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Relive the golden age of chivalry in a 2-4 player narrative battle game of knights and peasants, heroes and dragons, angels and demons.
Relive the golden age of chivalry in a 2-4 player narrative battle game of knights and peasants, heroes and dragons, angels and demons.
9,987 backers pledged $2,152,285 to help bring this project to life.

MASSIVE BATTLES!

Posted by Leonidas Vesperini (Collaborator)
94 likes

 

Legendary Battles is a new expansion that builds on the battle mode from the core box in a number of ways. In addition, the set includes 3 new scenarios that recreate famous historical battles.

So what’s in the box?

Firstly, you’ll find stacks of miniatures. Stacks and stacks. There are 138 all told, including an entirely new troop type: mounted sergeants at arms. The rest are more knights, more bowmen, more men-at-arms, more crossbowmen… just more of everything. They include all the multi-figure bases you need for every miniature in the box.

Don’t just listen to me though. Take a look at the picture of the box contents.

And what do you need with your bigger armies? Bigger battlefields, of course! For that reason, we’ve included 12 more double-sided hex tiles, and loads more scenery elements, including extra stakes for those dreaded English bowmen to taunt the French cavalry with.

While you’re planning one of these huge battles, you might like to invite more friends round and play with; not just 4, but 5 or even 6 players. Legendary Battles includes all the extra boards, cubes, and base rings (including in 2 new colours) to let you do this. Of course, if you design your own scenarios, you can also use these items to include up to 6 players in those.

 

Mounted Sergeants at Arms (New Unit)
Mounted Sergeants at Arms (New Unit)

 

Artwork by Nicolas Jamme
Artwork by Nicolas Jamme

 

Finally, lest you think that all this fun is only reserved for those players who want to fight free-for-all or team battles in the battle mode, let me point you to the scenarios.

The Legendary Battles expansion also contains 3 huge historical scenarios that recreate famous battles: Poitiers, Agincourt, and Baugé. The first two are designed for either 2 or 4 players, while the Baugé is a 3-player game. All of these scenarios are way too big to fight with the core box alone, and are designed to make use of the extra hexes, terrain, and miniatures from this set.

These scenarios show the scale of the war in terms of both the size of battle, and the time that separated them. None of the generation of soldiers that fought in the first would have fought in the latter, over 60 years later. And this is only half the length of the (actually rather longer than) Hundred Year’s War.

Mounted Knights
Mounted Knights

 

Knights
Knights

 

The battle of Poitiers was fought on the 19th of September 1356. King John II of France led a mighty force that he was certain would crush the English, so when Cardinal Hélie de Talleyrand-Périgord attempted to avoid the bloodshed of battle by arranging a truce, he refused to take it seriously. The English offered to return the war booty they had seized and sign a seven year truce. In return, John said the English army must surrender. With no sign of compromise from John, both sides arrayed for battle.

As part of their deployment, the English moved their baggage to the rear of their position, a move that the French mistook for retreat. They sent a wave of troops in to attack, and they were promptly shot to pieces by the English bowmen. Leaving their many dead on the field, the remains of this attack retreated in a shambles, straight into the second French wave, causing yet more confusion as the arrows continued to rain down. King John II, seeing his forces falter, prepared to launch a final assault with his own command. It was then that the English began their own attack.

Edward, the Black Prince, led a charge against John, while a second force moved around to attack the increasingly embattled French forces from the rear. With enemies all around, the French resolve faltered, formations dissolved, and men began fleeing to save themselves. John II of France surrendered, together with his son and many of the French nobles. Having barely recovered from the disaster at Crécy, a decade earlier, the French nobility and army was all but destroyed. The Dauphin was left in command, and across French territory the remains of their nobility had to resort to hiring mercenaries to repress the inevitable rebellions caused by the absent crown. Disaster for the French.

Billmen
Billmen

 

Halberdiers
Halberdiers

The Battle of Agincourt was fought on the 25th of October 1415, and in many ways is a repeat of Poitiers. The story is well known, most famously from Shakespeare’s play Henry V, and the films that have been made of it. Suffice to say that the French nobility had not learned from the mistakes of Crécy and Poitiers. In a broad sense, the tactics and outcomes were the same, but as always, when fighting a battle or playing a game, the details are key. In our scenarios we’ve aimed to bring out the different choices that could have been made, and with the hindsight of history, perhaps you will make wiser decisions.

