The Ultimate Adventures of The ULTIMATE ALLIANCE
A fun semi-cooperative card game, where you and your friends take on bad guys using random objects, and the best plan wins!
Thanks for checking out The Ultimate Adventures of The ULTIMATE ALLIANCE. Quite possibly the greatest card game ever imagined. Pulling characters from JH Comics' The UTLIMATE ALLIANCE, the game tasks players with stopping super villains and saving the city in out of the ordinary ways. For 3+ players the game is played with a rotating judge and has the other players create a way to beat the villain using their hero and gear cards.
While the game's base set of 5 characters pulls from the JH Comics: The ULTIMATE ALLIANCE, the game does not require any previous knowledge of the series. (But will have some fun easter eggs for fans)
Each round one player is the Mayor(judge) and the others are dealt a random hero card and gear cards. The judge draws a villain and 2 Bad-er cards (power ups for the badguys) and a location. Then each hero must describe to the Mayor (judge) how they would beat the villain using their gear card. The winner receives points according to the "threat level" of the Bad-er cards. Heroes also have the option of teaming up to try and split the points.
For a PDF Copy of the Rules CLICK HERE. Please Note these rules may be adjusted slightly prior to release of the game.
Stretch Goals and Add-ons
The base game includes over 200 cards for almost 2,000,000 combinations of bad-guy scenarios, and over 500 combinations of heroes and gear.
The stretch goals include an additional Hero, Gear, Bad-er, Villain and Location cards as well as score tokens and upgraded card quality.
Add-ons Include a Playmat to place the scenarios on and Holographic Hero Cards.
Risks and challenges
Creating a game offers some unique challenges. Fortunately we have already been able to create and test a concept that has played well with great results. Through numerous play-tests we have been thrilled to find overwhelmingly positive reactions.
This is our second go-around on Kick-starter for the game after we cancelled the previous campaign a week in. After stepping back and taking a look at the issues with the campaign itself (too many rewards, confusing layout, etc) and our promoting we have fixed the problems and are back for another more successful try.
We have also been lucky to have an artist and the needed software to complete the art and text for the first 200 cards already. And we've got a US based printer lined up that will allow a relatively quick turnaround time once the orders are sent in.
The rewards are all designed and created by us, so we won't have any rights issues, or any communication issues with a separate entity.
At this point in the process I would like to say we are already past any risks that might arise. However, surprises can always pop up, but I believe we have a team in place that will be able to quickly address any issues that show up.Learn about accountability on Kickstarter
- (30 days)