Massive Update! Stretch Goals! Wii U! Design A Village! And More?!
The title doesn't lie, this one's mammoth! Firstly, we're tracking really well! We're sitting at about 66% funded with 9 days to go. It's all going to come down to a big push in the final week! We've got a whole bunch of stuff planned to drive us through, like a new trailer coming in a few days and some amazing stretch goals that we're going to go through in a bit. But what we also need is your help!
You've all been fantastic, talking us up on Twitter and Facebook and everywhere else, and it seriously makes a big difference. And it will make even more of a difference in the final week, so please keep at it! Plus, when we're working on the campaign at 4AM all bleary-eyed it always helps to read your kind words!
Stretch Goals, including Wii U!
What are stretch goals? Well! Currently, our funding goal is $35,000 and if we hit that we'll be able to develop Hollow Knight for PC, Mac and Linux. But if we're able to exceed our funding goal then we can use the extra pledge money to extend the game with new areas, quests and characters. Exceed by enough and we'll even be able to release the game on other consoles!
A lot of you have been asking if we can bring Hollow Knight to Wii U and as big Nintendo fans we're super keen as well! Nintendo loved the look of the game, so they reached out and invited us to join the Wii U Development Program.
We can now announce that if we meet our $50,000 stretch goal, Hollow Knight will be released on Wii U! That's incredible! Hollow Knight would be a perfect fit for the Wii U and we're already dreaming up cool ways to use the GamePad and integrate Miiverse! Hollow Knight amiibo, here we come!
We've also got a bunch of other fantastic and exciting stretch goals, and to show them off we've prepared this nifty little chart!
These extras will all add a massive amount of texture and replayability to the world, so hopefully with your help we can get the funding we need to develop them!
Design A Village
This is the big one! As part of our big push for the final week we're releasing a brand new reward tier, our most exciting one yet! Design A Village! That's right, for AUD $1,200 you can live out your dream of urban planning for a little town of insect weirdos!
If you choose this reward tier you'll work with us to design a hidden village with a theme of their choice, and populate it with quirky town folk. Each town will have a sub-quest that you'll help us develop and as an added bonus you'll also get a watercolour of your town and its inhabitants and a watercolour of the Hollow Knight! Pretty amazing!
Character Reveal: Hornet!
Quick with her deadly needle, relentless in battle, Hornet is exploring Hallownest to find the answer to a riddle that has plagued her. She has so far resisted the infection, but will still cut you down if you stand in her path.
You may catch glimpses of Hornet during your exploration of Hallownest, although she always seems to be one or two steps ahead of you. If you do manage to catch up with her, be wary! Her needle can cut a bug down from thirty yards.
Even More Fan Art
Our first piece is a stunning illustration of the Hollow Knight by Ken Wong, Creative Director on the IOS title Monument Valley & Art Director on Alice: the Madness Returns. Check out more of his incredible art over at: http://www.kenart.net/
Next up is a lavish landscape piece by concept artist Ned Rogers. He's captured the mood of Hollow Knight frighteningly well! More from Ned here: http://www.nedrogers.com/
If you've read down this far, well done! And as usual, a massive thanks to all of you for all the support. We're hugely excited as we move into this final week and we hope you'll continue to be there beside us as we head for the goal!