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Relive the golden age of chivalry in a 2-4 player narrative battle game of knights and peasants, heroes and dragons, angels and demons.
Relive the golden age of chivalry in a 2-4 player narrative battle game of knights and peasants, heroes and dragons, angels and demons.
9,987 backers pledged $2,152,285 to help bring this project to life.

What’s up Wednesday: The Retail Edition

Posted by Mythic Games, Inc. (Creator)
92 likes

This week’s update is a break from the Kickstarter production news (other than to say everything is progressing as discussed last week). Today I’m going to talk about the future of Time of Legends: Joan of Arc. Now that all the files have been submitted to the printer and production is underway, we’ve been able to focus on some of the things which will come next.

Those of you with long enough memories may remember us talking about a retail version of the game. There was even a news item about it on the ICv2 website way back during the Kickstarter campaign. As the full product range is too big to drop into retail all at once, both in terms of the sheer amount of shelf space it would take up and the high MSRPs there would be once the distributor and retailer margins are added in, we needed to start off with a fully playable core set with a retail friendly price. 

The retail box version will be slightly different, with a square shape
The retail box version will be slightly different, with a square shape

This retail core set is due for a Q4 2019 release, so will be well after the Kickstarter has delivered. The reason we’re discussing it now is because of the GAMA Trade Show. This is an annual trade fair which brings retailers, distributors, and publishers together. We’re attending the show this year and today we’re showing off our early prototypes of the retail core set for the very first time. 

We didn’t quite make the $50 price mentioned in the ICv2 article. That would have been too stripped down a product. Instead we’ve brought in for $60 a Time of Legends: Joan of Arc Core Set with 73 miniatures, the various cards, tokens, tiles, cubes, and player boards required to play, five scenarios, and a Battle Mode. We couldn’t squeeze in any plastic scenery as that would have meant taking out too many units, but it does use building overlays, and the scenarios don’t use Intrigue or Discussion cards so there’s none of those. The miniatures include Joan of Arc, naturally, along with 13 other Heroes. There’s 18 units in total, which include the likes of Bowmen, Mounted Knights, Peasants, and Wolves. Then there’s six Civilians, a Werewolf, a Unicorn, and a Cockatrice!

La Hire charges the deadly Cockatrice head on!
La Hire charges the deadly Cockatrice head on!

The scenarios that we created for the Kickstarter version can’t be used with the retail core set as those require a wider range of miniatures than are available here. So, we’re currently working on five new ones. As we had to create a new punchboard as well due to the box being a different size it meant we could also create a new set of 12 tiles specifically for use with these scenarios.

These scenarios and tiles are the only new content that the retail core set has as opposed to the Kickstarter version. We were asked by distributors to include content which was exclusive to this set in order to give Time of Legends: Joan of Arc the best chance of succeeding at retail, and so it made sense for these scenarios and tiles to be that exclusive content. The tiles themselves are only necessary for playing these particular scenarios. No scenarios in the Kickstarter use them and nor will the online Battle Mode. They are used in the Battle Mode that comes in the retail box, but this is a much more limited version designed only for use with the contents of the retail box.

Yep! The werewolf will be in the retail box... with a new scenario
Yep! The werewolf will be in the retail box... with a new scenario

 The five scenarios are new gaming content that you’ll only be able to get by buying the retail core set. The remaining content you’d be getting other than the scenarios and tiles would be duplicated if you have a Maiden pledge as well. Which is not to say it has no use. You could use it when creating your own scenarios, playing community-created scenarios, for fielding bigger and/or more varied Battle Mode armies, and for having spares of core components. One option we’ve discussed for giving more value to the retail core set for Maiden pledge backers is to create online scenarios that require content from both. For example, a scenario that uses both Joans, one of whom is an imposter. If you wouldn’t do anything with the duplicated content and don’t want to pay $60 to get access to the scenarios then it is ultimately only five scenarios that you’re missing out on. 

Putting Time of Legends: Joan of Arc into retail offers some exciting opportunities for the game. If the core set is successful enough then it’ll mean we can release expansions to retail as well. It is also the opportunity to reach a new audience who don’t follow crowdfunding campaigns. The more people we can reach, the more we can do with the Time of Legends range. Whether that’s more expansions, more and larger tournaments, or just more community-created content.

