This project will only be funded if it reaches its goal by .
Day Night Z
Day Night Z
A survival horror board game with miniatures, full of exploration in a post-apocalyptic open world. Hate the day, fear the night.
A survival horror board game with miniatures, full of exploration in a post-apocalyptic open world. Hate the day, fear the night. Read more
This project will only be funded if it reaches its goal by .
About this project
DAYNIGHTZ™ is a tabletop board game with miniatures set on a zombie post-apocalyptic world. Unlike other zombie games, DAYNIGHTZ™ focuses heavily on survival and psychology, immersing you and your friends in a full “grimdark” experience.
The survivors (be it on their own, or in a group of up to 4), will work their way through a complex campaign, where their decisions will determine their progress, culminating in one of three possible endings. Alternatively, the game can be played in “survival mode”: Survivors will roam from city to city, with the sole aim to survive the dangers they face…which is a tall order.
In DAYNIGHTZ™ you’ll be able to experience all the aspects of the survival in a zombie apocalypse, ranging from supply runs to the city to the maintenance and upgrading of your refuge. That way, you can stop the game at any point, and come back to it later.
The game will be available in English or Spanish.
As the Campaign progresses, we will unlock a number of stretch goals that will be added to your SURVIVOR PLEDGE for Kickstarter backers for FREE!
To purchase an optional buy simply click on the "manage my pledge" button on the Day Night Z Kickstarter page. On the next page there will be a bar with your pledge total. Add the amount of the optinal buy to that sum and hit "confirm" near the bottom of the page. We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.
- The focus & ambiance of the game is full on “grimdark”: you’ll be too busy trying to survive to consider heroic, albeit reckless, actions…those are very likely to get you killed.
- Solo play, with a single survivor or in a team of up to 4 survivors
- Discover the city using the city board, and then use the location tiles when you enter a location.
- Branching narrative campaign, where your decisions will determine your progress, culminating in one of three possible endings.
- Beware the day-night cycle. Survivors are better off during the day, while the zombies surge in strength at nighttime.
- Wound realism: Wounded survivors get weaker and weaker.
- 200+ events, distributed in different decks.
- Quick set up.
- If your survivor dies (and it will happen), you can still continue the campaign, using special rules to make a new survivor.
- 3 game segments: City missions (for 2 different city maps), travel encounters (when travelling from city to refuge and viceversa) and refuge (that you have to manage, upgrade and defend!).
- Immersive narrative gameplay, with noncombat events that will force you to take tough choices.
Dawn breaks on the refuge, and the sunrays bring you the feared news…the day has come, the day to go back to the city. When this damned thing started, you joined a group of survivors that had gathered in the woods, fleeing from the city. With tremendous effort, you erected a makeshift refuge to fend off the foul creatures, waiting for the army to come and save you. However, help is not coming, you know that now. And so do the traitors who quietly left the refuge last night, taking most of the remaining supplies with them. Now you are forced to go back to the city: It’s the only option if you want to survive another day…
This is the starting point of DAYNIGHTZ™. You get to pick a group of up to 4 survivors, each with its own character sheet that shows its attributes and abilities, a backpack and some equipment. Now you’re ready to start your adventure in a nightmare world, where the dead rule above the living.
What is your goal? That depends on the game mode chosen:
In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions, that will determine your progress, culminating in one of three possible endings.
In survival mode you will roam from city to city, with complete freedom to do whatever it takes to survive another day on this hell on earth.
How are you going to achieve your goal? The game is divided in 3 segments: Adventure Phase, Travel Phase and Refuge Phase.
1) Adventure Phase
This is the most important phase of the game. In it, players will roam the streets and alleys of the city, exploring locales, suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode).
One of the many things that set DAYNIGHTZ™ apart from other games is that is played on TWO LEVELS. What does that mean?
On one hand there is the City board, consisting of a labyrinth of streets, alleys, surprise zones and locations. On the other hand, whenever the players want to explore a certain location, or due to the triggering of events and conditions, players will lay out tiles to represent that particular location. Each location has its own set of tiles, depending on its nature. For example, the Firemen Park location consists of the parking tile, the locker room tile and the offices tile.
