The idea for Project Torus began after I tried GameFace for the first time. Mobile VR has truly become an important part of this industry, and I wanted to create an experience that can take advantage of that.
Updated Footage of Latest Demo Level
With so many VR options right around the corner, how many games are compatible with ALL of them?
- Oculus Rift (DK2, CV1)
- Durovis Dive
- Google Cardboard
- Project Morpheus
- Samsung Gear VR
- IMMERSION VRELIA
and a whole bunch more that we haven't even heard about yet.
The ultimate goal of Project Torus is to create a true multi-platform game that will function exactly the same on all devices.
How are you doing this?
Unity is a wonderful engine. You can compile for so many different platforms. The problem most developers have is that they design for the PC and then go back to try to optimize for mobile. I am doing the exact opposite. I am designing Project Torus with mobile at the forefront, knowing that smooth and addictive gameplay will translate wonderfully into the PC world.
What kind of game is this?
Not every game needs to be graphic intensive. There is something very fulfilling about old-school gameplay. Project Torus is a fast paced, arcade style game. Remember Space Invaders? Asteroids? Simple games, but yet we played them for hours. Project Torus takes you back to that style of gaming. The best part? No matter what platform you use to play Project Torus, the interface is only ONE BUTTON. Your head is the joystick, and one button is needed to fire. So simple, so easy.
You are a gun turret in the middle of a round stadium. Look around to point the gun. A UFO is dropping ORBS to drain your life. Destroy the UFO before it destroys you!
How is the game played?
The game has a one button interface. You are locked in place and do not need to move the character, except for head movement.
- If you are on a PC, you can use your mouse to look and the mouse button to fire.
- If you are using a PC VR HMD, use your head to look around, and either use your mouse, or a controller to fire.
- If you are on mobile, the game utilizes the motion of the device to look around, and a tap of the screen to fire.
- If you are using mobile VR, your head is used to look around, and a wired or bluetooth controller can provide a fire button.
Why do you need money?
Unfortunately, I do not own a Unity Pro license. Luckily, my Android demo is able to be created using my standard Unity license. In order for me to make the game compatible with other HMDs, such as the Oculus Rift, I will need to purchase a Pro license.
There are also a few assets that would further enhance the gameplay of Project Torus. A few shaders and some particle effects would really add some nice finishing touches to the game. I will be able to purchase these with a successful campaign.
I am also planning on attending Oculus Connect in September to show off my game and network with others in the VR industry. This funding would provide the resources needed for me to attend.
What do I get?
I already have a working Android demo that allows both Standard and VR gameplay. If you have a Durovis Dive, a Google Cardboard, or some other mobile VR device, you will be able to play in VR mode with a wired or wireless controller. If you don't feel like playing in VR mode, Standard mode is as equally fun and addictive on any Android device.
Backers from the $4 tier on up will receive a link to the Android demo as soon as the Kickstarter is completed and has been funded.
The goal is that the full version of Project Torus will include builds for PC, Mac, Linux, and Android, playable in both Standard and VR Modes. Once a Unity Pro license has been purchased, I will be able to incorporate all of these fully. I anticipate the final game will have 5 levels, with a BONUS LEVEL to unlock. The anticipated delivery on the final version is by the end of October 2014.
$3,500 - Holiday Level of Project Torus: Backers who get the full game will receive links to Holiday Levels for the full game.
$4,500 - Global Scoreboard: How does your time compare to other players around the world? Let's find out!
$5,000 - Weapons Pack: I will add a selection of unique weapons to choose from, each with a unique feature.
$6,000 - Cryptocurrency Support: I will create 3 additional levels for Project Torus that can ONLY be purchased with digital currency, such as Dogecoin, Bitcoin, HYPER, etc.
Risks and challenges
As with any project, things outside of our control can get in the way. Luckily, the demo is already complete, which is a big chunk of the game. So if something like a tornado or heart attack were to prevent me from completing the game, you at least will have that. Plus, I left explicit instructions in my will to make the Unity project files open source in the event of my demise.Learn about accountability on Kickstarter
- (20 days)