Funded! This project was successfully funded on April 12, 2013.

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Humans Must Answer is a slightly wacky 2D space shooter set in the distant future with eye-popping visuals and lots of explosions!

UPDATE 6: Shmup Bundle + Limited Edition Box + Linux Port

SHMUP BUNDLE (£7)

Syder Arcade

Old school, Amiga-inspired, wondrous vistas shmup
Old school, Amiga-inspired, wondrous vistas shmup

Rhythm Destruction

Shmup with a beat, hit the notes to destroy the enemies
Shmup with a beat, hit the notes to destroy the enemies

Humans Must Answer

Horizontal, explosive, chicken-filled, human hate
Horizontal, explosive, chicken-filled, human hate

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UPDATE 3: More Backer Rewards! More Platforms?

We need your feedback regarding more backer rewards and what platforms you'd like to see Humans Must Answer released on. Please give us your opinions!

Help spread the word by sharing Humans Must Answer: http://ShareItFor.ME/GYyMst

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UPDATE 2: We've released a beta demo and would love for you all to try it out! Please note that nothing is final in this demo and, in fact, we're already making a number of changes and additions based on feedback we've received thus far. 

Please go and play it, though, and offer us comments and suggestions based on your first impressions of Humans Must Answer.

There are four levels in total, and a number of the story elements are missing - it will feel like you just jump in and won't know these characters. The main thing to concentrate on is the gameplay at this point, which is an element we're still tweaking and hope to be even smoother soon. 

Downloads [WINDOWS ONLY] (Extract .rar first and then double click the .exe):

Dropbox : https://www.dropbox.com/s/22im8gyalc58meu/HMADEMO.rar

Website: http://sumomgames.com/load-HMADEMO.rar

Worth Downloading: http://www.worthdownloading.com/download.php?gid=5442&id=24204

Game Front: http://www.gamefront.com/files/files/23089831/HMADEMO.rar

If you encounter a crash upon starting the game up then a solution can be found in the update post.

If that doesn't work then email objora@sumomgames.com with details of the issue. Please include the "Log" from the game root folder too.

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UPDATE 1: For those asking for PayPal options, we have now provided them at the £7 and £15 tiers, so you can grab either the game by itself or the game, the soundtrack the wallpapers too!

Please keep spreading the word and a big thanks to those who have supported us already.

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HUMANS MUST ANSWER!

From a team of ex-S.T.A.L.K.E.R. developers comes Humans Must Answer - a classic 2D space shooter set in the distant future...with lots of explosions. 

Release: 2013 / Windows

Presuming that you are a human and not a gelatinous invader from the planet Xarth, then we would like to cordially invite you to answer this call. That being, to help us add the final features to Humans Must Answer, or else!

But first, here's some nice words about the game from humans we are currently holding hostage....

"Yes, it does indeed look like a proper shmup in the most classic of manners and does come complete with some fantastic graphics and lots and lots of explosions." - Gnome, IndieGames.com

"But eggstraterrestrials galaxy-faring coop-flyers are – believe it or not – only part of what makes Humans Must Answer intriguing. The other half of that equation, then, is the oh-so-silly shmup’s pedigree." - Nathan Grayson, Rock Paper Shotgun

"There’s more to Humans Must Answer than simply blasting everything out of the skies, as you must creatively use your weaponry to take down seemingly unreachable enemies and trip switches in order to progress forward through the game." - Alex Coccia, Greenlit Gaming

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STRETCH GOALS

Humans Must Answer will be released whether we reach the funding goal or not. The £5,000 will go towards adding the extra polish the game requires, covering living costs and start-up costs that go into finishing and distributing the game.

We have the stretch goals in place because reaching those higher tiers of funding would supply the means to add features that we had to cut out previously due to budgeting considerations, as well as adding other features that have been requested such as co-op play.

Every extra tier that is reached will mean more work is required and, inevitably, that Humans Must Answer will release at a slightly later date than otherwise planned.

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PLEASE HELP GET HUMANS ANSWER ON STEAM BY VOTING "YES" ON GREENLIGHT!

SO, WHAT IS IT?