Sergeants at Arms
Sergeants at Arms

 

Peasants
Peasants

 

Bowmen
Bowmen

Our last battle is very different. The Battle of Baugé was fought on the 22nd of March 1421 between Franco-Scottish and English armies. The English army was led by the Duke of Clarence, the heir to the throne. The king, Henry V, was in England. His foes were largely Scottish, and included a large contingent of archers, which was unusual for French armies, and who played an important role in the battle.

Unfortunately, the English Duke was not a patient man, and seeing what he thought was a chance for a swift victory, took a third of his army and attacked before his main body was prepared. Ignoring the advice of his seasoned lieutenants, he led his men into a disastrous bottleneck, struggling to cross a bridge, and when finally over, meeting the main body of the Franco-Scottish forces with a third of their numbers. With their backs to the river, and no way to easily retreat, the entirety of the English advance force was killed or captured, and the Duke himself slain. Had the Franco-Scottish forces pursued the now retreating English they might have destroyed the army completely and removed the English threat rather than merely forestalling it. As it was, they missed their chance, and so the English military presence in France continued. Even so, the Scottish force that had been the butt of many jokes from both sides, was now considered a force to be reckoned with.

Crossbowmen
Crossbowmen

In all three battles, note that we have balanced our scenarios so that the historical outcome is not inevitable. In real life, any of these battles could have been won by either side, had some rash decisions been avoided. History does not have to repeat itself. You decide.

The reinforcements muster for battle.
The reinforcements muster for battle.

If you are interested in this add-on, simply click on the blue “manage your pledge” button near the top of the page. Then increase your total by the amount of any add-ons you wish to include in your pledge. You can tell us exactly how you want to allocate these funds after the campaigns ends, when we send you our pledge manager.

Now, to battle!

The Voice in Her Head

=====

BATAILLES DE MASSE !

Legendary Battles est une nouvelle extension qui s’appuie sur le mode Bataille de la boîte de base et le complète de plusieurs façons. De plus, elle propose 3 nouveaux scénarios qui recréent de célèbres batailles historiques.

Alors, qu’y a-t-il dans la boîte ?

Eh bien tout d’abord, vous trouverez des tonnes de figurines. Plein, plein de figurines. Il y en a 138 en tout, comprenant un tout nouveau type de troupe : les sergents d’armes montés. Pour le reste, c’est encore plus de chevaliers, encore plus d’archers, encore plus d’hommes d’armes, encore plus d’arbalétriers… encore plus de tout ! Toutes ces figurines sont livrées avec tous les socles multiples nécessaires pour chaque figurine de cette boîte.

Mais ne vous contentez pas de m’écouter. Regardez le visuel de contenu de cette boîte.

Et de quoi avez-vous besoin pour de plus grandes armées ? De plus grands champ de bataille, bien sûr ! Pour cela, nous avons inclus 12 tuiles d’hexagones double-face supplémentaires, et plein d’autres éléments de terrain, comprenant notamment des pieux supplémentaires pour ces satanés archers anglais qui aiment tant provoquer la cavalerie française.

Et si vous réfléchissez déjà à l’organisation d’une de ces gigantesques batailles chez vous, ayez à l’esprit que vous pourrez inviter encore plus d’amis pour y participer, et vous retrouver au final non pas juste à 4, mais à 5 et même 6 joueurs. Legendary Battles inclut tous les tableaux de bord supplémentaires, les cubes, et les anneaux de couleur (dont deux nouvelles couleurs) pour vous permettre de jouer à jusqu’à 6. Bien entendu, si vous concevez vos propres scénarios, vous pourrez aussi utiliser ce matériel supplémentaires pour inclure jusqu’à 6 joueurs.

