Project Indigo - Warzone (Wargame/TCG)
Project Indigo - Warzone (Wargame/TCG)
Made for the Collector and Competitor. Calculated Combat and Expert Strategy blending Wargames and TCGs into the Ultimate Hybrid.
Made for the Collector and Competitor. Calculated Combat and Expert Strategy blending Wargames and TCGs into the Ultimate Hybrid. Read more
Thank you for taking interest!
CARD SPOILER HERE
I am a Solo Indie Developer and have come to the point of launching the game I've been developing for over 8+ years. It has evolved from one that looks similar to MTG, as many games are, with resources in the foreground that tap for abilities and personas into the battlefield, with static characters that don't truly express what a chaotic mess a battlefield can be. With Wargames we have the percent chance and dice roll. Back to TCG's and we have the randomness of the deck, to which most require a very high number of cards to play. Making entry into that game based upon how much money you are willing to spend in a slot machine. With others you are at the mercy of purely how popular the game is and how generous the secondary market will be.
As someone whose played many tcgs and ccgs in their multiple rebirths I can say I've seen alot of things I don't like. Including business practices that favor product pushing over player experience by way of Banlists, excessive product, political bias, and worst of all low quality in a market completely laid upon a collections value over time.
With wargames we have a lot less of a direct issue. The blending and transforming of this TCG into a Wargame hybrid came about as I attempted to implement a dodge mechanic that led to the logical and more personally fluid step of becoming a game more similar to chess. From that many of the cards will draw their names. With that understanding I also brought over from chess the idea of a dynamic battlefield. Where each action and attack is more than just a movement from left to right, but an engagement that moves the target from one part of the forest to another. With every movement and action valuable to hidden points. Taking method rather than luck and oppression to win. When I consider defense I'm not looking at how tough the swordsman's steel is, but rather how efficient the swordsman is at survival.
SPREAD THE WORD OR THIS GAME MEANS NOTHING
A TCG no one knows exists does not a TCG make!
This project is not just a Game but a Business Model that hopes to change how Modern game companies do business. This game and company will evolve much from this point. To start off all cards will have minimum 1 Variant. These Variants will be acquired through the traditional route of cracking packs from booster boxes. However those Variants will ONLY be available during that "Epoch" run of which afterwards the secondary market will have full reign. There will be no reprints of Variant card after their original print run. "Standard" cards will be available to purchase in complete sets and singles forever. Thus allowing a player to compete fully, and build freely, while still having the secondary market value that has driven card games for so long. The sets will be smaller than most for the case of avoiding the filler commons that every game gives you that take a 150-200 card set to 300 cards with 50% being actually viable and purposeful collections.
After Launch I will be working closely with Stores that carry Warzone and hold tournaments in order to provide them with free prize support.
Contact me - email@example.com So I am able to register your shop before game launch. Pre-Launch stores that hold tournaments will receive a Release Box for Release tournament prize support.
Below are examples of the Cards to be used. This kickstarter will be primarily used for art in order to fully launch the game. In the place of Card Art on each card is a description of its over-arching look as we collect pieces from contributors and after Art is purchased post launch.
These Artless cards are available for Purchase Directly from the website or as a Print and Play download for free.
Below are excerpts from the Rulebook:
Above Rules are Incomplete
All Cards will be offered in a minimum of 2 Styles, Standard and Variant. All Variant and Promotional Cards are Limited and printed per request, meaning all Variants or Promos ordered during their initial run will be the only ones available and to a limited amount.
You will only be able to get Variants from Local Game Stores and other Secondary Market Outlets.
Standard Cards will be available throughout the games lifetime however there are situations to which Limited Run Material for Standard Cards will be produced.
By disconnecting Rarity from Game Balance we allow for more versatile deck building and Competition unburdened by exorbitant Paywalls from purposefully rare and exceedingly powerful cards. Issues that keep certain archetypes in other games from being enjoyed or worthy of competition.
Backers will receive a substantial variety of cards in various forms allowing for worthwhile Trading, wagering, and exponentially increased Rarity in Variants as the Player Count rises after launch.
Risks and challenges
This is not only a solo project but a labor of love. This game has undergone many revisions over nearly a decade and only now needs to acquire art to go to full production.
The Origin Set has 200 cards. (Or more as research and development continues)
Thus as Standard and Variant, I am looking for art for 200 Cards. Paying an average of $100 for Each Commissioned Art Piece.
I have arrangements for Direct Distribution and Mass Production and am able to fulfill special requests for Local Game Stores if need be.
Project Indigo: Warzone is available for play testing with an Artless Physical card Set for $10 or a PDF copy for Print and Play for Free.
contact: firstname.lastname@example.org | Sub. Artless Test
- (40 days)