Ben

On se le dit mercredi : l'édition « Boutique »

L'Actu de cette semaine marque une pause dans les informations sur la production du Kickstarter (tout progresse normalement, comme nous vous l’avons expliqué la semaine dernière). Aujourd'hui, je vais vous parler de l'avenir de Time of Legends: Joan of Arc. Comme tous les fichiers ont été envoyés à l'imprimeur et que la production bat son plein, nous avons pu nous concentrer sur l’avenir du jeu.

Ceux d'entre-vous qui ont une bonne mémoire se souviennent peut-être que nous avions parlé d'une version boutique du jeu. Il y avait même eu une news à ce sujet sur le site web Icv2 durant la campagne Kickstarter. Nous n'avons pas réussi à atteindre le prix de 50 $ mentionné dans l'article de Icv2. Cela nous aurait contraints à beaucoup trop diminuer le contenu proposé. Pour 60 $, la Boîte de base de Time of Legends: Joan of Arc « version boutique »contiendra 73 figurines, les différentes cartes, jetons, tuiles, cubes et plateaux de joueurs nécessaires pour jouer, cinq scénarios, et un mode Bataille. Nous n'avons pas pu y faire entrer les décors en plastique, car cela nous aurait contraint à enlever trop d'unités. La boîte contient néanmoins des tuiles de bâtiments (vus de dessus et en les retournant, leur intérieur) et les scénarios n'utilisent pas les cartes Intrigue ou Discussion, qui ne seront donc pas présentes. Les figurines comprennent Jeanne d'Arc, bien sûr, ainsi que 13 autres héros. Il y aura 18 unités au total, dont des archers, des chevaliers montés, des paysans et des loups ; ainsi que six civils, un loup-garou, une licorne et un cocatrix !

Les scénarios que nous avons créés pour la version Kickstarter ne pourront pas être utilisés avec cette Boîte de base, car ils demandent une variété de figurines plus importante que ce qui est disponible. Nous travaillons donc actuellement sur cinq nouveaux scénarios. Nous devons aussi créer une nouvelle planche cartonnée d'éléments détachables, à cause du format différent de la boîte. Cela nous a permis de créer un nouveau set de 12 tuiles spécifiques à ces scénarios.

Ces scénarios et ces tuiles sont le seul contenu nouveau que la version boutique de la Boîte de base contiendra, par rapport à la version Kickstarter. Les distributeurs nous ont demandé d'inclure un contenu exclusif dans cette boîte pour donner à Time of Legends: Joan of Arc la meilleure chance de réussir en boutique. Il nous a donc semblé logique que ces scénarios et ces tuiles deviennent ce contenu exclusif. Les tuiles elles-mêmes ne sont nécessaires que pour jouer ces scénarios. Aucun scénario du Kickstarter ne les utilise, pas plus que le mode Bataille proposé sur Internet. Elles ne servent que dans le mode Bataille de la boîte boutique, mais c'est une version bien plus limitée, conçue spécialement pour le contenu de cette boîte.

 Les cinq scénarios sont une nouveauté, que vous ne pourrez obtenir qu'en achetant la Boîte de base « boutique ». Le contenu restant (donc ni les scénarios ni les tuiles) est totalement dupliqué par le Maiden Pledge. Mais cela ne veut pas dire qu'il est inutile. Vous pourriez l'utiliser pour créer vos propres scénarios, pour jouer des contenus créés par la communauté, pour déployer en mode Bataille des armées plus grandes et/ou plus variées, et pour avoir quelques éléments de base de rechange.

Une option que nous avons discutée pour donner plus de valeur à la Boîte de base « boutique » pour les souscripteurs du Maiden Pledge est de créer des scénarios en ligne qui demandent de posséder les deux versions. Par exemple, un scénario qui utilise deux Jeanne d'Arc, dont l'une est un imposteur. Si vous n'avez pas l'usage du contenu en double et que vous ne voulez pas payer 60 $ pour accéder à ces scénarios, la seule chose que vous manquerez en fin de compte est ces cinq scénarios.

Proposer Time of Legends: Joan of Arc en boutique offre des opportunités passionnantes pour le jeu. Si la Boîte de base rencontre le succès, cela signifiera que nous pourrons proposer aussi des extensions en boutique. C'est aussi l'occasion de toucher un nouveau public, qui ne suit pas les campagnes de financement participatif. Plus nous toucherons de joueurs, plus nous pourrons développer la gamme Time of Legends.

