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Humans Must Answer is a slightly wacky 2D space shooter set in the distant future with eye-popping visuals and lots of explosions!
372 backers pledged £5,519 to help bring this project to life.

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    1. Missing avatar

      Jamesac68
      Superbacker
      on

      After finding the options to get my 360 pad with it, I still think it needs a bit more speed, but not as much as my initial first impression. 5% maybe? Just enough so you're not fighting the auto-scroll quite so much getting the gold and silver eggs in the very first level.

      Hmm... can drones collect eggs? I didn't think of testing that before.

    2. ThomasN on

      Jamesac68: Hmm.. I found it's a paradigm in this game to not be able to be everywhere at once, so you have to carefully think where to deploy drones, so speeding the ship up kinda defeats that purpose

    3. Cédric on

      Thanks a lot for this demo. I love the distortions used after explosions. I just mapped any letters on my keyboard.

    4. Missing avatar

      Jamesac68
      Superbacker
      on

      Also, the thumbnail you see when browsing projects needs a little "Free Demo!y" banner on it to bring people in.

    5. Missing avatar

      Jamesac68
      Superbacker
      on

      File me under those wishing for a speed upgrade. Blasting about the screen like a hyperactive overcaffeinated squirrel may be outside the game design parameters, but I really felt like I was crawling rather than flying.

    6. Splike on

      Wow, I never noticed that, because I was so concentrated on the boss. I must have died like 50 times on that level before I got 100% completion.

    7. ThomasN on

      Above the boss of the second level there is a chute, you can just enter here and skip the boss :)

    8. Splike on

      @ThomasN What is this "Chicken's way out" you are talking about? :b

    9. ThomasN on

      Though I took the "chicken's way out" on the second level after trying the boss a few times, it's hard, but fair. Please don't change any of the gameplay mechanics and variables you set so far, they feel great and reward you if you do the right thing. There is definately a learning curve and that makes the game special. The only thing I would change is if you take the "easy" mode, it really should be easy, e.g. the ship should take quite a beating before exploding. Think of the people who have reaction disabilities. Do not change the other difficulties, though.
      Do you know "ONE MUST FALL" ? In this beat'em'up, there were recap-screenshots of your "exciting moments" (e.g. health low), commented like in some news show. Would be nice to be criticised after taking the chicken's way out e.g. :)

    10. Sumom Games Creator on

      @Chris The movement speed cannot be upgraded and there's a reason for that. Later levels require a fair amount of precision in order to make it through, nothing too heavy handed, but dodging moving saw blades through tight gaps is tricky stuff.

      We'll take it on board, though, and see how it feels with different speeds. Thanks for trying the demo out!

    11. Chris on

      Thanks..

      Played a bit.. One question does come to mind:

      Will the ship movement speed be at what it is currently or can you upgrade the movement speed. It seems a tad on the slow side moving around, getting for one place to the other.

    12. Sami Hamouri on

      NICE !! Thanks for letting us try it !!