by Mythic Games, Inc.
Just to be clear I am fine with the ballista, but I would like to have more background/game design information on it (e.g. battles during the Hundred Years' War where they had an important role) and why Mythic Games decided to not include the mangonel catapult. :)
I was wondering why Mythic Games decided to include ballista and not mangonel (probably one of the most common types of catapult middle ages).
I was randomly reading (e.g. Wiki) and watching some sources (including video games such as Age of Empires, Total War, Lord of the Realm 2...)
on Middle Ages (just to see which unit cards could be interesting), and it seems mangonel and trebuchet were generally preferred to the ballistas which become scarce (due to their complexity).
Could you please get some feedbacks on it ?? I am still evaluating the Siege add-on and some clarifications would help me to decide. More game information and videos would help too !! :)
Thanks in advance
If you can catapult cows, I hope there is a “Sassy Insults” Card for the defenders.
Brilliant. Absolutely brilliant!
aucune échelle pour prendre d'assaut les murailles ?
Super travail comme toujours en tout cas !
@Francesco - On 1) after the card game (which they say is 20 minutes) you play 5 turns - which is the equivalent of short battle mode. Seeing how fast the game plays, I imagine you could do it in an hour or under altogether.
2) I am also curious about this. Mostly, my interest is if any of the scenarios are 3 or 4 player - or if not, whether it would be easy (and interesting) to implement a division of command so you could play it 4 player in teams of 2. That would be great in my book.
I am a bit late to the party but, if possible, I would be glad to receive some further clarifications to confirm my purchase of the castle.
1) How long it would take a siege scenario (final assault) without the Siege card game ??
I remember Jake (Quirkworthy) said that you could do the siege scenario directly without doing the siege card game. If it would be possible to do siege scenario in a short time (45 minutes) like the other scenarios, it would make the add-on even more interesting for us.
2) How different will be the scenarios in the Siege Add-On ?
I suppose all of them will be competitive but I am wondering, apart from the different setting (and army list) how different (and replayable) they will be . Maybe they will have very specific rules for each scenario we could get some information on.
Unfortunately my wife had cold feet about the open Battle Mode. She is also not so keen in long games, especially when they are highly competitive and include the destruction of your opponent's troops. Thus my only hope for the Siege Add-On is the possibility of short (possibly 45 minutes like the other ones) not so complex (but still replayable) scenarios. :)
Wow, what a seriously awesome add on to the rules.
You guys never cease to leave me open mouthed, agog at the creations, mumbling to myself (must have it... ) and fumbling for my wallet.
You wicked people.
Please never stop !!
What a gobsmacking cool expansion, which with little more soldiers and cubes could be a standalone game.
If I got it right, gameplay looks like this:
2. Card Game
3. Apply effects of card game to setup
4. 5 rounds of standard JoA play with cube activation
So does that mean, that I put an activation cube on the wall to let soldiers fight/shoot?
Isn‘t it a bit fiddly with cubes like that?
Can I (as a defender) pour some hot tar over attackers? If not, please implement ( I am not the first asking this, but couldn‘t find an official answer).
@qw : is it 54 minis or 34 minis in this add-on (take a look on presentation). If I add them 20 seems missing.
Any estimation of shipping for this add on should be great.
6 days after it's still so cool and a must-have.
Only scales missing but we can build it by our own no ?
Le projet est absolument magnifique et la qualité du matériel vraiment digne de respect. J'imagine que des puristes peuvent émettre des réserves sur la taille de tel ou tel engin de siège ou l'aspect de certaines armures, mais il faut garder à l'esprit que le matériel et l'aspect des constructions n'était absolument pas standardisé à l'époque, et que chaque région construisait selon ses traditions et les matériaux disponibles sur place (voir le projet de Guédelon ).
L'avalanche d'extensions fait saliver, mais le coût devient prohibitif !!!
Pourra-t-on acquérir ces extensions petit à petit dans l'avenir, après la fin du pledge ???
The servants operating trebuchet, bombard, ballista or culverine all look identical sculpt. Are they?
Opposing units at the foot of towers and walls (across an area adjacent to the structure) must have a vital malus to simulate the stones, cauldrons of oil and various objects that were to rain on them, this implies that the closer one gets to the fortifications the more one undergoes the fire of the defenders, the fine management of the exposure of these troops and the timing, will then also be crucial. Is that planned?