  • Eye popping explosions and a spectacular destruction system
  • Combine weapons to devastating effect and deploy drone turrets
  • Subtle and surprising narrative that is integrated into the gameplay
  • Shop with a large number of upgrades for the ship and weapons
  • Tough boss battles that require thought as well as quick reactions
  • Secrets to discover and hidden eggs to collect but often at a risk

Quite simply, Humans Must Answer is a 2D horizontal shoot 'em up, or shmup for short, set in the distant future. It features lots of explosions. You play as the pilot on board a Scout ship called The Golden Eagle, which is manned by a crew of intelligent and dangerous chickens. It's a small but agile ship that packs some devastating weaponry. Being proud of their avian heritage, these chickens crafted the ship in the image of an Eagle to represent their strength and proud nature...but they'd never admit to their inferiority complex.

The Golden Eagle
The Golden Eagle

As much as we'd love to share the story of Humans Must Answer, we intend for it to be revealed as you play through the game. So, what we are prepared to tell you is that you headed to this particular Yolk System (Solar System, to you humans) to answer a distress call. But when you arrive it becomes apparent that things are not as they are supposed to be. To make matters worse, your first attempts to establish contact with the denizens only returns hostility. Now you're involved in an explosive race to get to the Yolk (the Sun) in one piece and find out what is going on here!

You'll have two main companions that will provide you with a number of quips throughout your journey across the planets. They are Ram and Bez. Fear not, they won't be jumping in mid-battle trying to grab your attention, instead, they appear as optional reads in between each level alongside your briefing before jumping into the fray.

Colonel Ram and Professor Bez
Colonel Ram and Professor Bez

We've put a lot of effort into ensuring that Humans Must Answer is presented with shiny graphics and a suitably spacey soundtrack. We're very proud of the audiovisuals, and what may be surprising to hear is that each element has been fashioned by just one person. Olexa is our dedicated artist and he constantly wows the rest of us with his colorful vistas. We wanted to show how we put each level together, just so you can hopefully appreciate how much work has gone into making the game look like it does. The video below showcases every layer behind one of the levels set within New Uruk, which is a bustling human city upon Ganymede (Jupiter's biggest satellite).


THE SOUNDTRACK!

As said, another aspect of the game that we've had lots of positive feedback on (and that you can grab as one of the perks) is the soundtrack. For this, we hired Morgan David King and he provided songs that hearken back to the games that inspired us but with more modern sounds, just like the graphics and gameplay achieve. The name of the artists and tracks are fictional so as to fit with the game's universe. Altogether there are 12 tracks with variations of some of those too! You can hear a couple of samples below: 

Scratch - Chemical Zone

VIA Magic - Space Fly

"Horizontal shmups are so slow..."

Hush it, human! Some may instantly turn their nose up at the seemingly slow pace of Humans Must Answer (and every horizontal shmup), as they prefer the faster feeling vertical shmups. We're making a horizontal shmup because it allows us to focus on providing more interesting and challenging level design, and that includes some small environmental puzzles, just to add variety beyond merely shooting enemies with satisfying explosions.

Deployable turrets allow two lines of fire
Deployable turrets allow two lines of fire

As far as influences go, the two most outstanding games are R-Type and Jets 'N' Guns. As anyone who has played R-Type will know, the difficulty is provided by the level design as much as it is the onslaught of enemies firing at you - this has had a big influence on Humans Must Answer as we want to ensure that you're challenged on as many layers as possible. Evasion and using your weapons in creative ways is a big focus for us, and this is is why we've introduced some puzzle elements.

These sections are pretty simple most of the time, providing you practice observation and patience; a juxtaposition to the in-your-face explosions of the majority of the game. Certain levels will require specific weapons to pass through them successfully, such as the "Space Bombs" that allow you to cause damage directly beneath your position. Or the deployable turrets that can be used to not only take down enemies more efficiently but also open doors and secret passages.

Destroying two buttons to open the way
Destroying two buttons to open the way

Of course, the influence from Jets 'N' Guns should be fairly obvious - explosions, destruction, humor, and more explosions! You can replay levels as much as you'd like because there are no lives. The levels are fairly short but packed full of action and you will die lots. Many of the objects in the levels are completely destructible too, and we encourage you to lay waste to everything in order to find hidden eggs (that you spend on new toys) and to increase your score.