Enfin, nous ne voudrions pas que vous pensiez que tout le plaisir de cette extension n’est réservé qu’à ceux qui veulent s’affronter dans des batailles libres chacun pour soi ou en équipe telles que décrites dans le mode Bataille. Laissez-moi donc vous parler des scénarios.

L’extension Legendary Battles contient également 3 énormes scénarios historiques qui recréent de célèbres batailles : Poitiers, Azincourt et Baugé. Les deux premiers sont prévus pour 2 ou 4 joueurs, tandis que Baugé est un scénario prévu pour 3 joueurs. Tous ces scénarios sont bien trop gros pour pouvoir être joués avec la boîte de base uniquement, et ils ont été conçus pour utiliser le matériel supplémentaire fourni, tuiles, décors, et figurines.

Ces scénarios sont représentatifs de l’échelle de cette guerre en termes de taille de bataille, mais aussi de temps les séparant les unes des autres. Ainsi, aucun soldat de la génération de ceux qui ont combattu lors du premier scénario n’aurait pu participer ou même connaître le dernier, qui s’est déroulé 60 ans plus tard. Et ça ne couvre pourtant que la moitié de la Guerre de Cent Ans (qui en fait dura un peu plus que cela).

La bataille de Poitiers eut lieu le 19 Septembre 1356. Le roi de France Jean II était à la tête d’une puissante armée qui allait, il en était certain, écraser les Anglais. Ainsi, lorsque le Cardinal Hélie de Talleyrand-Périgord tenta d’éviter un bain de sang en négociant une trêve, le roi refusa de la prendre au sérieux. Les Anglais proposaient de lui remettre le butin de guerre qu’ils avaient saisi et de signer une trêve de sept ans. De son côté, Jean II exigeait de l’armée anglaise qu’elle se rende. Sans compromis possible du côté du roi français, les deux camps durent se résoudre à combattre.

Dans le cadre de leur déploiement, les Anglais firent transporter leurs réserves à l'arrière de leur position, un geste que les Français prirent pour une retraite. Ils envoyèrent alors une vague de troupes à l’assaut, qui furent rapidement abattues par les archers anglais. Laissant leurs nombreux morts sur le terrain, les survivants de cette volée de flèches se retirèrent dans la plus grande confusion, gênant considérablement l’avancée de la deuxième vague française sur laquelle les flèches continuèrent à pleuvoir. Le roi Jean II, voyant ses forces vaciller, se prépara à lancer un assaut final sous son propre commandement. C'est à ce moment précis que les Anglais lancèrent leur attaque.

Edward, le Prince Noir, mena une charge contre Jean II, tandis qu’une seconde force contournait le champ de bataille pour attaquer par l’arrière les forces françaises de plus en plus assiégées. Avec des ennemis qui les entouraient littéralement, les combattants français commencèrent à douter, les formations à se dissoudre, les hommes à fuir pour sauver leur vie. Jean II de France se rendit, avec son fils et plusieurs nobles français. Ayant à peine récupéré de la catastrophe de Crécy, une décennie plus tôt, la noblesse et l'armée françaises furent presque anéanties. Le commandement fut laissé au Dauphin, et à travers le territoire français, ce qui restait de la noblesse du pays dû recourir à l'engagement de mercenaires pour réprimer les rébellions inévitables causées par l’absence de pouvoir fort à la couronne. Une véritable catastrophe pour les Français.

La bataille d’Azincourt eut lieu le 25 Octobre 1415, et fut à bien des égards une sorte de répétition de celle de Poitiers. L’histoire est bien connue, et a été racontée dans la célèbre pièce Henry V de Shakespeare et divers films. On peut dire tout simplement que la noblesse française n’avait pas appris des erreurs de Crécy et de Poitiers. D’un point de vue général, les tactiques et les résultats furent les mêmes, mais comme toujours lorsqu’on livre une bataille ou qu’on joue à un jeu, ce sont les détails qui se révèlent essentiels. Dans nos scénarios, nous avons cherché à faire ressortir les différents choix qui auraient pu être faits, et avec le recul de l'histoire, peut-être prendrez-vous des décisions plus sages.