Ben

Comments

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    1. Daefyd Wyr
      Superbacker
      on

      They have sais that the rules and stats are the same , they had to trim down the forces so much that the KS scenarios used mini's that could not be included, hence the new scenarios. The new tiles are there to give the fewer number in the retail box the necessary diversity to play.

    2. Bea Martínez on

      It’s logical that the retail edition changes some components or scenarios, but I can’t understand the change of the rules and the different use of game components. In my opinion, Mythic Games has made a serious mistake. What will happen to the future expansions for Joan of Arc? From now on everything that will be designed for the game will be done thinking about the new rules instead of ks version.
      It’s easy, Mythic Games should offer a solution. The company should give us the new rules and components necessary to continue playing Joan of Arc and make our KS version compatible with the new version. We don’t want to pay for the basic game again, we need an adaptation kit !!!!

    3. Daefyd Wyr
      Superbacker
      on

      Still hearing al lot of:

      "I pledged $xxx for this game, I should be ENTITLED to everything ever produced and released for this game!"

      We have pledged for the KS version of the game, the retail version is a different animal. Where is it written that the retail version CAN'T have components the KS version doesn't?
      The retail version was trimmed down so much that none of the scenarios were playable with what is in the box. How well do you think it would have done at retail if, after buying the base game, it could not be played? I think retailers did, and were justified in, asking for this.

    4. Ber5erK82 on

      Premise: I don't think I need the scenarios sold in the retail version. But I find it very incorrect that you have decided to put exclusive content on the retail version. This is the first time I see this. I spent almost $ 600, you should be ashamed. (and no, I absolutely don't believe that exclusive retailers have been requested by stores, this is a your decision to try to sell retail boxes to us too! it would be nice for you to sell 10,000 extra retail boxes, right ????????)

    5. David Smith on

      The sense of entitlement if huge in this one. What on earth makes you think you are entitled to everything Mythic release for this game in the future for free?

    6. BoardGameGuy on

      @Aircastle - LOL - the ole "I will never back you again bla bla bla"
      Get over it. We are not entitled to everything they create. Life will go on. The game will be fun even with out 5 watered down retail scenarios.

    7. Missing avatar

      david on

      @Daefyd Wyr not entitled to get everything ever released, obviously if the game does well, there will be future expansions, and people are all right with that, the problem is that the CORE GAME , and not an expansion, the CORE is completely different, tiles and quests..... so people just got screwed over a very bad business decision.

    8. Sion Oxford on

      Wow, some people need their KSE “Good Place Inn” replaced with a straight-to-retail “Anger Management Crèche”

    9. Missing avatar

      Aircastle
      Superbacker
      on

      This is a huge "f**k you" to backers. I paid hundreds of dollars for a complete game with all, not some of the exclusives. After spending all that money, now I'm not getting everything available? You need to realign your priorities. It's backers who made this game possible (and if that's not true, stop using KS and just go straight to retail).

      I will never back any game you KS ever again, sorry. I hope that your future KS projects fail so that you can learn a lesson on where your priorities should be. If your game is good, you shouldn't need any exclusives anyway.

    10. Daefyd Wyr
      Superbacker
      on

      I'm still hearing a lot of -

      "I backed this on KS, I should be entitled to everything ever released for the game!!"

    11. Faerol
      Superbacker
      on

      It is unfortunate that some backers are upset by the retail version announcement. For me though, as long as I get the game I backed and paid for I'm ok with Mythic Games releasing whatever content they feel appropriate in whatever channels they can find to make the game a greater success. I've got enough content for this game coming that I won't need to worry about buying any future content(kickstarter, retail or otherwise) for years, so why should I care what gets released at retail?

    12. Colton Hoerner
      Superbacker
      on

      I understand the goal here. In a lot of cases Kickstarter projects like this are less than interesting for retail and stores. The concern that stores have is that the retail demand for the product will be low because most of the people that wanted the game bought it already. If the distributors or stores asked for exclusive content, it's because they are hoping it will encourage sales to the people that bought on Kickstarter.

      Personally, I'm not a huge fan of this approach. As a backer, I'd be tasked with the choice of paying quite a bit for what could amount for little additional content. Most of my money is going towards the content I already (will) own. Speaking as a completionist trying to shake that habit, this is likely a place where it may be easier for me to walk away from a retail buy and stick with what the KS has already given me. Or, at the very least, adopt a wait-and-see approach. If the scenarios are basic or not very interesting, then it's even easier to resist.