As you can see above, you're also encouraged to experiment with combining different weapons in Humans Must Answer. All of the weapons can be combined with the support weapon to create a few different effects, and each of these will serve you very well when trying to advance through the more difficult levels, and obtaining a higher score as well.

  • Machine guns
  • Shotgun
  • Space Bombs
  • Lasers
  • Cannon Gun
  • Lightning Gun
  • More...!

You'll find all of the weapons, specials (slow-mo, shield) and upgrades available to purchase in the shop, but to unlock them all you'll need to collect the Golden Eggs hidden in levels and earn them by scoring well too. Once they're unlocked you'll then have to spend money earned in the game, and you can very easily sell what you've purchased in order to try out different load outs.

Buy weapons, ship parts and upgrades in the shop
Buy weapons, ship parts and upgrades in the shop

SUMOM WHO?


Sumom Games is a small independent game studio based in Kiev, Ukraine. It was founded by Denis Matveenko and Eugeny Yatsuk in 2011. Having previously been employed by GSC Game World and Dark Shadows they have experience working on games such as S.T.A.L.K.E.R. and Xenus II: White Gold. 

After fiddling around with XNA while GSC was laying off staff, they decided to start work on their own game within a genre they loved - that ended up being Humans Must Answer.

SPREAD THE CLUCK

If you like what you see and can spare the change in return for something close to our hearts, then do help us out by putting some money forward so that the game can be even better when it's ready for you later this year.

If you can't afford that but are enthusiastic about Humans Must Answer then please spread the word in any way that you can - it will help us out more than you might think! And thanks for being such good sports too!

  • Share our Kickstarter page around Facebook, Twitter, Google+ and tell everyone you know about it
  • Leave us a comment on any of our pages about Humans Must Answer - offer suggestions or just tell us what you like about it
  • Give a thumbs up to Humans Must Answer on Greenlight
  • Visit our website, read our development blogs, watch our video updates

Risks and challenges Learn about accountability on Kickstarter

Humans Must Answer is almost finished, and it will be released whether the funding amount is reached or not. So there's no risk of the game not being delivered. What we cannot guarantee is how good the game will be, but then, who can?

The more funding we receive for the game, the more time and hands-on deck we'll have to make Humans Must Answer the best game we feel it can be.

The challenges for us lie in the fact that this is our first release as an independent developer. We're good at making games, but selling a game by ourselves is a new experience, but we're confident that we have the know-how to ensure that everything goes smoothly.

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    THANKS FOR THE POUND, HUMAN: We shall give our human hostages a pound for each one we receive.

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    COCK-A-DOODLE-DOO: Digital copy of Humans Must Answer with 33% OFF! (Windows only)

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    SHMUP BUNDLE: Digital versions of Syder Arcade (Win, Mac), Rhythm Destruction (Win) and Humans Must Answer (Win).

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    FUNKY CHICKEN: Digital copy of Humans Must Answer + digital copy of the soundtrack.

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    EGGSTRAVAGENCE: Digital copy of Humans Must Answer + digital copy of the soundtrack + downloadable HMA wallpapers + digital artbook detailing and depicting HMA universe, planets, characters and more!

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    GALAXIAL HENVADER: Digital copy of Humans Must Answer + digital copy of the soundtrack + downloadable HMA wallpapers + your name in the credits as a SHMUP SAVIOR.

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    HUMANS MUST ANSWER: Limited Edition version of Humans Must Answer - DVD box with printed disc and exclusive cover art. And all previous tiers in their digital forms.

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    WINGED SCRIBE: Create a written message that will appear on various text-based electronic signs and/or rock carvings throughout the game + previous non-limited tiers.

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    EAGLE EYE: Design picture adverts for whatever you want (with our approval) that will be on random rotation within certain levels + previous non-limited tiers.

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    ROYAL ROOSTER: Giant statues (or portraits) grafted in your image or a design of your choosing, which will sit proud across various backgrounds in the game + previous non-limited tiers.

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    THE GOLDEN EAGLE: Work with us to create an alternate ending for Humans Must Answer + named as Executive Producer in the credits + previous non-limited tiers.

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Funding period

- (30 days)