Time of Legends: Joan of Arc is a board game with two distinct modes. Both use the same core rules, but apply those to different types of game. I explained about battle mode way back in update 45.
Today I’d like to talk some more about the story-telling scenario mode.
I will assume that you’ve already watched some of these scenarios play throughs in our videos. If not, then I’d recommend that you do so. That’s probably going to explain the basic idea of a story-telling scenario better than I can.
Now you’ve done that, let me give you a taste of the kind of thing we have in store by running through a thumbnail of each of the scenarios in the core box. There are 13 of them, 1 introductory scenario, and 12 full games. Each can be played many times, even without swapping sides. They are rich enough and have sufficient tactical depth to find new approaches again and again.
Each scenario uses a unique map and unique combination of units on each side. Combine these variables with the different game length and winning conditions, and you have a series of gaming sessions that you’ll be happy to revisit.
CORE BOX SCENARIOS
Du Guesclin Charges In. This 2-player introductory scenario is a historical skirmish. In 1356, at the siege of Rennes, the English have cut off the French forces and are slowly starving them out. To raise the spirits of the defenders, the valiant Du Guesclin leads an attack. Can he break the encirclement?
A New Pretender. 3-player historical battle. Who will be king? Charles V of France is on his way to his coronation, though the cathedral where this traditionally occurs is dangerously close to his enemies. As he nears his destination, the Burgundian ruler, Charles II of Navarre (known as “the Bad”), bars his way. He too claims the crown of France. Their armies are mostly composed of mercenaries, and one of them is dangerously fractured. A sell-sword’s treachery may determine the fate of the French crown.
Return of the Tarasque. 3-player legendary adventure. The monstrous Tarasque has been summoned by a coven of mysterious worshippers who seek to capture him and bind him to their bidding. This is easier said than done. Meanwhile, it roams the swamps of the Rhône valley, eating any innocents it can find. The local Lord sends in a hunting party of experienced trackers and soldiers to kill the beast, just as Saint Martha appears to subdue it once again. The scene is set for a 3-way struggle over the fate of this fearsome creature who does not wish to be tamed.
Battle of the Herrings. 2 or 3-player historical battle. It is February the 12th, 1429 and Orléans has been besieged for months. An English convoy of food, including tons of fresh herring, has been spotted by the French, and is a much-needed prize for every side. The English are opposed by a combined force of French and Scottish allies, each their different objectives. It remains to be seen whether their allegiance is in name only.
Sword of Fierbois. 2-player legendary adventure. In February 1429, Robert de Baudricourt sends Joan to the Cour of Chinon to meet the Dauphin. On her way, she stops at Fierbois, as directed by the voice of Saint Catherine. There is a famous church her dedicated to the Saint, and it is a place of pilgrimage for many. The voice has told Joan that she will find a sword here, with which to liberate France. But as she arrives, so do the English, intent on raiding the village and ransoming the inhabitants. Can she find her sword and fulfil the first step of her destiny?
Joan Help Us! 2 player historical adventure. With her new sword by her side, Joan joins the army and goes to the siege of Orléans to help. To the east of the town, a fortification called the Bastide Saint-Loup has been captured by the English, and as she arrives she hears a voice telling her that she must drive them out. God wills it! Joan must rally the wounded and fleeing French soldiers and get them to retake the fortress from the English.
Battle of Patay. 2-player historical battle. The siege of Orléans is over, and the fighting has spread to the Loire valley. Leaving Paris, an English army led by Talbot and Falstoff, together with an elite unit of archers, tries to stop the French from retaking the area. As scouts warn that the French army approaches, part of the English army deploys behind a hedge of stakes, while the rest lie in ambush for the French vanguard. Unaware, the French hero Lahire approaches…
Chevauchée of the Black Prince. 2- or 4-player historical adventure. It is late in the summer of 1356, and the Black prince with his English army has laid waste to the countryside in a brutal chevauchée. Knowing they will arrive at his town soon, the Lord of Romorantin sends a convoy of his most influential bourgeois to safety - just too late. A group of English foragers have spotted them, and start to attack, but French soldiers have been using the Romorantin convoy as bait, and it is a trap! The only thing that can save the English is the arrival of the Black Prince with the main army. Will they be in time?