Notre dernière bataille est très différente. La Bataille de Baugé eut lieu le 22 Mars 1421 et opposa une alliance franco-écossaise à l’armée anglaise. Les Anglais avaient à leur tête le Duc de Clarence, héritier du Trône d’Angleterre. Le roi, Henry V, lui, était en Angleterre. Le camp adverse était principalement composé d’Écossais et comprenait un large contingent d’archers, ce qui était inhabituel dans les armées françaises et joua un rôle important dans la bataille. Malheureusement pour lui, le Duc anglais n’était pas patient, et voyant ce qu’il pensait être une chance de victoire rapide, envoya un tiers de ses forces à l’attaque alors même que son armée n’était pas encore prête. Ignorant les conseils de ses lieutenants chevronnés, il mena ses hommes dans un goulot d’étranglement désastreux, un pont à traverser pour lequel ils durent se battre, et lorsqu’ils l’eurent enfin traversé, ce fut pour se retrouver face à face au corps principal de l’armée franco-écossaise avec moins d’un tiers de leur effectif. Se retrouvant dos à la rivière, sans moyen de se retirer facilement, l’avancée anglaise fut massacrée ou capturée, et le Duc lui-même fut tué. Si les forces franco-écossaise avaient voulu poursuivre l’armée anglaise en déroute, ils auraient sans doute pu l’annihiler voire éliminer la menace anglaise plutôt que simplement la prévenir provisoirement. On peut estimer qu’ils ne saisirent pas l’opportunité de supprimer la présence militaire anglaise en France. Malgré cela, cette victoire concluante changea la perception de l’armée écossaise qui jusque-là faisait l’objet de moqueries aussi bien chez les Anglais que chez les Français, et qui après cela fut considérée comme une force sur laquelle il fallait compter.

Dans ses trois grandes batailles, notez bien que nous avons équilibré les scénarios de manière à ce que le résultat historique ne soit pas inévitable. Dans la vraie vie, chacune de ces batailles aurait pu pencher d’un côté ou de l’autre si certaines décisions malheureuses n’avaient pas été prises. L’histoire n’est pas vouée à se répéter. C’est vous qui allez décider.

Si vous êtes intéressé par cette extension, il vous suffit de cliquer sur le bouton bleu « Gérer mon engagement » situé près du haut de la page. Puis, augmentez votre total par le montant total des achats optionnels que vous voulez inclure dans votre pledge. Vous pourrez nous préciser comment vous souhaitez répartir les fonds parmi les différentes extensions après la fin de la campagne, quand nous vous enverrons notre pledge manager.

Il est temps de livrer bataille !

La Voix dans sa Tête

Leonidas Vesperini, feanor2k, and 92 more people like this update.

Comments

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    1. Francesco on

      In case you are interested I am reporting here the proposed rule for flanking.

      COORDINATED ATTACK (version 13/1/19)

      As last activation for his own turn, a player can choose to spend activation cubes in different areas at the same time to attack a single enemy area from all the different activated areas in a combined single dice roll.

      A coordinated attack can be either with melee attacks only or shooting attacks only.

      At least one unit from each activated area must be able to attack the chosen enemy area.

      The summed size of the chosen attacking units cannot exceed the capacity of the targeted area, minus the size of the terrain elements included, multiplied by two.

      After the coordinated attack, the player can activate the units not participating to the jointed attack, one area at a time.

      CORDINATED ATTACK (long version with clarifications) 13/1/19

      As last activation for his own turn, a player can choose to spend activation cubes in different areas at the same time to attack a single enemy area from all the different activated areas in a combined single dice roll.

      A coordinated attack can be either a melee attacks only (flanking) or shooting attacks only (hail of arrows).

      At least one unit from each activated area must be able to attack the chosen enemy area.

      The summed size of the chosen attacking units (“Large” units have three) cannot exceed the capacity of the targeted area, minus the capacity of the terrain elements included, multiplied by two. E.g. for a fully occupied targeted area, the maximum size of the attacking units is given by the summed size of the units in that area.

      The attacking player will roll all together the dice of units involved into the attacks.

