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A beautiful and mysterious 2D adventure through a surreal world of insects and heroes. A game for PC, Mac and Linux.
A beautiful and mysterious 2D adventure through a surreal world of insects and heroes. A game for PC, Mac and Linux.
2,158 backers pledged AU$ 57,138 to help bring this project to life.

Massive Update! Stretch Goals! Wii U! Design A Village! And More?!

Posted by Team Cherry (Creator)

Hey Everyone!  

The title doesn't lie, this one's mammoth! Firstly, we're tracking really well! We're sitting at about 66% funded with 9 days to go. It's all going to come down to a big push in the final week! We've got a whole bunch of stuff planned to drive us through, like a new trailer coming in a few days and some amazing stretch goals that we're going to go through in a bit. But what we also need is your help!  

You've all been fantastic, talking us up on Twitter and Facebook and everywhere else, and it seriously makes a big difference. And it will make even more of a difference in the final week, so please keep at it! Plus, when we're working on the campaign at 4AM all bleary-eyed it always helps to read your kind words!  

Stretch Goals, including Wii U!  

What are stretch goals? Well! Currently, our funding goal is $35,000 and if we hit that we'll be able to develop Hollow Knight for PC, Mac and Linux. But if we're able to exceed our funding goal then we can use the extra pledge money to extend the game with new areas, quests and characters. Exceed by enough and we'll even be able to release the game on other consoles!

A lot of you have been asking if we can bring Hollow Knight to Wii U and as big Nintendo fans we're super keen as well! Nintendo loved the look of the game, so they reached out and invited us to join the Wii U Development Program. 

We can now announce that if we meet our $50,000 stretch goal, Hollow Knight will be released on Wii U! That's incredible! Hollow Knight would be a perfect fit for the Wii U and we're already dreaming up cool ways to use the GamePad and integrate Miiverse! Hollow Knight amiibo, here we come!  

We've also got a bunch of other fantastic and exciting stretch goals, and to show them off we've prepared this nifty little chart!  

These extras will all add a massive amount of texture and replayability to the world, so hopefully with your help we can get the funding we need to develop them!  

Design A Village  

This is the big one! As part of our big push for the final week we're releasing a brand new reward tier, our most exciting one yet! Design A Village! That's right, for AUD $1,200 you can live out your dream of urban planning for a little town of insect weirdos! 

If you choose this reward tier you'll work with us to design a hidden village with a theme of their choice, and populate it with quirky town folk. Each town will have a sub-quest that you'll help us develop and as an added bonus you'll also get a watercolour of your town and its inhabitants and a watercolour of the Hollow Knight! Pretty amazing!  

Character Reveal: Hornet!

Quick with her deadly needle, relentless in battle, Hornet is exploring Hallownest to find the answer to a riddle that has plagued her. She has so far resisted the infection, but will still cut you down if you stand in her path.

You may catch glimpses of Hornet during your exploration of Hallownest, although she always seems to be one or two steps ahead of you. If you do manage to catch up with her, be wary! Her needle can cut a bug down from thirty yards.  

In game sprite of Hornet
In game sprite of Hornet

Even More Fan Art

Our first piece is a stunning illustration of the Hollow Knight by Ken Wong, Creative Director on the IOS title Monument Valley & Art Director on Alice: the Madness Returns. Check out more of his incredible art over at: 

Next up is a lavish landscape piece by concept artist Ned Rogers. He's captured the mood of Hollow Knight frighteningly well! More from Ned here:

Click for full-size
Click for full-size

If you've read down this far, well done! And as usual, a massive thanks to all of you for all the support. We're hugely excited as we move into this final week and we hope you'll continue to be there beside us as we head for the goal!

Speak soon!

Seto Konowa, Saodhar, and 15 more people like this update.


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    1. Team Cherry Creator on

      @zacH: Oh man! That's a detailed write up! Much appreciated man. We'll send you a detailed reply via message so we don't clog up the comments feed too much :)

    2. Team Cherry Creator on

      @Chadwick: Don't worry! We've been speaking with Nintendo of America so far, but our plan is definitely to aim for a global release. Every nation needs Hollow Knight!

    3. Chadwick Fergus Isadore O'Brien on

      Wii U is an awesome console, for sure, but region-locking means I wouldn't even be able to play it on that. Hopefully we'll see it come to PS4 for a globally-playable release soon!

    4. Missing avatar

      Brianna on

      Just backed, and I would be delighted to be able to play this game on my Wii U!

