Share this project

Done

Share this project

Done
Relive the golden age of chivalry in a 2-4 player narrative battle game of knights and peasants, heroes and dragons, angels and demons.
Relive the golden age of chivalry in a 2-4 player narrative battle game of knights and peasants, heroes and dragons, angels and demons.
9,987 backers pledged $2,152,285 to help bring this project to life.

BURN BABY BURN!

103 likes

Everyone loves the Dragon. At least, he ate everyone who said they didn’t love him, which comes to much the same place.

Artwork by Bayard Wu
Artwork by Bayard Wu

He is a monstrous, huge, and dramatic beast, and in the game he is suitably destructive. Here he is with our stunt Leo.

Leo and his favourite pet
Leo and his favourite pet

As you can see, the legendary Dragon is a very big “miniature” with a 54cm wingspan. He’s big enough, in fact, to easily work in games of 28mm, 32mm, or even 40mm or 54mm scale. However, our cunning design team has sculpted him so that you can simply remove his wings and pack him away into a 20cm cube.

The Legendary Dragon is one of only 3 Gigantic Creatures in the game. The Devil is the second, and there is one more that you have not yet seen. Gigantic Creatures have a few extra rules to account for their huge size. Mostly though, they follow the same rules as everyone else. That makes playing with them nice and easy.

The first difference you will notice when you get ready to play with a Gigantic Creature like the Legendary Dragon, is their mini dashboard. This sets them apart from other units, and gives us a little more space to list all their attacks…

The second thing you will notice is when you get their miniature - they are huge. Their base fills a whole hex. This means that they need a special rule for moving, because they are too big to share a hex with any other units or terrain elements. Indeed, they can only move into a completely empty hex – with no other units or terrain features in at all. Sadly, this means that they must destroy everything in a hex before they can move in. Shame.

Obviously the Dragon is very happy to oblige. Gigantic Creatures can make normal melee or shooting attacks like any other unit, and they work in exactly the same way. In addition, they have the option of using a Trample attack with the Gigantic dice. So, the Dragon can choose between making a normal melee attack on a single area (pretty devastating), breathing fire on a whole hex (not so instantly deadly, but does set the whole hex on fire, which can be amusing), or by using the special Gigantic dice for a Trample. This last attack works by choosing an adjacent target hex, and then rolling 1 Gigantic dice per area in that hex. The Dragon’s player then allocates one of the dice results to each area and applies the effect.

There is one new result on the Gigantic dice: Smash. There is no defence against being smashed aside by a Gigantic Creature such as a Legendary Dragon, it simply Pushes every unit in the area into an adjacent hex of its choice. This can mean that they all go into the same area, or they are scattered, as the Dragon’s owner decides.

Other results on the Gigantic dice are the same as normal combat dice and can be defended against. However, each result on the Gigantic dice counts once against every unit in the area instead of just once. For example, if a Dragon makes a Trample attack against a hex containing 2 areas, then they roll 2 Gigantic dice. Let’s say he rolls a Push, and a Kill. He allocates the Kill to an area containing 3 enemy units, and the Push to an empty area. The Kill result counts against each enemy unit, so the effect is the same as a group of normal units rolling 3 Kill results. The defender rolls his defence as normal, and resolves any Shields against the 3 Kills as usual.

 In addition to the effect on enemy units, terrain in the trampled area suffers too. Each piece of terrain loses 1 structure point if a Disrupt or Kill is rolled on the Gigantic dice for that area. Terrain has as many points as it occupies. So, small terrain (trees, houses) = 1, large (church) is 2. Terrain can only suffer 1 damage per turn.

Also note that any friendly units in the trampled hex will suffer too. Rampaging Gigantic creatures aren’t particularly careful about what they destroy.

Then, when a Legendary Dragon has finished destroying everything in a hex, you can use one of the ravaged hex tiles that come with him to show the mess he’s made. After a few turns you can see the trail of devastation he’s left…

If, as the Dragon stomps about, someone has the temerity to attack it, they will have a hard time hurting it. The Dragon does not roll defence dice, it simply gets 2 Shield results against each and every attack. If you do happen to get an attack past this, then it suffers wounds as normal. Pushing is a different matter. Because Gigantic Creatures need space to be Pushed into, they cannot always follow this rule. If they suffer a Push result and there is nowhere they can go, it is changed to a Kill result instead. Also, because of their sheer size, they can choose to ignore a Push result and suffer a Kill instead, even if they could have moved. The Legendary Dragon is the biggest and toughest creature in the game with 14 wounds, so if it wants to stand its ground, it’s not an easy task to move it.