Journey to the Coronation. 2-player historical. In the political turmoil of the aftermath of Patay, the French army, led by the Dauphin, is on its way to Rennes for his coronation. En route, they try to capture several towns, making the most of the absence of the Burgundian army. However, the French were not planning a major siege and so lack the proper equipment. They must rely on their guile instead. At Troyes, the inhabitants send a famous preacher called Brother Richard to accuse Joan of being a witch or the antichrist. However, her piety and earnestness overcome him, and he is persuaded of the truth of her cause. Instead of damning her, he tells the citizens of Troyes to let the French enter. Duke Phillip of Burgundy is furious and must do whatever he can to stop them entering the city.
Inside Joan’s Head. 3-player legendary adventure. Joan predicted that she would last one year, no more. After her inspiring work at the siege of Orléans, the winter of 1430 is very hard for her. The siege of Charité sur Loire has failed, the royal army is in winter quarters, and the weather is bitterly cold. Her enforced inaction is a heavy burden. Long comforted by her voices, she is worried because they speak to her much less often now. She is also having recurrent nightmares. In one of them, archangel Michael and his angels ask her for help to fight against the evil giants, Gog and Magog, heralds of the Apocalypse. This is that dream…
Cross of the Hanged Wolf. 2-player historical. In 1382, in Normandy, a small village is beset by trouble – a werewolf is on the prowl. The local lord calls for an inquisitor to seek out the ungodly shape shifter and destroy him. This is the only way to remove the curse. So it is that a small group of soldiers enter the village, seeking to discern who is merely a simply peasant, and who is the werewolf in disguise.
Battle of Brossiniere. 2-player historical battle. On the 26th of September 1423 an English force is returning from its raid on Anjou with its plundered cattle and wagons full of looted supplies. John de la Pole commands the returning troops, and looks forward to a well-earned rest when he reached the safety of the city gates. Meanwhile, Ambroise de Loré waits in ambush with his French cavalry, eager for revenge...
Battle of Crécy. 2-player historical battle. Edward III’s bloody chevauchée across undefended Normandy, pillages and burns as it goes. The violence of these attacks discourages many nobles who would have supported the French king, and so their army is weakened further. Rouen is heavily defended, and all the French fortresses on the Seine block the bridges, so when Edward leaves a ravaged Normandy, has to go north to join his Flemish allies. Though the English are elusive, Phillip VI eventually caches them near the Crécy forest. Edward III is cornered and must fight an open battle. Both sides have very different armies and different strategies. It is time to find out which will prove superior.
In addition to these 13 scenarios in the core box, we have many more in stretch goals and expansions. All told, there are over 40 scenarios in the complete Time of Legends: Joan of Arc canon. As you can see from the list above, even in the core box alone there are a selection of styles, and the expansions offer even more disparate types of game. You can read the Ars Nova update for an example.
We have spoken about scenarios many times before, and probably the most common question I get asked is “how many scenarios are there for…” one player count or another. So, to finish, I’d like to give you a rough count from the current plan. The following list is likely to be incomplete (as we aren’t at the end of the campaign yet), and includes individual scenarios more than once if they can be played with several different player counts (so a 2-3 player scenario is counted in both 2 and 3-player totals). With those caveats to your understanding, we have:
At least 4 scenarios for solo play. At least 4 scenarios for co-op play. At least 40 scenarios for 2-player games. At least 11 scenarios for 3-player games. At least 8 scenarios for 4-player games.
The Voice in Her Head
La version française de cette mise à jour sera bientôt disponible, pour la découvrir, cliquez-ici