Les unités adverses au pieds des tours et murailles (ctd une zone adjacente à la structure) devrai avoir un malus vitale pour simuler les pierres, chaudrons d'huiles et objet divers qui devaient pleuvoir sur eux, cela sous entend que plus on se rapproche des fortification plus on subit le feu des défenseurs, la gestion fine de l'exposition de ces toupes et du timing, serai alors également cruciale. Est-ce prévu ?
J'avoue que la taille du trébuchet m'est décevante...
Sur toutes les illustrations du jeu, on voit de grosses machineries de siège, c'est dommage de ne pas retrouver ça sur le champs de bataille.
Dans le film Jeanne d'Arc de Besson, on y voit les trébuchets que j'attendais ^^
Trebuche as sg for expansion :)
@S Buntenbach - or rename it :)
The Voice in Her Head
Please redesign the trebuche
Maybe give us only one big, thats better than two wrong
@Derrick Marais - just got an answer - yes, the points roof pieces on the gatehouse are removable.
@kaal - we'll be going over all the unit names when we finish the KS and know what the full set looks like. I'll raise it then.
@Derrick Marais - everyone in the office thinks that the roofs are removable, but the guy who would definitely know isn't here right now. I've asked.
@Tor Harald Brenne - I've not seen rules for capturing siege weapons, but I like the idea. I'll pass it on.
Yep. It's a couillard... Yes he's in the family of trebuchet. But I vote for the name couillard on the card :p
(It's a funny name in French, related to the ballzzzz)
Will there be any rules for capturing the siege weapons ?
If you dont like the walls add some greenstuff, problem solved :-)
@Quirkworthy Sorry if this has been asked before, I didn't see it. Are the roofs on the gatehouse turrets removable?
Amazing--I'm in! Also, in response to other comments about price, consider this. How long would it take you, personally, to handcraft these models, cast it, then replicate it? Or design and produce it yourself? I'm a serious DIY guy, and what we have with this expansion would easily take 100's of hours. Even at min wage that's $700 of time and effort. And remember this is a small-scale print run, too. Prices are still up there. Not to mention you'll probably have this set for a long time. Let's not focus on price. Let's continue to support indie gamers and inspired designers. That's what KS is about. Otherwise, we could always go to -.com or -mart and get the latest game at $25. Nothing in the stores compares with this!
Joan of Arc Optional Purchase Help for an overview
@kaal - the trebuchet is a bit small, yes. I assume that it's in order to fit in the space. A very similar thing that really is about this size is the couillard.
Aa long asnthe bricks are not ordered in colums everything is just fine.
@QW: True words. What I know about round towers is that they are more resistent against canonballs, because of that the amount of round Fortessens increase in the medieval age with the usage of cannons/trebuche.
The trebuchet is too small :( that's sad because everything else seem in good scale, thanks 15mm for that.
I agree with other, the wall of the castle seem strange
We have almost a new game here so I will think about it like this not like an add on. This is amazing ! You are creating something unique in the game world. Qw I agree it s a pure 15mm not a 15+32 game only the size of the dragon make me doubt at the start. I like the way you do your community management and games designer/writer too. It's not so easy for this project with so many profiles. Considering the gobal price yes a KS is expensive but you are supporting a New wave of ambitius projects. No one force you to take everything. Shipping and base are a budget. Siege is a must have with it. So if I was you I will still focus on the base : describe the 12 scénarios and how add on are connecter to them.
With great bundles we couldn't say anymore that is expensive. For now we can understand some bad feeling. Indeed I am totaly in love with the project, I hope you will keep try to do it for every gamers not only for richer.
This was an amazing update for my birthday, thank you guys!!
@Tobias Schmidt - it may be that the castles were built the same way as Notre van Damme, but it may also be that they used a different approach. Round towers were known to some ancient cultures, so it's nothing new. Military architecture is often regional in style, for example with octagonal towers. It's an intriguing subject, and I know enough to know that there's a lot more than everyone changing from square to round towers at a certain point. I don't know the details of the 100YW France though.