Artwork by Bayard Wu
Artwork by Bayard Wu

 As you would expect, the Legendary Dragon can fly, and it’s a bit more nimble in the air than it is on the ground. On the ground it costs 2 orders to activate it, but only 1 if it is in the sky. I’ll talk about the full flying rules another time. For now, you need to know that flying does not make it invulnerable as it can still be shot by range 2 attacks (or attacked by other fliers), but it can also breath fire onto those below. This attack is not as powerful as its melee attack, but it will set the area ablaze, so it is great for protecting flanks and forcing enemies out of their cosy defences. Naturally, the dragon itself is Fireproof.

The Legendary Dragon comes with 2 scenarios. The first is a co-operative scenario that can also be played solo. The second pits one Dragon player against either one or two enemies.

In battle mode, the Legendary Dragon is the most expensive unit in the game at 1266 army points. That’s way too big for a small battle, and a hefty chunk of an army in a larger game. To ensure that you can get more use out of your splendid Legendary Dragon miniature, we are working on a reduced profile for a Great Dragon. This uses a new stat line for the same model, which we aim to come in about half the current army point cost.

I could go on. But I think you get the general idea by now. The Legendary Dragon is as awesome a unit in the game as he is a model. So how many do you need?

 

If you are interested in this add-on, simply click on the blue “manage your pledge” button near the top of the page. Then increase your total by the amount of any add-ons you wish to include in your pledge. You can change your pledge as many times as you want while the campaign is running.

During the campaign, Kickstarter doesn’t let you tell us what the money you pledge is actually for, so don’t worry about that now. Instead, after the Kickstarter is over we will send you a “pledge manager”. This allows you to tell us exactly how you want to allocate your pledge, which add-ons you would like, how many core boxes, and (most importantly) where we need to send it all!

The Voice in Her Head

======

La version française de cette mise à jour sera bientôt disponible, pour la découvrir, cliquez-ici

Mythic Games, Inc., Cale, and 101 more people like this update.

Comments

Only backers can post comments. Log In
    1. Goodsound on

      Yes, the ruins (at least one) is missing!

    2. Matej Zeithammel on

      The dragon is best of the best, can´t wait to have it at home :-).
      Just quick question. The dragon will burn buildings,yes? I don´t see any ruins of houses etc. in this optional pack.
      Thanks

    3. Rick on

      It would be cool if you did a translucent dragon fire breath piece to accompany the dragon. A translucent clear could be tinted with glass paints to create a pretty cool effect on the board.

    4. Missing avatar

      Joshua Rivers on

      I feel like this update should just be titled “did we mention we have a dragon?”. And the next will be “oh we did mention we have a dragon? We forgot...”

    5. PK
      Superbacker
      on

      +1 @METADNA re GC vs GC only special attack rules- my thoughts exactly

    6. PK
      Superbacker
      on

      Will stunt Leo be available as an add-on?

    7. Quirkworthy Collaborator
      Superbacker
      on

      @Lord Lovehandles - we wanted to focus on the Dragon himself in this article, even though he does come with some other cool stuff. I think Leo's battle on the 7th will feature some angels. I know he was working on army lists for it.

      The Voice in Her Head

    8. Lord Lovehandles on

      And if we're going with the Biblical account, Michael was a warrior angel wielding the power of God on his side. So, the scale/ size matters not. Ok I went Bible to Yoda, but you get the point. Also the Griffin is holy. After the war in Heaven, the woman was given "wings of a great eagle" to escape the dragon. I really like this theme.

    9. Lord Lovehandles on

      If I'm reading correctly, the dragon add on comes with Michael, the Archangel. Seems like a worthy opponent. If you go by Revelations, Michael was the game changer in the war in heaven. Single handedly shifted the war. Are we going to get any stats/ preview of him?

    10. METADNA
      Superbacker
      on

      Having a colossal attacking ability only between giant creatures could be very fun! (also would help those who still hesitate to take an all-in) ;)

    11. Missing avatar

      der stille Don on

      @ Quirkworthy – Thank you for the answer! Great (and quite possibly disastrous for my piggy bank) !

    12. METADNA
      Superbacker
      on

      Concerning the battle mode it could be strategically, interesting to keep the giant creatures in reserve as long as they have not been invoked in game. At the begenning players need to protect the summoners of holy faction (priest and heroes) or unholy (demons, witches corrupt heroes maybe corrupt priest). So it will be possible to kill the opposing summoner to prevent/delay the invocation of their giant creature. But this could depend from the scenario used for this battle.