    5. Dan on

      Nice! Love the design for Hornet. Your imaginative concept is truly inspiring. Projects like this are what keep me going as an artist.

    6. zacH on

      Hey guys! I posted briefly in update 10 about the first gameplay video, and having given that a thorough watch along with the video in update 12, I wanted to give some detailed feedback. Just in case kickstarter doesn't notify you properly when you get comments on old updates, I figured I'd post here. Hope some of this stuff is useful!

      1st video (update 10):
      - as previously mentioned, the look mechanic will obviously be tweaked later, so I won't bring it up again. :)
      - the lightning bugs are a sweet idea, but having them fly around in such an incredibly localized location seems a bit strange. I can totally see what you're trying to do with them being static things to avoid, though... what if they were made to hang out (statically) on top of certain platforms, still pulsing with light, but whenever you (or an enemy) got close it would disturb them and cause them to fly around as they currently do? This would probably be less for the purpose of avoiding them (as they would still pulse, presumably), but it would simply be a nice touch, animation-wise.
      - that said, you could also add a mechanic where the bugs chase you... you might even be able to use them to your advantage that way, if you led them into an area with other enemies. At a certain point they'd reach the edge of their chase radius and go back to their old platform. Just a wild idea. :P
      - yet another lightning bug idea... those little guys really got me thinking! You might be able to use them in certain areas the way those light creatures were used in Super Metroid... where they are actually providing all the light to the room you're in? The idea would be that they were in your way on the way to some sweet reward, but if you destroyed them (in this idea they can be attacked) it would get harder and harder to see where you were going. I bring it up because this game looks like it'll be doing some really moody things with lighting, so rooms like that could add to the spooky flavor.
      - I would also, whatever you do with the behavior of the lightning bugs, make them look a little sharper as you continue to tweak things. I figure this is probably as-is because it's an earlier asset, but I just wanted to observe that they currently look a bit like they are a background element, focally.
      - And while on the subject, since they do give off so much light, perhaps you should be able to see them from anywhere on the screen? Right now they fall into shadow like other elements you are not close to, but I think as creatures of light they should at least look like softly glowing clouds when you are far away from them.
      - moving away from lightning bugs, the crystals you destroy have a sort of 3d effect as they shatter that looks a little out of place compared to the other elements of the game... you may want to cartoonify the shards a bit as you continue to work on things. The coin/fossil rocks look very good already in this regard.
      - the bug mini-boss looks very cute when it is sleeping... you should add a little puff of breath when she exhales, to add to the cartoony sleeping effect you've got going on.
      - when the mini-boss did wake, I really liked the attack where it bashed itself against the floor and ceiling. You should also consider having it randomly do that attack horizontally, too! Against both walls, I mean. Keep players guessing.
      - the current white and orange clouds that come from breath and attacks may also warrant some tweaking. Possibly make them a bit less transparent, and give them a black border? Not sure how thick, specifically. I think it would be a good idea also to try constraining them in a way where they are not drawn over walls and floors... possibly they could hit a wall/floor/ceiling and spread out/dissipate? Might look really rad. :)
      - another idea for adding some ambiance would be putting one or two fireflies in the lamp post bulbs. :) It would explain where the light was coming from, after all...

      Video 2 (Update 12):
      - not a lot to say here, things looked really incredible overall!
      - I did notice the flying insects with the red butts might actually be great candidates for destructible light-bugs as mentioned earlier in my feedback. Maybe a light-up variant in addition to this spitting variant?
      - in terms of the mini-boss/bosses in general, I'm a big fan of extra challenge being added when the boss' health gets low. Any plans to add stuff where (as it usually happens) bosses will turn red/speed up/change mechanics at the end? I could see the Mawlok having a couple of potential second forms... maybe he starts swinging more wildly? maybe he can actually grab you and stick you in his creepy mouth? (super creepy...) Maybe he bounces in place and shakes rocks/more harmful bugs from the ceiling that you must avoid?

      Again, just a bunch of little things and snippets of ideas. Even this early stuff is really looking incredible, and I am so excited to be helping to make this game happen! Definitely let me know if you need any more feedback, I'd be happy to look at other WIP stuff as things move forward. This game is gonna rule!

    7. giovanni martorella on

      Amazing, you guys inspire me. Seeing how you do you do your kickstarted will help me releasing my first indie game with my teammates from UltimaBarrier. Hopeful there will be more funds within these days to help you achieve. Again can't wait for this to be on the Mac well for me of course lol. Congrats!

    8. Timo Honold

      Don't waste your energy for Wii U xD