WHAT IS ALIBI?
Imagine the cast of Who's Line Is It Anyway? playing Cards Against Humanity on the set of Judge Judy. That's Alibi. Check out some of the awesome gameplay footage below!
Alibi began as a school project that I later transformed into a self-directed co-op at Northeastern University.
The end goal is to get Alibi on retail shelves. The first step is to raise enough funds to print 500 Alibi decks - enough for all of you, my supportive backers, and enough for promotional copies to exhibit in retail stores.
Complete funding of this project will be used as evidence of this game's success in the gaming community. This data will prove invaluable in making for a strong sales pitch to companies as to why they should invest in putting this game on their shelves. This is why I need your help to make Alibi a reality!
Now, on to the game itself.
HOW TO PLAY:
One player is The Prosecutor; they are the judge, jury, and executioner. They are also the scorekeeper. The Prosecutor's job is to interrogate each suspect and dissect their alibis to determine who is most guilty. The remaining players are the suspects. The suspects are trying to make sure they don't have the most points of guilt at the end of the game. The player with the most points of guilt loses, the others win.
The following video contains language inappropriate for children.
Alibi is designed to be played by 3-5 players, one of whom plays as the Prosecutor. First, the Prosecutor picks a crime that was committed. Perhaps it was a murder? Or maybe someone stole his/her newspaper that morning? The Prosecutor then shuffles up the deck and deals out the opening hands. At the beginning of the game each player starts off with 3 cards. The game operates around a 24-hour clock and is played in rounds, starting with Round 1 at 11:00 (11 am). Round 2 is 12:00 (12 pm), Round 3 is 13:00 (1 pm), Round 4 is 14:00 (2 pm) and so on.
At the beginning of their turn each player draws a card, plus any additional cards earned from Divine Alibis.
The Prosecutor asks the first suspect, the player to his/her left, for their alibi of where they were at 11:00 (11 am). The suspect then draws a card and chooses which Alibi to play for the Prosecutor. This process goes clockwise until each suspect has given an Alibi for that hour. Each round is a new hour, so that Round 2 is at 12:00. The first suspect also rotates clockwise each turn, so that player one starts Round 1, player two starts Round 2, and so on. Players must end each round with 3 cards in their hand and must draw/discard accordingly. When there are no more cards in the deck players no longer discard.
There are two types of cards, Alibis and Slams.
Alibi Cards are played by the suspects to formulate an innocent, believable story for the Prosecutor. When the Prosecutor asks where a suspect was, that suspect plays an Alibi card which states where they were, what they were doing, and who they saw. There are three different Alibi cards:
- Typical Alibis (Blue) - A Typical Alibi could be the truth or a lie, but that's up to the Prosecutor to decide. It may conflict with other alibis and has no other effect.
- Divine Alibis (Orange) - Divine Alibis grant the player +1 card draw at their next upkeep. They have no more influence or power than Typical Alibis.
- Trump Alibis (Green) - Trump Alibis are 100% true Alibis. The Prosecutor can issue a point of guilt to any player whose Alibi conflicts with a Trump Alibi that turn. Trump Alibis are only Trump if played at the time indicated on the bottom of the card; if played at any other time they are Typical Alibis.
Slam Cards can be played at any point in the game, regardless of whose turn it is. In addition to their individual card effects all Slams also grant an immediate +1 card draw. Players can only play one Slam each turn and up to 3 Slams per round. The Witness Statement Slams cannot be played when a Trump Alibi is in play, and only one Witness Statement may be played per round. Witness Statements are Trumped by conflicting Trump Alibis and the player of the Witness Statement is issue a Point of Guilt.
There may be Conflicting Information in the Alibis played on any given turn. It is up to the discretion of the Prosecutor to determine who receives points of guilt, unless an Alibi was Trumped. Multiple players may receive a point of guilt on a turn.
If two or more players play Alibis with the same location on the same turn, it is considered a Corroborated Story, even if they didn’t see the same witnesses. If a Trump Alibi is played against a corroborated story, all corroborators earn two Points of Guilt. Trump Alibis cannot be a part of a corroborated story, and will Trump other Alibis at the same location.
It is the job of the Prosecutor to question suspicious Alibis and Conflicting Information, though players are encouraged to argue the validity of their Alibi. If an Alibi doesn't "fit" in a suspect's story the Prosecutor should ask the suspect to elaborate. If the suspect cannot come up with a satisfactory explanation, the Prosecutor can issue them a point of guilt. Points of Guilt can also be issued retrospectively in the event that an Alibi seems suspicious, but there is not enough information to issue a Point of Guilt.
The Prosecutor ends the game once any player runs out of cards, and the deck is empty. The player with the most points loses. Ties are allowed in which case all tied players are deemed Partners In Losing.
WANT TO FOLLOW THE CAMPAIGN?
In addition to regular backer updates you can also follow Alibi by clicking any of the links below!
I'm here to listen to what you have to say! Because I'm working on this project FULL-TIME you should expect a response within 24 hours!
Risks and challenges
The only risk is in manufacturing and shipping the cards (duh), but rest assured that this will be handled by a trusted, reliable, and experienced manufacturer! The game is complete and the deck is ready for printing. Once Alibi is funded it's only a matter of submitting the order and making the payment!
If you have any additional questions or concerns I'd be more than happy to address them!Learn about accountability on Kickstarter
- (30 days)