GETTING INTO THE ROLE
Today I’m here to tell you about the Joan of Arc Roleplaying Game. Many of you knew that this was coming, and that once more we are partnering with the well-known RPG experts at Black Book Editions. They produced the Mythic Battles: Pantheon RPG for us, so we know that they do good work.
The RPG itself is a gorgeous 256-page full colour hardback, with loads of extra background, details of the history, characters, relics, rituals, a bestiary of NPC characters and creatures, an introductory scenario and, of course, the full rules for the roleplaying game itself.
Then there is a 4-panel hardcover GM screen that includes a 32-page full colour booklet. This booklet contains additional creatures for the bestiary, the “sandbox” starting location, and a 3-scenario mini-campaign.
In retail, the core book will cost $60 and the GM screen will be $25, but for this campaign we’re offering them together at just $60 for the pair.
As well as this combo pack, we have a separate $10 set of Joan of Arc polyhedral dice (1D4, 1D6, 1D8, 1D10, 1D12, 1D20, 1D100), for all of you who love special dice.
Now I’m sure you’ll want to know more, so I’ve asked Black Book Editions some questions on your behalf.
What is the game about?
The characters are heroes in a sinister and troubled era: Europe during the Hundred Years’ War. Guided by divine providence or demonic arcana, they will be able to rise above their contemporaries and take part in the great conflicts of the time, and perhaps even change the course of history!
Which rules system will Joan of Arc RPG use?
The game is based on the OGL 5e ruleset, which gives a great variety of tactical choices, as well as simplicity and flexibility. Our aim is to offer you a completely different experience by adding several game design concepts to stick to the themes and the setting of JoA. You want gritty? You’ll get gritty!
What are the main features of the game setting?
The setting uses the medieval and Christian mysticism of the time. Traditional medieval life is mixed with legends and superstitions: dragons, werewolves, ghosts, spirits, witches, angels, and demons. However, the amount of fantasy you include in the game will be adjustable. You will be able to play a pure historical game or go all grim fantasy.
Will the board game be useful for the roleplaying game?
Of course! The beautiful miniatures, the 3D elements, the terrain tiles, and everything else can be used to stage the scenes you imagine in your Joan of Arc RPG campaigns. The synergy between the two games (in terms of physical elements as well as atmosphere) is one of our main objectives, so that you can have the most enjoyable and immersive experience ever.
Who will write this game?
Black Book Editions is the publisher of the roleplaying game Joan of Arc. Leader on the French RPG market, they have proved their ability to deliver their Kickstarted productions in a timely manner, both in English and in French, with Polaris 3.1 and Mythic Battles: Pantheon RPG. BBE has gathered a team of authors familiar with the intricacies of the OGL 5e ruleset, with Thomas Robert, the project leader, as well as Laurent “Kegron” Bernasconi and Julien Dutel. This dream team has worked on Héros & Dragons, a OGL 5e ruleset game published by BBE and successfully funded with more than $300,000 as well as very positive reviews from the community of players.
If you want to know more. . .
After this general introduction, the player inside you must have plenty of questions about Joan of Arc, the roleplaying game. Here are some of our most significant game design ideas.
Four Character Classes
Based on the OGL 5e ruleset, the JoA roleplaying game will offer you four character classes: a martial class, a rogue class, a social class and a scholar class. Each will have several archetypes, such as the brave knight, the poacher, the priest, the sage, or the bandit. Emphasis will be put on having a lot of different skills usable in many situations, including outside battles.
Modified Combat Rules
Joan of Arc will have a more gritty combat system than its parent rules set, where each hit can inflict a wound or incapacitate the opponent. And these wounds could have lasting consequences…
Getting to know the weaknesses of your opponent, using the right weapon against the right armor, and using your skills wisely will become essential. In comparison with the 5th Edition SRD, the idea is to reduce the frequency of fights, but to make them more memorable by raising the level of drama.
The Supernatural and Realism
Each GM can control the amount of supernatural they use in their campaigns. The classes and base skills will not offer magical effects incompatible with a realistic or historical vision, and it will be possible to discard the mythological creatures and opponents completely.
However, options will give you the possibility of introducing fantasy and a belief system into the game, so that your heroes can interact with supernatural entities.
No Spells and no Spellcasters
Magic will be mysterious, dangerous, and rare. It will largely depend on the beliefs (religious or not) of the time. It won’t depend on the background or the class of the characters, and each could have access (using Feats) to some “magic” in the form of prayers, pagan rituals, or ancient alchemical formulas.
The Salvation of the Soul One of the key themes in the game will be the salvation of the soul of each character, and their ability to resist temptation. Or, if they fail, a chance for redemption. The alignment system from the OGL 5e ruleset will be replaced by a Salvation/Damnation meter, mirroring the board game possibility of being Neutral, Good, or Evil.
The Hundred Years War and Europe
The roleplaying game uses the same setting as the board game. However, the RPG will go farther in that you will be able to play characters from all over 15th century Europe, which will be described in detail. You will be able to play in the war-torn Kingdom of France, but also in other contexts, such as the Hanseatic League, the Kingdom of Bohemia, Constantinople, or the Ottoman Empire.
Adding Battle Rules
The Joan of Arc roleplaying game will give heroes the chance to engage in skirmishes or in larger battles and to have a measurable influence on their outcomes. We are still at the development stage, but we are considering several approaches, such as directly using your heroes in battle by using the board game rules (and its miniatures) or by taking a more story-based approach to play out the individual achievements of the heroes during more abstract battles.
So there you have it! The Time of Legends: Joan of Arc RPG. What do you think?
The Voice in Her Head
La version française de cette mise à jour sera bientôt disponible, pour la découvrir, cliquez-ici