BURN BABY BURN!
Everyone loves the Dragon. At least, he ate everyone who said they didn’t love him, which comes to much the same place.
He is a monstrous, huge, and dramatic beast, and in the game he is suitably destructive. Here he is with our stunt Leo.
As you can see, the legendary Dragon is a very big “miniature” with a 54cm wingspan. He’s big enough, in fact, to easily work in games of 28mm, 32mm, or even 40mm or 54mm scale. However, our cunning design team has sculpted him so that you can simply remove his wings and pack him away into a 20cm cube.
The Legendary Dragon is one of only 3 Gigantic Creatures in the game. The Devil is the second, and there is one more that you have not yet seen. Gigantic Creatures have a few extra rules to account for their huge size. Mostly though, they follow the same rules as everyone else. That makes playing with them nice and easy.
The first difference you will notice when you get ready to play with a Gigantic Creature like the Legendary Dragon, is their mini dashboard. This sets them apart from other units, and gives us a little more space to list all their attacks…
The second thing you will notice is when you get their miniature - they are huge. Their base fills a whole hex. This means that they need a special rule for moving, because they are too big to share a hex with any other units or terrain elements. Indeed, they can only move into a completely empty hex – with no other units or terrain features in at all. Sadly, this means that they must destroy everything in a hex before they can move in. Shame.
Obviously the Dragon is very happy to oblige. Gigantic Creatures can make normal melee or shooting attacks like any other unit, and they work in exactly the same way. In addition, they have the option of using a Trample attack with the Gigantic dice. So, the Dragon can choose between making a normal melee attack on a single area (pretty devastating), breathing fire on a whole hex (not so instantly deadly, but does set the whole hex on fire, which can be amusing), or by using the special Gigantic dice for a Trample. This last attack works by choosing an adjacent target hex, and then rolling 1 Gigantic dice per area in that hex. The Dragon’s player then allocates one of the dice results to each area and applies the effect.
There is one new result on the Gigantic dice: Smash. There is no defence against being smashed aside by a Gigantic Creature such as a Legendary Dragon, it simply Pushes every unit in the area into an adjacent hex of its choice. This can mean that they all go into the same area, or they are scattered, as the Dragon’s owner decides.
Other results on the Gigantic dice are the same as normal combat dice and can be defended against. However, each result on the Gigantic dice counts once against every unit in the area instead of just once. For example, if a Dragon makes a Trample attack against a hex containing 2 areas, then they roll 2 Gigantic dice. Let’s say he rolls a Push, and a Kill. He allocates the Kill to an area containing 3 enemy units, and the Push to an empty area. The Kill result counts against each enemy unit, so the effect is the same as a group of normal units rolling 3 Kill results. The defender rolls his defence as normal, and resolves any Shields against the 3 Kills as usual.
In addition to the effect on enemy units, terrain in the trampled area suffers too. Each piece of terrain loses 1 structure point if a Disrupt or Kill is rolled on the Gigantic dice for that area. Terrain has as many points as it occupies. So, small terrain (trees, houses) = 1, large (church) is 2. Terrain can only suffer 1 damage per turn.
Also note that any friendly units in the trampled hex will suffer too. Rampaging Gigantic creatures aren’t particularly careful about what they destroy.
Then, when a Legendary Dragon has finished destroying everything in a hex, you can use one of the ravaged hex tiles that come with him to show the mess he’s made. After a few turns you can see the trail of devastation he’s left…
If, as the Dragon stomps about, someone has the temerity to attack it, they will have a hard time hurting it. The Dragon does not roll defence dice, it simply gets 2 Shield results against each and every attack. If you do happen to get an attack past this, then it suffers wounds as normal. Pushing is a different matter. Because Gigantic Creatures need space to be Pushed into, they cannot always follow this rule. If they suffer a Push result and there is nowhere they can go, it is changed to a Kill result instead. Also, because of their sheer size, they can choose to ignore a Push result and suffer a Kill instead, even if they could have moved. The Legendary Dragon is the biggest and toughest creature in the game with 14 wounds, so if it wants to stand its ground, it’s not an easy task to move it.
As you would expect, the Legendary Dragon can fly, and it’s a bit more nimble in the air than it is on the ground. On the ground it costs 2 orders to activate it, but only 1 if it is in the sky. I’ll talk about the full flying rules another time. For now, you need to know that flying does not make it invulnerable as it can still be shot by range 2 attacks (or attacked by other fliers), but it can also breath fire onto those below. This attack is not as powerful as its melee attack, but it will set the area ablaze, so it is great for protecting flanks and forcing enemies out of their cosy defences. Naturally, the dragon itself is Fireproof.
The Legendary Dragon comes with 2 scenarios. The first is a co-operative scenario that can also be played solo. The second pits one Dragon player against either one or two enemies.
In battle mode, the Legendary Dragon is the most expensive unit in the game at 1266 army points. That’s way too big for a small battle, and a hefty chunk of an army in a larger game. To ensure that you can get more use out of your splendid Legendary Dragon miniature, we are working on a reduced profile for a Great Dragon. This uses a new stat line for the same model, which we aim to come in about half the current army point cost.
I could go on. But I think you get the general idea by now. The Legendary Dragon is as awesome a unit in the game as he is a model. So how many do you need?
If you are interested in this add-on, simply click on the blue “manage your pledge” button near the top of the page. Then increase your total by the amount of any add-ons you wish to include in your pledge. You can change your pledge as many times as you want while the campaign is running.
During the campaign, Kickstarter doesn’t let you tell us what the money you pledge is actually for, so don’t worry about that now. Instead, after the Kickstarter is over we will send you a “pledge manager”. This allows you to tell us exactly how you want to allocate your pledge, which add-ons you would like, how many core boxes, and (most importantly) where we need to send it all!
The Voice in Her Head
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