    13. Hound of Tindalos
      Superbacker
      on

      Scenario "9-Head Shrinking: The Series"

      Tune in each week - nah, lets make it a Netflix 13 episode miniseries.... as Mr. Beast contends with the trials and tribulations of infernal bureaucracy, zany neutral entities from hyperdimensions, soul searching for the reasons of WHY..... and of course, LOVE.

      Starring the Beast - as Himself.

      J. Jonah Lucifer - the Devil

      BMOB (Big Monster on Board), The DRAGON, - played by the Dragon

      And a case of over 400 mini cameos

    14. Quirkworthy Collaborator
      Superbacker
      on

      @Hound of Tindalos - sounds like a scenario in the making...

      The Voice in Her Head

    15. Hound of Tindalos
      Superbacker
      on

      The beast is gonna get an inferiority complex :(

      Well, maybe it can roll 9 little dice to make up for it, one for each head, and a bonus two for the 11 horns....

      But it still likely will go see a psychotherapist complaining about little monster syndrome..

      "Doc doc.... I'm the Beast for crying' out loud.... and they make me roll these little piddly dice"

      Doc "How does that you feel?"

      Beast "I'm going to start my own faction and get REVENGE"

    16. Quirkworthy Collaborator
      Superbacker
      on

      @der stille Don - yes, during the PM you will be able to add funds, and choose new add-ons.

      The Voice in Her Head

    17. Missing avatar

      der stille Don on

      Beautiful Dragon, really!
      But I think for my humble abilities in painting (and handling with care) it is far too big (and fragile) for being used in an actual game. I guess I must pass on him.
      ... anyway, that reminds me – can we backers decide up to the last moment of the Pledge Manager, how many and what add-ons (adds-on?) we want to back?
      I am afraid that before Yule I shall not be able to pledge more money than the $120 necessary for the Maiden Pledge. In January (hopefully) it should look rather different.

    18. Quirkworthy Collaborator
      Superbacker
      on

      @Hound of Tindalos - there's big, and there's BIG!

      The Voice in Her Head

    19. Hound of Tindalos
      Superbacker
      on

      @QW

      Say, should not the Beast have the BIG dice as well? Just wondering as he/it is no shrimpkin!

      He looks kind of a rough and tumble fellow

    20. Alexandre Bilodeau on

      Finally the update about the dragon. Looks fun to play. I already know that everyone will want to play the dragon and this will be the "fight", lol.

    21. Dondon
      Superbacker
      on

      @Quirkworthy:

      Ok, Thanks!! I see then :)

    22. Quirkworthy Collaborator
      Superbacker
      on

      @Dondon - thank you!

      The Trample attack simulates the Dragon smashing stuff out of his way. He may not want to tread on unstable and wriggly things and prefers clearing a path first.

      I've passed on your comment to Benoit :)

    23. PK
      Superbacker
      on

      @QW

      A fair rationalization- but I think the Devil made you do it... ;-)

    24. Dondon
      Superbacker
      on

      @Quirkworthy:

      The only thing I don't like about the Dragon is that he can't move to a Hex unless it's empty. I guess that is being done this way because of game mechanics and balance, but I'm pretty sure the Dragon should step on anyone fool enough to stay on his path... At least that's the feeling we should get for such a mini and creature.

      Maybe you could change that one with the Dragon being able to move any place he wants and instead of killing every unit there let the other player decide where to put their units if there is space adjacent to their Hex... That way tactics are a step up and the Dragon does not lose movement capacity.

      I don't know if I have explained myself correctly... Hope you can understand.

      Also please say Thanks from me to Benoit for being such a nice and cool guy while attending people at your Essen's booth. He was really nice :)

      And Thank You for your work here too :)

    25. Quirkworthy Collaborator
      Superbacker
      on

      @DevGuy - a hex, not an hex - that's what I would use. Where do you see that? Technically, either is acceptable.

      @Christian - Terror 2. Of course, sorry. If you want to attack a unit that causes Terror, you need first to overcome your fear of it. Roll a number of (appropriately) yellow dice equal to the number after the Terror, so 2 for the Legendary Dragon. Each Disrupt (head) result cancels the attack of one unit (owner's choice). Basically, creatures that cause Terror are scary, and other units may be too afraid to attack.