      If others echo my feelings, then the original goal of getting backers to buy again at retail above may not be met.

      For me, it's not an issue of exclusivity or the game going to retail. I know not all KS backers will echo the feeling, but while exclusives certainly get my attention because of a personal fear of missing out, I don't particularly like them. I don't want to deny others the ability to get the game, or for great content to be locked away from the masses. I certainly know the feeling of having missed out on exclusive content from past Kickstarters and it's never a good feeling seeing something you'd like to add to your collection but are locked out of because of availability or crazy secondary market prices.

      To that end, I'm thrilled to see Joan go to retail, and hope it does well. If the goal is to get me to buy more content at retail--I'd much rather see **all new** content. I fully recognize that this is probably an unrealistic ask as great content doesn't grow on trees--it's a ton of work and investment to design scenarios, minis, copyright, sculpt, and get that all made up--but speaking as a consumer and backer, I'd be all ears and excited to see the retail release was essentially new minis, new scenarios, etc and duplicated little to no content that I had. That would certainly interest me in buying the retail release much more than the current approach.

    13. JB on

      I dont see conan or any other company washing games out

    14. JB on

      Wait so you are telling us we spend hundreads to support this project and we dont get 100% of the stuff for retail base?? I dont care if its one tile!! If we support it this should of not be done to provide anything for gammas and their vendors or who ever... sad...

    15. partenopei on

      oh, and PLEASE, PLEASE release Ars Nova to retail also, PLEASE! :-)

    16. partenopei on

      I had to regretfully cancel my pledge a few months ago so am very happy, I will have the option to pick JoA up at retail at some point.

    17. Bokke66 on

      @Michael Kennedy oh get over yourself you nob. This is still the same product just a stripped down version on to tell us that we need to buy a $60 product to access 5 scenarios and a couple of tiles is insane. A small upgrade pack is not that hard of an ask. Well done for defending a shitty business decision.

    18. BoardGameGuy on

      As an all in backer this sounds great. And don't mind the KS norm of "I am entitled to this bla bla bla". The babies will get over it.

    19. Missing avatar

      Toni Espadas on

      I think it's great that the game has a retail version. This make the future of the game more promising, and guarantees the continuity of the game line and more stuff to come. But I think that the backers deserve to have the new content for the retail version. Otherwise if I want to have my collection of the game complete, I must to buy the retail version, I think this will made Jaen of Arc the first game at KS with retail exclusive content!

    20. Marcus B on

      Congratulations guys - it can only be good for the game and for those that want the game to be a success to see you find a way to make this work in retail.

      There will always be some who want the thing they support to be exclusive or niche but I am delighted for the team to see JoA be a wider success.

      Well done all.

    21. Missing avatar

      Patrice Hédé on

      There's a lot of FOMO (fear of missing out) in this thread. I don't get it (although I am normally very subject to FOMO myself). This retail box will be a "light" version of the game, with very little content compared to what we will have ourselves. To match the "light" version (and, if I understood, the less "active gamer" audience, i.e. "light" users), there will be "light" scenarios, i.e. simpler scenarios fitting a more casual audience and a trimmed down content...
      There will be likely nobody who backed the KS that will find these scenarios interesting/challenging compared to whatever comes in the boxes or will be available online that will use the KS content (not to say that the scenarios are going to be terrible, just that they'll have to do with less variety of content, and thus will look "boring" to us who have access to that plethora of content).
      The tiles will just be the same, except a reduced set of 1-tile tiles fit to give a good enough experience for the limited available material. There is probably nothing we can't do with our KS content, that we can do with the retail content. The retail box is not going to get fanciful content that we would miss. At least, this is what I get from what Mythic is saying.

    22. I and I
      Superbacker
      on

      Yeah.. It feels a bit.. Not so good to have content in the retail, that is not in the ks version. I went all in, a huge amount of money.. And now you are saying.. Hey buy the retail version also if you want to have it all. The reason than it would be easier bought in retail is bs. Its not like there is another choice for people who have not done the ks.

    23. Shane
      Superbacker
      on

      Way to go MG, congrats!!