2) Travel Phase
Once the Adventure Phase is finished, survivors will have to trudge back to their refuge with their meager loot.
In this phase survivors will have to face different situations, like zombie encounters, coming across abandoned structures (farms, etc) and being assaulted by other survivor groups.
3) Refuge Phase
This is a management phase, where survivors will have to handle, upgrade and defend their base.
While in the refuge survivors can do a lot of stuff: recover from their wounds/infections, level up, stock supplies, farm food, upgrade the refuge’s defenses…The refuge, though, will be attacked regularly by either roamer’s packs or other survivor groups, who can also steal and sabotage your base. That is more likely to happen if you’re away for extended periods, so try to do your city supply runs as fast as possible…
What is the core mechanic? DAYNIGHTZ™ is based on a double profile system, for both the zombies and the survivors: during the day, zombies use their worse profile, while during the night, zombie use their better profile and survivors will use their worse profile, unless they’re equipped with a light source…which are obviously very scarce and run out very fast!
The day and night cycle is controlled through a timetable located on the City board.
On top of that, other elements can make the brave survivor’s life even more difficult:
- Threat Counter: Consists of a counter that increases as a result of diverse things happening, like survivors making noise, environmental effects, zombies amassing, etc. The higher the Threat counter, the higher the risk the survivors are taking by staying in the city.
- Artifitial intelligence: Each turn, the zombies will perform actions according to different artifitial intelligente so the survivors know what they'll do at each moment. Additionally, AI also determines which body part the attack, ignoring for instance that jacket covering your body because the hit the arms.
- Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions, you will suffer a Threat encounter. That might not happen very frequently but…beware when it does happen!
- The Hunter: The Hunter is the most dangerous zombie in the game. Luckily, it only appears at night; unfortunately, when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you don’t want to be wandering around in the open at night!
- Survivor’s health and stress: DAYNIGHTZ™ is a very realistic game. Thus, the more wounded your survivor is, the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also, your survivor will be able to do less actions the more wounded he/she is. Stress is also key, as your survivor will be affected by events depending on their stress level, which can also impact on their attribute checks.
- Infection: Survivors can get infected when wounded by a zombies, while searching corpses or by other special effects. Once infected, the disease will deteriorate the survivor and if not treated, will end up killing him/her. Of course, the infection will be more easily neutered in its early stages; the more you wait, the harder it will be to remove it. While infected, your survivor will periodically succumb to its effects, which can make them bleed, make them slower, etc.
To help them deal with the situations that they will find themselves in, the survivors can use a lot of items that they will find in their city wanderings. However, all said items will either need consumables in order to function or will wear away with use…
The players will also encounter other survivors and animals during their travels, which, depending on the decisions previously taken and the success in the encounters, can join their group as allies. Allies can give a series of bonuses to the survivors, but will not remain with them forever: allies have their own loyalty system, which depends on the actions taken by the players. The way you treat them will determine how they treat you!
All the points above, plus others that you will discover during gameplay, set DAYNIGHTZ™ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience, exploring the dark themes of the zombie apocalypse, and we welcome you.
“All hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZ™”
We’ve been cworking on Day Night Z for over two years now. The game’s mechanics are completed 100%, and have been thoroughly tested by different groups and many players. Since the beginning of the project we have taken into account all the feedback we have received from the players, to refine and improve our game to the fullest.
Still, keep in mind that the rules are in Beta version and are still open to change.
Beta Rulebook in English:
Pnp in English:
Reglamento Beta en Español:
Pnp en Español:
Review from Undead Viking:
Review from Club Fantasci:
Preview from MrPlayforlive (English Subtitles Available):
Rulebook Key Aspects - Part 1: Previous Concepts (Subtitles Only, Please Enable English Subtitles or Spanish Subtitles):
Rulebook Key Aspects - Part 2: Actions (Subtitles Only, Please Enable English Subtitles or Spanish Subtitles):
Rulebook Key Aspects - Part 3: Turn (Subtitles Only, Please Enable English Subtitles or Spanish Subtitles):
Preview Juegos de mesa 221b (Only Spanish):
Preview de Juegorrinos (Only Spanish):
Preview de Fase de Mantenimiento (Only Spanish):
No extra customs charges for EU, USA and Canada.
