Funding for this project was canceled by the project creator on July 21, 2013.
Funding for this project was canceled by the project creator on July 21, 2013.
EARLY BIRD OFFER:
FREE GAME + FREE STUDIO MUSIC TRACKS + VOTE FOR CHARACTERS NAME CHOICE + UNLOCK SPECIAL HIDDEN GUITAR and POWER UP WHEN YOU CHOOSE TO PLEDGE £1 or MORE.
TAGS: #Videogame #iPhone #Shooter #Arcade #Music #Studio #Soundtrack #Game #Rockstar #Musician #Adventure #Planet #Guitar #Evolve #Shoot #Cambridge #AndPlay #Entertainment #Android #Illustrator #Serenity #Metal #Punk #Classic #Pop #Disco #Dance #Rock
I define this project as a small colossal for a first time indie developer like me. Its a vertical scrolling shooter game where instead of the usual space ship you will be able to play as a RockStar musician!
There are four playable characters, each one with a unique identity and story (RockDude® is also the name of one of them), playing in 5 different music planets (Classical World, Punk World, Metal World, Dance World, Pop World) each planet has an amazing soundtrack composed by established musicians (see list below).
You will be playing against a wide range of musicians, from Mozart, Beethoven and "Violin Girl" to DJs, popstars, punk musicians and metal bands (including Serenity) and cool musicians (like Spencer Register). Probably the first game featuring both Mozart and a Metal Band??
You will need to complete achievements and challenges to unlock special guitars and power ups! Plus, depending on how well you will do you will have a different ending.
The gameplay is a mixed between a classic vertical shooter game (where you need to upgrade your weapons, your guitar in this case!) and a new gameplay that exploits the fact that the iPhone/iPod can be used with one hand. You will be able to shoot special notes doing specific gestures and, if you decided not to use the virtual joystic, you will have fun bending the device whilst trying to avoid the dangerous musical rings! If you touch the musical notes that they generate you will lose fame score points and you will not be able to become a Rock Idol!
This is the Facebook page of RockDude. Please like it and share it if you like what you have read so far, "every little helps" :).
There will be also two bonus levels where you will have to battle against real musicians that have also licensed one of their tracks as soundtrack for the level:
It is important not to forget the two extremely talented freelancer illustrators that have worked for AndPlay Entertainment Ltd.:
Thanks to their work I can say that the graphics of the game are now complete and RockDude® has now:
Once the game is published Apple will provide me with a very limited number of free downloads codes and hence, the best way to overcome the problem, is to set two dates in which I will set the price to "free". To deliver this reward I will notify the backers with details on the date.
Here I present a list of some of the coolest rewards, just to make sure I have explained them correctly :).
The fundamental thing I want to achieve is to deliver this game with a good gameplay for iPod 3rd generation onwards and iPhone 3GS onwards.
If the fund raising goes above expectation the second thing I would like to do is to hire an illustrator to work full time for AndPlay Entertainment Ltd. for a some months contract and add some new planets and levels to the game.
If the fund raising goes very well (at least 40,000 GBP - forty thousand) I would like to develop the first comic issues (most likely an e-Book for a first version) based on the character of the game. This is out of the scope of this Kickstarter project as, to achieve this goal, I would need significantly more money than the amount I asked.
What about a version of RockDude® for Android and/or Console?
Game development is expensive and to develop an Android version (or even a Console version) I would need to rise significantly more than the asked sum of 5,000 GBP (five thousand). I have not been taing a salary for more than a year and have been saving money for rent, living and lots of other expenses. This is "me" and I am doing this because I believe in RockDude®, it took me time to learn the skills to develop for iOS and even if I am using Cocos2d (that can be fairly easily transalted for Android using Cocos2d-x) I would still need some time to learn new skills and is virtually impossible to do all by myself (managing a project like this involves also spending time in other things other than development: Bureaucracy, legal aspects etc..). So the only solution for me to develop Android and Console version would be to hire some contractor (or employee) . This will cost LOTS more than the asked. Hence I refuse to even think about an estimate at this stage as is way too premature.
Hence I would like to leave those considerations/plans for a second stage, after the game is released for iOS and after I have seen how much revenue stream the game generates. Without a significant revenue I will not be able to deliver the game for any other platform, so please support me in this and spread the word of the game to bloggers/journalists/Facebook friends and whoever you think might be interested in this. If you do have a YouTube channel please review the game and the Kickstarter project and spread the news :). Every little will help to rise a fan base for RockDude® and, if I will manage to satisfy them, there will be sufficient money to do the next big steps and let this rise and become reality.
The avarage revenue for a game is very little, way less than the money I spent so far. However I still believe that I have a chance to continue dreaming, otherwise I will not have even started the project :-).
My iPod touch looks has the screen a bit "broken", sorry for that (but don't worry, it works fine and I can test the game properly on it). I have used it for over a year every day. The screen broke a couple of times and have already repaired it. Now I cannot really repair it anymore as it got all "glued up" and would need to get a new one. To test it on iPhone 5 I am borrowing the phone from friends and collaborators and using simulator.
("Some say" that is probably due to the Rock music being played too loud during the game :-), but don't worry.. it will not break the screen of your iPhone/iPod)
Underestimate the budget:
I set myself a three months goal to complete it and a tight budget which should allow me to pay rent and living for the next three months and still have some money for marketing. However, with such a limited budget I will not be able to pay an illustrator for significant changes and adds on to the game.
Use only the graphics that the illustrators have already produced for the game (there are plenty) and focus on balancing the game difficulty rather than adding new features/characters/graphics to the game.
Use social media for promoting the game.
Write press releases to highlight the quality of the game in terms of soundtrack and graphics and get engaged with bloggers/journalists sharing the kickstarter project link and game preview demos.Learn about accountability on Kickstarter
Getting the word out there will help. Please share the link to this Kickstarter project to any YouTuber, Blogger, Journalist you may know:
Also liking the RockDude Facebook page will help to spread the word among your friends:
The "holy grail" would be to be featured in some game/music magazine. If we get their attetion here the project will have more chances to be successfully funded and RockDude® will be extremely grateful :)
Depends on the success of this Kickstarter campaign and on the revenue stream of RockDude® for iOS.
Having spent over a year on the game development I would need to hire someone and at the moment i do not have funds to do so.
So please share or back this project to help (see question above on how you can help :)).
- (30 days)