    24. Missing avatar

      Richard Hudson on

      Honestly, and I May be in the minority, but I think you should do more retail exclusive elements to ensure success. I’m not bothered with a few extra tiles and scenarios but I could be tempted by new monsters etc

    25. Menel Macar on

      Meh. Including the singular "dice" instead of "die" written in the rules, is way more frustrating than the missed retail scenarios.

    26. Ian short on

      All this fuss over a few trimmed down scenarios, I'm just annoyed that I'm not getting a square box.

    27. Daefyd Wyr
      Superbacker
      on

      @Jack

      CMON announced 2 factions for Rum & Bones 2 that were not in the KS to retail after the project ended and then released after the fulfillment had completed.

      For those wanting really large battles, since a base with 3 guys on it counts as 1, don't use the bases, just the guys. You can triple your force this way.

    28. Leader on

      @Sacha: Shipping fees is mandatory of the channel chosen by MG to sell is game, and paid by customers... As extra bases are mandatory to use parts of the minis, even if MG doesn't include them. Did'you pay less than $170? I guess not.

    29. Travis Prebble
      Superbacker
      on

      What does this mean for the scenarios that might be included in the Dabel Bros comic books? Will they be KS compatible only?

      I don't mind missing out on the exclusive retail content, but I do worry that the player base will be fractured in terms of rulesets if it means a scenario has to be released twice depending on which version of JoA one might have.

    30. Missing avatar

      iR8roont on

      If new miniatures are released to retail Id buy them. Doesnt need to be kickstarter only for me.

    31. Sacha on

      @Leader
      I didn't include any addons or shipping on purpose. Shipping isn't something Mythic earns anything on and I don't know how much you'll have to pay for tickets or gas to get the retail box. And there are enough bases in the Maiden pledge to play the game. You'll only need the additional bases if you want to play huge battles.
      And even then my comparison holds. We get way more than what retail gets and the SGs more than make up for the advance payment.

    32. Jack
      Superbacker
      on

      This is the first time I've seen a successful company in this sector decide to release retail exclusive content of the game that was launched on Kickstarter. Speaking as a consumer, I won't touch anything stripped down at retail, whether it's from CMON or whoever but I understand there is a much larger market that may be tapped. If future expansions go straight to retail I won't be buying them, CMON's ASOIF game is one I won't add to. Here on KS is where your fans are and will gladly support future expansions. Strip out retail.

    33. Missing avatar

      Balarehir on

      Hello Ben ! Two questions for me :
      Do you know how much retail boxes you want to produce ?
      Could you have in your website the composition of the retail box when we receive our game ? If I want to do an home-made scenario, I would like to do this for all peoples, KS and retail persons.

    34. Leader on

      @Sacha: KS version is $135, all bases were not included in base pledge, forcing to buy this add-on to use some of these minis, and at least $35 for shipping, so total is $170, paid in advance, not $120.

    35. Missing avatar

      FORD Joël on

      Quand certains montre la direction, les imbéciles regardent le doigt.

      When some shows direction, fools watch the finger.

    36. Sacha on

      I can't believe that people are still complaining about 5 stripped down scenarios and 12 tiles.
      For $60 in retail you get 73 minis, including 14 heroes & villains, 12 tiles and 5 scenarios tailored to this limited content.
      For $120 in KS you got 238 mins, including 21 heroes & villains and 42 terrain pieces, 18 tiles and 12 scenarios. And that is before the SGs, which bring another 190 miniatures, including 19 characters and the mighty Beast plus another 4 tiles and 3 scenarios. I'd say that's a pretty nice interest for the $120 you spent 18 months ago. But no, some people really think it's worth making a fuss about a few scenarios that had to be redesigned to match the fewer content of the retail box as well as some tiles that most likely had to redesigned to show the buildings because the retail box doesn't come with building miniatures.
      There are less than 10k backers for this game. I'm really not sure if it is financially feasible to create a separate print and packaging run for KS to retail upgrade kit. Just wait till you see the retail scenarios somewhere to see if they really were worth the outrage. By the time the retail box is available you should've had quite a few games under your belt and most likely think the retail scenarios to be too easy.

    37. Missing avatar

      Blood Black on

      Never mind all that. What is bad is the ridiculousness of that werewolf. Is he called Ken?