      Note that Terror isn't just monsters, it's also awe and respect, so Joan has it too.

      @Lord Lovehandles - no, we hadn't thought of doing a raffle for the Dragon. I suspect you'd have to prise it from Leo's cold, dead hands...

      @Jack - Siege? Easy! Walls have structure points like any other building (usually 3). The Dragon can trash them with Trample attacks like any other building. Of course, this effect can be combined with more traditional Siege engines too.

      @Daefyd Wyr - yes, though I would like to remove the "gate of Heaven idea as I think it leads to dull game play. Cool in theory, but not so cool in practice.

      @Mike the Knight - symbols: the sword and shield are attack and defence, like a normal card. The giant paw is Trample, and the two arrow heads mean direct shooting attack (needing a line of sight unlike archery).

      @PK - the big red demon is only one of the possible manifestations of the Devil. Some folk would argue that the Dragon is another.

      @Danny - I'd clean forgotten he was standing on something. Yes, that might be a scale issue. I was just thinking about the size of the dragon himself. And it was 2.30am...

      The Voice in Her Head

    26. Missing avatar

      Danny on

      I love this sculpt, in fact I'm going to go ahead and say I think it is the best sculpture of a miniature dragon I have seen - an auto purchase for me, maybe a little awkward for gameplay due to its size, but not to the point of being unusable.

      I think it might be a bit if a stretch to say that it is suitable for 40mm or 54mm scales though, only because of the tower it is mounted on (the door and windows would look too small against 40mm or 54mm figures I feel)...if you green-stuffed the tower or remounted the dragon on a different base, then I'd agree.

      I'm looking forward to the PDF rules dropping so I can better understand how it will work in the game.

    27. PK
      Superbacker
      on

      So how can the dragon be tougher than the Devil? I mean, it’s THE DEVIL

    28. David C on

      So al three of the giant creatures in the game are in the Unholy faction? The only one to be revealed is in the Apocalypse box, and the artwork indicates that will be Leviathan.

    29. David C on

      @Paul None of the miniatures come pre painted unfortunately.

    30. Captainmarlowe on

      This dragon is simply awesome, really impressive. Now, it could also be a nightmare to paint correctly without messing it up. I wouldn't feel comfy for this one, which I passed on, because he would instantly be destroyed by my children :D

    31. Stuart Fern on

      I'm pretty sure the "2 spears" are arrows, and that is his ranged attack. In this case it is him breathing fire.

    32. Paul Bladon on

      Do the gigantic minis like the dragon come prepainted?

    33. Mike the Knight on

      @Quirkworthy Can you explain the icons on the Dragon dashboard? Sword is a melee attack, 2 spears is ? Dragons foot is Trample, Helmet is Defense?

    34. Mike the Knight on

      Depends on how much damage a tower wall can take Jack

    35. Daefyd Wyr
      Superbacker
      on

      Can one flying creature fight another that is in "The Gate of Heaven?
      I know they cannot affect/be affected by ground units.

    36. Jack
      Superbacker
      on

      The Dragon, rules!

      Seriously though, it sounds like a lot of fun to play with. A little concerned about how he functions in a siege game, will he simple remove entire wall and tower pieces?

    37. Enzo Maini
      Superbacker
      on

      @Lord Lovehandles - KS does not allow those contents. However, for their previous game they did raffle off for free a painted version of the Atlas sculpt on BeastsOfWar.com. You can see the image here --> https://www.kickstarter.com/projects/806316071/mythic-battles-pantheon/posts/1749121

      Perhaps they can do so again for the Dragon.

    38. Kickstarter Addict
      Superbacker
      on

      Im in Love ❤..I want multiple 1 Red 1 Bue. Hope PM is open a while so it can stop buying lunch and tell Santa

    39. Lord Lovehandles on

      Leo looks so happy!! I would be too. Amazing sculpt, although the professional paint job helps. Have you all ever thought about doing a raffle or something for a professionally painted piece like this and using the money to add a post KS stretch goal or even for charitable donation? I could see people spotting $5 or $10 to have a shot to win this, and that would be a nice piece of change to do something with. Probably after the KS, but just an idea.

    40. Christian on

      Can you explain what "Terror 2" does? After you get some sleep of course :)

    41. Christian on

      worth the wait! Thanks QW!

    42. Missing avatar

      Tungsten on

      Wow, didn't realise this figure could actually breath fire.. :)

    43. DevGuy on

      @QW
      "an hex" should be "a hex".