Time of Legends: Joan of Arc is a narrative miniatures board game that plunges you into the heart of the Hundred Years’ War. In this dark, medieval universe, kings plot for the throne of France, and on the battlefield their heroic knights clash with foes both real and legendary.
For more than a century, from 1337 to 1453, the fields of France rang to the sound of constant warfare. The Hundred Years’ War is one of the longest wars ever fought and is the source of many of our collective ideas about heroic knights of old. It was also a time of myths and legends, and a fervent faith in the literal truth of the doctrine of Holy Mother Church. It is this world of strife and faith that this game recreates.
In Time of Legends: Joan of Arc, all the creatures that the medieval people thought were real, are real. Whether they are represented on tapestries, in stained glass windows, or in illuminated manuscripts, we take them at their word. It is this dark and epic universe that you will explore in the game’s many scenarios. Some are historical, with no taint of the whispered legends of strange creatures. Others are replete with the supernatural or (saints preserve us) demonic.
You are free to control the army of miniatures that represent your heroes, knights and peasants as you wish in order to achieve your goals. You will decide who moves and where; whether your forces explore, pray, converse with locals, or simply charge into battle. But before we get to the field of glory, you must first choose your side.
All of these unlocked stretch goals are added FREE to every Maiden pledge, and every copy of the core box you pledge for.
The French have a very large army whose leaders follow the code of chivalry to the letter. These noble knights form the main striking force of the army, with their infantry taking a subservient role. The French employ few archers, but do hire efficient crossbowmen to fight alongside their men-at-arms. All these warriors fight on behalf of the King of France, who sees the war as a chance to reclaim lands lost to the English under earlier monarchs.
The English king considers himself the legitimate heir to the throne of France, and there is some truth in this. In fact, he only failed to gain the crown because the French changed the rule of royal succession to stop him.
The English army, though considerably less numerous than the French, are formidable combatants, who often have the best strategists. Their longbowmen wreak havoc on the battlefield, and have repeatedly bested the cream of French chivalry in battle. This is a slight that the French knights are determined to avenge.
The army of God is made up of powerful, heavenly beings like the angels and archangels. They fight their righteous battles alongside the lesser creatures of God, and the weary mortals who struggle with sin, but are devoted to their creator.
The Holy Army can be played independently, or allied with the French, or the English.
The Devil’s army is made up of all sorts of foul creatures: werewolves, demons, skeletons, dragons, witches, and many more. Countless fallen mortals march alongside this monstrous host, having cast aside their God and sold their souls for mere wealth or power. It is rumoured that in this dark time, when the End of Days has never seemed so close, even the Devil himself may make an appearance...
The Unholy Army can be played independently, or allied with the French, or the English.
All of these unlocked stretch goals are added FREE to every Maiden pledge, and every copy of the core box you pledge for.
Time of Legends: Joan of Arc can be played in two different modes: scenario or battle.
In the scenario mode, you choose a scenario from the many options offered in the core box and elsewhere. The key feature of a scenario is that it sets a scene and describes a situation, then lets you finish the story by playing a game. A scenario can be anything from a select group of heroes investigating dire rumours of witchcraft, to a sudden ambush featuring dozens of soldiers on either side.
In the battle mode, you fight your opponent using an army of your choice. The key feature of battle mode is that both players choose their own forces – nothing is pre-set. Once you have constructed your army following the simple rules, you fight a battle, with victory depending on the objectives chosen.
All pledge levels will be available in both English and French. You’ll be able to choose the language during the pledge manager phase, after the campaign.
Tous les niveaux de souscriptions seront disponibles en français et en anglais. Vous pourrez choisir votre langue lors de la phase de pledge manager à l’issue de la campagne.
This campaign will be presented in both English and French wherever possible. This does mean a lot more work for us, and we may sometimes need a little time to catch up with translations. Please bear with us.
The French version of this page is here.
The Maiden Pledge, with more than 230 miniatures plus all unlocked stretch goals and 12 scenarios that each have a strong replayability, includes everything you need to play for a very, very long time. It is however possible to explore new horizons with the optional buys.
You can buy Optional Buys separately with the Companion in Arms Pledge, if you are not interested in the rest of the range.