    38. Missing avatar

      FORD Joël on

      Bonjour, je n'ai rien à dire sur la sortie de cette version boutique.
      Il serait normale de joindre gratuitement ces scénarios et tuiles aux souscripteurs Kickstarter qui ont financés et attendent ce jeux depuis plus d'un an.

      Hello, I have nothing to say about the release of this version store.
      It would be normal to attach these scenarios and tiles for free to Kickstarter subscribers who have been funding and waiting for this game for over a year.

    39. Missing avatar

      Ahmad M. Siddiqi on

      Jeez, I expected things to have blown up here, but not quite this much! I agree with those pointing out that retail success is the best guarantee for getting additional content in future - and some limited exclusivity helps with that. Getting the best and biggest version of the game via KS doesn't mean everything they subsequently make has to be available without purchase

      Also, Mythic has no choice but to rework scenarios for retail given the very pared down contents of the core box. I would be surprised that, if the resulting scenarios are very different from what is already in the KS version, they may eventually put them online.

    40. TayHuck
      Superbacker
      on

      @Gustavo You clearly haven’t backed Monolith games. Mythic has done a much better job of listening to backers. Go read through comments of Monolith games. I love their games. Have backed them all back to Conan. And I can tell you some stories (about justification complaints and charging for Conan books that didn’t make it to some backers with no concern whatsoever for those backers—I’m one of them and still back their games happily). All that being said both companies make a great product and I feel like I’m getting the deluxe version of this one, the likes of which will never see retail. 5 smaller scenarios doesn’t feel like a loss to me and Mythic is dead on that increased popularity of the game at retail is only going to be good for the longevity of the game. Life’s not fair. Never will be, have to choose to enjoy what you get. Can’t wait for this game!

    41. Ken (The friendly gamer)
      Superbacker
      on

      Thank you Ben! Truly appreciate the information

    42. Ben Clapperton Collaborator on

      @BreezingThrough

      Those expansions coming to retail will depend on if there’s demand there for them. The additional components would allow you to up the player count through we haven’t designed scenarios ourselves for that many players.

    43. Ben Clapperton Collaborator on

      Last week’s update discusses where fulfilment currently is. Next week is when pledges should begin packing.

    44. Ken (The friendly gamer)
      Superbacker
      on

      Huge question also....
      Can we get some real information that everyone really cares about? Did the containers leave with our stuff finally? That is the million dollar question... a month ago you said that it would leave mid-March. The fact you pulled this out of your hat today, tells me that possibly that date is again slipping? Please confirm for us that our games are actually on their way to the fulfillment centers.

    45. Ken (The friendly gamer)
      Superbacker
      on

      Let Mythic know not only here but at BGG where others will also see, that you are not happy with this decision to have two versions of the same game. I love you guys Mythic Games and especially Leo. This is a bad move plain and simple. You are dividing us instead of uniting us. CMON always has a stripped down retail version. They make out fine. Why would you think this wouldn’t? Please reconsider

      https://boardgamegeek.com/thread/2167044/retail-version-having-exclusives-not-kickstarter-v

    46. Daniel Quek
      Superbacker
      on

      Wait so to get the new scenarios I'll have to buy a retail copy of a game I already backed ?? What !?

    47. Missing avatar

      Michael Kennedy on

      Knew there would be sooks like Bokke66 as soon as I read this update.
      We backed a project people, we were happy to pay for what they offered us and were royally rewarded with a lot of stuff (which you won't get at retail). We invested and were rewarded, now distributors are investing and want to be rewarded for their investment also. This may be Joan of Arc but it's a different product. You were happy about backing before this announcement and should be happy still. I'm glad this game is able to come to retail and get in the hands of more people.

    48. Missing avatar

      Gustavo Fadda on

      It is the first and last project that I back from Mythic Games. Monolith is much more committed and respectful with their backers.

    49. Missing avatar

      Gustavo Fadda on

      I can´t believe it. This is something so disrespectful to backers after all this time. It´s been more than a year that I gave you my money (a lot of money, by the way) and now I hear that I won´t have all the content available because you have to please retailers and I need to spend more 60 bucks to get a retail version.

    50. BreezingThrough
      Superbacker
      on

      Also:
      So let us say someone did buy retail, the extra player boards and pieces and map etc, can that be used in any way to allow more players? I can not see how it can limit the player count unless I am missing something. Sure it will triple the game time more or less... but just curious.