      After the coordinated attack, the player can activate the units not participating to the jointed attack, one area at a time. Following the normal rules, these units won’t be able to enter the attacked area even if the player manage to follow up.

    2. Francesco on

      @Mythic Games @David Rakoto:
      Since it seems Legendary Battles optional rules (https://www.kickstarter.com/projects/1162110258/time-of-legends-joan-of-arc/posts/2337635) haven’t been tested so thoroughly, maybe you could consider adding also a rule for flanking some backers were asking for. It would make sense considering also how important was to have a larger front than the enemy in some battles (e.g. Azincourt).

      Please check also BGG discussion at:
      https://boardgamegeek.com/article/30955315#30955315

      Thanks in advance for taking into consideration.
      Comme il me semble que les règles optionnelles de Legendary Battles (https://www.kickstarter.com/projects/1162110258/time-of-legends-joan-of-arc/posts/2337635) n’ont pas été testées aussi minutieusement, peut-être vous pourriez ainsi ajouter une règle pour le flanquement que certains donateurs ont déjà demandée avant. Il serait logique de considérer l’importance d’avoir un front plus large que l’ennemi dans certaines batailles (par exemple Azincourt).
      Veuillez consulter également la discussion sur BGG à :
      https://boardgamegeek.com/article/30955315#30955315

      Je vous remercie d'avance de le prendre en considération.

    3. Missing avatar

      Florian Potier on

      Avec tout l'énorme travail réalisé, c'est quand même dommage ne pas avoir un seul scénario adapté pour 6 joueurs !!! ;) En rajouter un serait peut-être une bonne idée...

    4. Missing avatar

      Bryan Pray
      Superbacker
      on

      Never mind below comment, I was confused on the activation tokens and now understand colors don't reflect player but the activation type

    5. Missing avatar

      Bryan Pray
      Superbacker
      on

      @Quirkworthy The plunder options gives plastic activation banners for the 4 player game, With this expansion adding two new player colors will there be an option to be able to purchase or add those same activation banners for the white and red colors?

    6. METADNA
      Superbacker
      on

      Peat bog tiles with effects of burial of passing troops, would make a little peppers to play.

    7. Nicolas Corai on

      Just noticed that the barricades in this expansion are redundant with those in the siege add-on (how many ppl would buy LB but not siege?), unless there's a need somewhere for 12 barricades? Otherwise, could there at least be an alternate barricade model?

    8. Martín López
      Superbacker
      on

      This box will have enough base rings to complete the Base game for the 5th and 6th player?

    9. Quirkworthy Collaborator
      Superbacker
      on

      @FangYin - it would be, I agree. I've not tried playing a 6 player game myself so I can't comment on that aspect of it. We'll be talking about larger battles again, so I'll see what I can find out about that aspect too.

      The Voice in Her Head

    10. Missing avatar

      Fang Yin on

      one more question, more player more cool down time,it will affect the game experience. if some special rules can cut back the cool down time for 5~6 player will be better~

    11. Quirkworthy Collaborator
      Superbacker
      on

      @FangYin - several people have discussed this. The argument for this is that a lot of the core box is only useful once, so having it twice is just making stuff to throw away. Obviously, you could repurpose it, and some people have said they will do that. At the end of the day, it's better to have 2 options for building your army than one :)

      @Bruno Michel - the battles don't need extra rules. However, you are likely to choose more of the commanders, musicians and so on who help move lots of units about. It's part of the army building.

      Jean-Paul Kirkbride - me too! We're working on it.

      The Voice in Her Head

    12. JPK on

      Please : need to see a massive battle exemple !

    13. Bruno Michel on

      Very interesting Add on!
      I d like to know if there are some special rules to handle big army. In the games I have seen, there is not a lot of activation each turn. Does it change for great battles?
      Montjoie Saint-Denis !

    14. JPK on

      Bonjour,
      A great deal !
      But the storage begins to worry me....