Or you can buy them in addition to your Maiden Pledge if you want to play them as we've designed them.
If you’re interested in purchasing any optional buy, just click the « Manage your Pledge » button on the Time of Legends: Joan of Arc Kickstarter page, and add to your current pledge level the amount of the items that you’d like to get in the pledge manager. You don’t have to specify what you want at this stage, we’ll sort out what your extra money is going towards after the campaign has closed, when we send you our pledge manager.
- LEGENDARY ADD-ON
- MAJESTIC ADD-ON
- MYTHIC ADD-ON
- HEROIC ADD-ON
- JOAN OF ARC ROLEPLAYING GAME
- VILLAGE PACK
- ARS NOVA
- LEGENDARY BATTLES
- UNLEASH HELL
- LEGENDARY DRAGON
The Legendary Dragon is the biggest figure in the game and the biggest playable figure in boardgame history. And it's not just there to decorate your shelf, it is a playable figurine, which brings new rules and new game sensations. This extension adds new models, a new game play, new hexagons to give you even more play time and fun, and a new special scenario.
The Dragon is supplied with the Archangel Saint Michael, one bombard, two artillerymen, ruins, 4 hexes, 6 hexagons of destruction and a special scenario featuring the Dragon, played by one player, and an army of human soldiers assisted by angels, played by the other players (1 or 2).
Warren (Beasts of War)
Sam Healey (The Dice Tower) - in the Top 3 of the best games that Sam played at Gen Con 2017.
Techraptor at Gen Con 2017
“Without a doubt, hands-down, my big giant experience at (GenCon) was Time of Legends: Joan of Arc. An amazing Euro minis game. The way you activate the models is extremely innovative. It was awesome, the most fun of any game I played in the vendor hall.”
D6 Generation at Gen Con 2017
“Mythic Games is no slouch when it comes to producing excellent gaming experiences and they’re ready to take everyone back in time with their latest game, Time of Legends: Joan of Arc. Words really cannot do the pieces justice.”
“si le cœur est à l’affrontement, le côté narratif suinte de toutes parts, envahit le gameplay pour proposer une expérience vibrante et forte, et donner des options significativement variées au joueur.”
“If the heart of the game is in confrontation, the narrative oozes in from all sides, and infuses the gameplay to provide a strong, vibrant experience that provides the players with significantly different options.”
VIDEOS IN ENGLISH
VIDEOS EN FRANCAIS
Joan of Arc uses a different scale from what is usually offered on Kickstarter, the Legendary Scale. This smaller but extremely accurate and detailed scale offers many advantages:
- You can play on a normal sized table, and yet have a large area to cover and a wide variety of terrain types;
- You can play, if desired, with a very large number of figures on each side; We can include complete and numerous 3D buildings: church, houses, trees, rocks, etc.
- You can enjoy a dramatically impressive size difference between humans and creatures. Thus, our giants and monsters are really enormous... And our dragon has the actual size that this legendary monster should have.
The Time of Legends: Joan of Arc miniatures fall into three categories:
These are figures known from the medieval period. They possess powers and can level up during an adventure or a battle.
These are the basic units of armies. They are set in groups of 3 infantry models, 2 cavalry models, or 1 single model for exceptionally powerful beings such as angels, demons or dragons. They do not level up, but may possess powers.
They represent professional bodies of medieval society: blacksmith, priest, merchant, diviner, shepherd, etc. They are always set in 1 single model and bring special powers to their allies, but can rarely fight and can not level up. They are neutral at first, and rally those who enter their zone. Some of them are called Protagonists and have a Discussion Deck. Only a Hero or a Character can discuss with a Protagonist.
Gog and Magog
Gog and Magog are two giants offered exclusively to all backers who have taken at least one Maiden Pledge (the Companion in Arms does not qualify), only during the time of this 31 days campaign. These "Super Exclusive" figures will only be available during the Kickstarter campaign, to thank the backers who supported us from the start. They will not be available during the Late Pledge, or during the Pledge Manager if you only pledged for less than a Maiden Pledge during the Kickstarter campaign, they will not be given or sold at convention or event.
These two terrifying heralds of the Apocalypse, foretellers of chaos and the end of time, possess devastating power on the battlefield.