Another great Add-on. Mythic Battles Pantheon is exceptional as a product and it's Campaign was the best example of how a KS should operate, ever! You're still the Master in my opinion. Great KS here!
Ohh If you use round shape towers they shoild ne smooth, because round shapes comes later in mediveal age. But I am not sure when they first appear (round Not cournered)
@QW: Do you know when the Notredam was build? 1163 and it sides are smooth. The stone usually used should be limestone, which erodes realitive fast. The erosion caused the strong structuring of the surface. 300 years can cause visibole erosion but you can give the wall a smooth structure too. Take a look at notredam and there you can see exactly how are stonebuildings are build in mediveal age.
GAH! Will you please stop adding really cool what I would consider "exspansions" more suitable for future release to this, its getting expensive :S
@Mike the Knight - yes, we will add an interior overlay.
@Queenie (aka Marcia K) - that feature tends to be one from PM that have been designed in-house based on shopping carts and online store software. Most mainstream PM I am aware of are the pay-it-all-at-the-end variety. I agree that the pay-as-you-go version is superior, and if anyone can recommend any which aren't tied to a company then I'd be happy to look into that.
@Tobias Schmidt - I understand exactly what you mean. I noticed that too, but then I thought about some of the castles I know that have non-structural facing, and assumed that this was what was intended. For me, the question was whether they were bare stone at all. I know that in some periods and places castles were plastered and painted, so they would be smooth(ish). Not done the research into that topic in HYW France.
@Jack - scaling ladders will be tokens.
Yeah you are right Tobias the brickwork isn't interlaced enough.
It's just gorgeous, thank you guys! My only niggle is we get just one siege tower and no scaling ladders... This is still a wonderful all in kit though. I think if you can provide another add-on to flush this out for let's say $25 it could include
- a couple of siege towers
- lots of scaling ladders
- piles of rocks (for the defenders)
- boiling hot liquid in a pot over a fire (for the defenders again)
- short wall pieces with damaged wooden defensive pieces (set ablaze, half destroyed etc)
- tunneling works (just the entrance and exit points with mounds of dirt kicked up)
- wall with sewer gate possibly, good for leading a sally forth against the enemy or for sneaking behind the defenders positions.
This just looks awesome.
@QW: Please don´t understand me wrong when I say this now. But the Walls and Towers, the Brickstone arrangement is wrong. If you already knows that than forget what I say now. The Brickstones in reality are not supposed to form Collums, the are staggered (I dont know if Leo.org gives me the right word, in german is means "versetzt"). Otherwise the wall would break down very fast. You should fix that honestly.
What I really like is that the towers have a round shape, that fits absolutley to the age of Joan of Arc.
This add on is better than I expected, a definite must have for me and my girlfriend. We love the idea of the card game first too, that sounds like we can have a good laugh watching our plans for the battle either strengthen, or crumble away, depending on the luck of what we draw.
This is a add-on the will seemingly pay for itself with versatility. And was a little surprised that the trebuchet does not have a minimum distance.
Yeah, the trebuchet is on the small size, the art looks fine for size of it.
@ Kurt Weihs : +1 : D (Demonwolrd in stock too !) And sculpts here for 15mm scale are incredible too.
Could i suggest a slightly different approach to how add ons are added post kickstarter in the backer kit (which ever system is used ). Reaper have a great system post kickstarter that allows you to pick and pay for add ons until their closing date. So instead of a huge lump some of cash at the end date, over the given time frame people can add on the extras they like in more affordable installments. Just something to think about.
apart from the amazing bling....
...cowtapults! dysentery! plague!
doesn't get better than that.
As a long time miniature gamer I applaud the move to 15mm. I have a large amount of old German Demonworld 15mm fantasy figures that will work great with this and visa versa. The castle and other terrain pieces have use beyond JoA:L I'm really looking forward to getting these pieces and painting them. Looks like I have just over a year to clear the decks on my painting table to be ready for these.
So much more than I expected! Card game is a very interesting concept. The Keep is a bit bland but that's ok. Everything else looks great! I'm concerned about how big the box for this might be.
Also just a couple questions, if the walls are over run and we need to fall back to the keep, do we need an overlay or should we just place the troops that are housed inside up top on the roof?
Where do we hide when the Dragon comes?