's blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that's you!
Play as a mighty Dragon or an undead Lich and take on an entire group of your friends and their pathetic, puny, mortal characters. Or, if you're up for a real challenge, you and a friend can battle these boss decks against each other!
Boss decks are $10 and include 30 cards. Each boss is unique, having different numbers of cards in their starting decks, different ability cards, and even brand new card types.
Choose your character, team up with your friends, and start your adventure! Gain experience points on each mission. Spend your experience points between missions to improve your character with awesome new skill and gear cards.
The $12, 55-card Campaign Starter Deck contains:
- Rules for solo and cooperative Campaign play
- Three different missions, each designed to be more challenging than the last!
- Skill and gear cards to improve and customize your character
There is a detailed description of how the Campaign Starter Deck works in Update 8 posted on June 27.
For a millennium, the Empire was at war. Fueled by military precision and an unprecedented alliance with Dragons, the Imperial Armies knew countless victories and few defeats. The Empire grew until its greatest enemy was not any of the barbarian nations to the east, but its own unmanageable size. At the frontier, victories and expansion were replaced by an endless cycle of rebellion and re-conquest.
Weary of war, the Emperor crafted a bold new strategy: Peace through trade. One hundred and seventy years ago, he ordered the establishment of Thandar, an independent frontier trading post at the junction of the four great rivers.
Though many argued peace with the wild tribes was impossible, trade flourished and the trading post quickly grew to a town, then into a small city, and beyond...
Hero Realms is set in the sprawling metropolis that Thandar has grown into. The city-state is now home to folk from all the species and nations of the known world. While Thandar's trade has delivered its promised peace to nations, the wealth generated by its trade spurs endless political and physical conflict amongst it's residents...
While at peace with its barbarian neighbors to the east, the Empire still clings to its military traditions. Its highly-trained soldiers, reality-bending wizards, and deadly dragons comprise the best fighting force the world has ever known.
Imperial's cards will allow you to gain health, and they frequently become more powerful as you have more champions in play.
Elven kingdoms older than recorded human history, ravaging orc war hosts, savage nomadic human tribes, trolls, and deadly wild beasts can all be found in vast wild lands east of the Empire.
Wild cards can give you large amounts of combat, force your opponent to discard cards, and allow you to draw and discard to cycle quickly through your deck.
The fortune in trade that flows through Thandar has fueled a powerful organized crime syndicate know as "The Guild." The Guild has its hand in everything from petty street crime, to bribery or blackmail of political figures, to assassinations of those who would interfere with profits.
Guild cards will give you large amounts of gold, allow you to stun (remove from play) opposing champions without spending combat, and let you acquire cards to the top of your deck or directly into your hand.
The Necros cult festers in the city's underbelly, preying on the homeless, the forgotten, and any that dare challenge them. The necromancers, vampires and cultists that fill the ranks of the Necros have been granted dark powers from the demons they worship.
Your Necros cards allow you to sacrifice cards from your hand or discard pile, culling the weak cards from your deck and improving your future draws.
The price tag for our games may be relatively small, but with all our products, White Wizard Games strives for industry leading art. Our creative director, Darwin Kastle, personally works with each artist to bring his vision to life.
Ordering Multiple Sets
We know some backers like to order multiple sets. Maybe you want to keep your set for campaigning with friends on your game shelf and have an extra copy for your back pack for pick-up games. Or maybe you want to give some as gifts.
When ordering multiples sets, you only pay shipping once, so teaming up with your friends for one big order can be a great way to save on shipping.
To order multiple sets simply back at the highest level that you are ordering and add in the cost for the additional sets you are getting.
For examples, lets say you wanted to get a Character Tier and two Gamer Tiers and you live in the USA. You would back at the Character Tier level and pledge a total of $103 ($45 (Character Tier) + $8 (shipping) + $25 + $25 (2 Gamer Tiers)).
We are making some improvements based on lessons learned from our last Kickstarter campaign, most notably every shipment will be packed in a box (NO bubble mailers).
For those of you backing from outside of the USA, we are using Customs-Friendly shipping. Here are the details from our shipping company:
"Backers in the USA, Canada, the UK, Europe, Australia, and New Zealand are all covered by Customs-Friendly by Ship Naked.
When a package ships Customs-Friendly by Ship Naked, we ship it through one of our many depots around the world directly to your door. This means that if you are in a Customs-Friendly region, you should not have any additional costs for receiving your reward package (customs fees, brokerage charges, etc). We pay the import costs to the local authorities when we import into your region.
Ship Naked guarantees their Customs-Friendly service. If you are in a Customs-Friendly region and you have any additional charges for receiving your package, Ship Naked will reimburse you directly for those costs via PayPal."
These are exclusive items for Kickstarter backers, with remaining stock available through conventions and special promotions only.
The future of Hero Realms
Just like with our other products, after the Kickstarter campaign is complete, Hero Realms will continue to grow. We will release an ongoing campaign of cooperative adventures, with a story that takes place over time. Make your mark in an adventure that takes place in Thandar and beyond! As the story develops, the game will develop, and the characters will progress with new options that will keep the game fresh and exciting!
For competitive players, Hero Realms launches with all of the deep strategy featured in Star Realms. And, just like in that game, we will continue to grow the game with optional expansions that will expand the scope and the depth of gameplay options. We will also provide support for organized play so that you can battle for prizes and fame.
Thank you for your support! We love making these games and we couldn't do it without the help of Kickstarter backers like you!
Risks and challenges
As with Star Realms and Epic, our backers are going to get an awesome game, delivered quickly. Both those games were delivered on time, but there is always a risk of unforeseen delays at the printer or freight companies.
This is our most ambitious product yet. There are so many different ways to play Hero Realms: Heads-up battles, multiplayer battles, different characters, bosses, campaigns, and character development. To give you all this awesome gameplay (and it is AWESOME), we had to do a TON of design, development, graphic design and art acquisition. All of that is very expensive, and that money is already spent. We just need the Kickstarter community's help with printing costs.
Given what we have invested in this game already, there is a risk that even though we deliver the game, we never make back all the money we invested to create it. But you, the Kickstarter community, have rewarded us in the past for packing as much value as we can into our games, so it's a risk we're willing to take.Learn about accountability on Kickstarter
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