    15. Missing avatar

      Fang Yin on

      if the Legendary Battles have more special units, it will be better. Now it seems we could have two core box is better~

    16. Birne Gilmore loves Deus Lo Vult on

      @Quirkworthy ... to your "We could always add more :)" I would just say "so don't wait and give us a sg with 6 more of them :P" ... ^^

    17. Quirkworthy Collaborator
      Superbacker
      on

      @Birne loves Human Punishment - Mounted bowmen are fairly unusual units. The intention was to bulk out the armies with the common and most useful things to give the most use. We could always add more :)

      The Voice in Her Head

    18. Quirkworthy Collaborator
      Superbacker
      on

      @Mike the Knight - all of this layout will go through several rounds of improvement and tweaking as we go through the process after the KS ends. Larger, more readable text, and clear icons would be my preference.

      The Voice in Her Head

    19. Birne Gilmore loves Deus Lo Vult on

      @Quirkworthy : Just realize ... we just miss some mounted bowmen to have additions to all of our main pledge "regular human" units ... missed them or are they a speciallity for a single scenario?

    20. Hugo Suarez Torres
      Superbacker
      on

      c'est fantastique.

    21. Mike the Knight on

      @Quirkworthy Understood, speaking of tiny text I watched the gameplay video and noticed the text on one of the River Cards looked really small when there was tons of empty space on the card. Any chance we can get larger font on those?

    22. Quirkworthy Collaborator
      Superbacker
      on

      @Jose - if we put some new characters in this who were not available elsewhere we would have complaints from people who only wanted those. The core box +SG provides many characters already. This is for building the ranks of your armies.

      @Mike the Knight - units with no special abilities have a blank where the special abilities would go. I'm in two minds about putting colour text in this. On the one hand, colour can be fun. On the other, it can be confusing - a blank area tells you at a glance that they have no special rules. For people with rubbish eyesight like me, less tiny text is always better :)

      @Enzo Maini - I agree, we need to look at those again. We've added loads of SG, so maybe they need some too.

      The Voice in Her Head

    23. Missing avatar

      Kurt Weihs on

      My thoughts exactly Fox

    24. Blitzpear
      Superbacker
      on

      that is the last time I try to leave a message by phone

    25. Blitzpear
      Superbacker
      on

      Just awesome +14403820777

    26. Foxwhisperer on

      Yes! With the mounted sergeants appearing, every unit type of Lion Rampant (and Dragon Rampant too) is represented here. So happy!

    27. Enzo Maini
      Superbacker
      on

      @Quirkworthy -- I don't see any transfers for the shields of the men in the expansion. Should there not be some?

    28. Mike the Knight on

      Awesome Add-on guys thanks. Just a quick question, why do some unit cards have blank combat description areas? Fill that with something even flavor text but preferably the description of the rule they adhere to in game.

    29. Jose on

      For my taste this add-on is missing a couple of historical characters. Even so, perfection. I love.

    30. Missing avatar

      Greg on

      Excellent !

      Une suggestion : des socles avec des combattants morts au combat voire des chevaux morts. Ça pourrait ouvrir des horizons et cela pourrait donner du relief au champs de bataille.

    31. Akira on

      thank you so much for not sticking a single awesome creature in this set!!! you could have put a must have single figure in but you didn't. this is great for the people that will be playing with more players but not necessary. i'll probably end up getting the all-in package deal but for now i can resist.

    32. Dorthonion on

      Marvellous! More please!

    33. Birne Gilmore loves Deus Lo Vult on

      @Kevin: I also hope that the siege addon will contain at least some cannons/bombards, catapults and trebuchet (not only one but two or more each. Already planing a 6x4 feet battle field :D

    34. Kevin H on

      Core box + legendary battles + castle with siege weapons = heaven

    35. Naaba, the Voice of Valhöll
      Superbacker
      on

      Up to 6 players :)

      Thanks a lot for that :)

    36. partenopei on

      good luck guillaumeG!

    37. guillaumeG on

      This is very fantastique, and this can permit me to view battel of Nouaille maupertuis (battel of Poitiers) and Azincourt on other aspect. Mainly attach to loose of french in 1356, it is my town.

    38. Richard Rickaby on

      Now that looks the business!

    39. arkhos on

      awesome! take my money !!!

    40. feanor2k
      Superbacker
      on

      Ohhhh what the.....nice! Love it!