We will be charging shipping after the campaign ends, which will be managed through the Pledge Manager.
Here is a list of rough estimates for shipping a standard game package (4kg volumetric weight). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.
Area 1 - Mainland USA, Western Europe (France, UK, Germany, Austria, Switzerland, Belgium, Luxembourg, Netherlands, Italy, Portugal): Between €10 and €15 (Except Spain Between 5€ - 8€)
Area 2 - Canada, Australia, Rest of EU countries: Between €15 and €23
Area 3 - Russia, Israel, Norway, Hong Kong, China, Taiwan, North Africa, Maghreb, New Zealand, Vietnam, India: Between €28 and €33
Area 4 - Rest of the world: Between €33 and €50
Day Night Z is made by Creating Games, a board game designing and publishing company based in Spain. We are passionate about making high quality board games we love and you will enjoy. We are inspired to be a shining brand in the board game industry. Day Night Z is just a beginning. As board game fans, specially of dungeon crawlers and zombie-themed games, we felt there was a need for a game that focused on the darker, more adult side of the survival and exploration tropes, instead of the mass killing of countless enemies and encompassing all aspects of a zombie apocalypse, this is how Day Night Z was born.
The team behind Day Night Z includes the concept artist, illustrators, and graphic designers like David Benzal (Concept Artist in Universal Studios Entertainment), Israel Pato Art, Daniel Jimenez (Monsters Pit Studio), David Prieto, David Lanza (Lanza Studio), etc, and sculpture artists Juan Miguel Lopez and Thunder Chrome miniatures. They are the best in their fields and have worked on many projects of board games or video games.
Creating Games collaborates with good game manufacturers in the world to ensure a high quality for our games.
- Rules: 99%
- Miniatures: core box 100%, rest 30%
- Component design (tiles, events) : 70%
- Artwork: 75%
- Layout: 60%
- Proof reading and translation: 50%
If the project is funded, we will start production in summer/autumn 2017, once all of the tasks above are completed. We are aiming to deliver the game in last quarter of 2017.
We will report regularly on the progress and status of the project, and what there’s still to do.
To our families and friends, for their support and patience.
To our proofreaders and translators, for the work done (and what remains to be done!).
To Juan Miguel Lopez, for the awesome miniatures he crafted for the game.
To Jose Barrero, Daniel Jimenez, Israel Pato y David Benzal, for the great artwork that conveys the atmosphere we wanted: more adult, real and overwhelming.
To David Prieto and David Lanza, for their magnificent layout and their magnificent involvement in the project.
To Daniel Rodriguez and Ivan Quesada, for the great presentation video they have made.
To the ARUOK community, for their invaluable support.
To all the players who tested the game, for their advice and enthusiasm.
And finally, to you, dear backer, for helping us make this game a reality. Thank you all! We wish you luck in your wandering on the mean streets of the cities of Day Night Z!
Risks and challenges
We can’t deny that there are risks backing a new company. We have worked hard to mitigate as many risks as possible. Many tasks are virtually complete and we have made great contacts in the industry.
All game and most stretch goal miniatures have been sculpted. Map tile and token art is complete. All cards have templates and most of the card art is complete. The rules are stable. The Beta rulebook has been written. Translation has started.
We have already contacted several manufacturers. Quality and level of service are just as important as cost in our selection procedure. We are also in contact with other game production companies and we are getting great support from inside the industry.
Of course, there are still unknowns. Production delays are our biggest fear. Our schedule has padding for unforeseen problems and we honestly believe we can stay on track.
Please be aware that we will perform extensive game balancing after stretch goals have been unlocked. All art, rules and character information may change during this process.
We can refund you within 60 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus Kickstarter and payment processing fees (which we can’t get back from them after 60 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.
All refunds after the 60 days close of the campaign are processed via Paypal only. Within 60 days refunds are reversed via Stripe to your credit card.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
Support this project
- All gone!