Gog is poured into satanic magic, while the powerful Magog is a real killing machine. You will be able to play Gog and Magog in one of the proposed scenarios as well as in Battle mode, they are part of the Unholy Army.
The game offers a large number of buildings and elements of 3D terrain. They are not just eye candy, in fact they all have a real gameplay. Thus, they count in the occupation of the play areas, offering various bonuses/penalties and opening new scenaristic options. For example, praying in a church gives more Myth points than praying elsewhere and the presence of trees in a forest area allows the defender to roll a defence dice against ranged attacks. Buildings can be visited, searched, and offer defensive bonuses. The buildings are laid on cardboard floor plans. When miniatures penetrate inside a building, the building is temporarily removed to place the minis on the floor plans. When all the minis leave, the building is put back on the board to indicate that it is unoccupied.
Joan of Arc is played on modular tiles, composed of large Hexagons divided into 1, 2 or 3 areas. Each area is a type of terrain (Forest, Plain, Field, Marsh, Village, etc.) that can accommodate elements of terrain and of course, miniatures!
An area taking up the whole hexagon can contain 8 elements (bases of miniatures or terrain elements).
An area taking a half hexagon can contain 6 elements.
An area taking one third of a hexagon can contain 4 elements
The Battle Dashboard combines all the elements of the current game that are common to all players: available resources for the turn, Doom dice, river cards. You also lay down the miniatures that were put out of combat after a fight. These figures will return to the battlefield if the Doom dice is favorable to them... or leave it definitively to join the cemetery if fate falls on them!
Each player has their own dashboard that allows them to manage their resources: activation cubes, experience tokens and myth tokens. In his turn, the player spends them to activate his units (cubes), to pay the cost of a Myth or Tactic card he wants to play (tokens Myth/Tactic) or the leveling cost of the hero he wants to level up (Experience tokens). At the end of his turn, the player may decide to keep his resources in the spaces provided for this purpose.
During combat, the players roll dice of different colours, in attack and defence.
White engravings mean that these dice can kill
Black engravings mean that these dice are disruptive
Red dice are the most offensive dice.
Black dice are the most defensive dice.
Yellow dice are the dice of the special effects.
White dice are the most balanced dice.
Each unit of miniatures has its own card, placed on the table in front of the player so that he can consult at a glance its characteristics. Heroes can level up during the game by spending experience points.
We will be uploading a pdf of the rulebook soon.
The European Union, USA, Canada and Australia zones will be “Shipping Friendly”: Backers from these countries will not suffer import taxes.
Based on our Mythic Battles: Pantheon experience, we will be charging shipping once the Kickstarter is over, based on the actual costs. We will collect the information via our pledge manager after the campaign ends. We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in France (EU backers), China (Asia Pacific backers), USA (The USA and the rest of the world), Australia (Australia and New Zealand backers). The following is a list of rough estimates for shipping a standard game Joan of Arc package that is roughly the same weight as Mythic Battles: Pantheon (5.25kg weight for core box + SG). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.
- USA: $25-$30 to most states.
- CANADA: $30-$35 to most cities.
- LATIN AMERICA: $100 to most countries.
- ASIA: $40 to China and Hong Kong. $50 to most other countries.
- OCEANIA: $30 to Australia. $65 to New Zealand.
- EUROPE: $25-$30 to France. $25-$35 to most other countries.
- REST OF THE WORLD: $105.
We will do our utmost to ensure that your products arrive on time, before the public release of the game. However, we are aware that some problems concerning shipping and production may arise that are outside of our sphere of influence. The immense majority of backers will receive their game before the general release, but there are specific locations that might take much longer to get delivered, so we cannot guarantee that a 100% of our backers will receive their copy of the game before the general release, there might be a few of them who won’t. We can, at least, guarantee that you will be benefitting from a great discount and many exclusive Kickstarter only features. The commercial version of the game will include a lot less material than the KS one. If these special contents and prices are not sufficient when compared to the risk of not being delivered on time, then we suggest that you do not participate in this crowdfunding campaign and acquire the game when it is released in shops.
WHO WORKED ON THE PROJECT?
On top of the people from Mythic Games, a huge team of passionate professionals has worked on Joan of Arc. Here’s a complete list:
• Game Author: Pascal Bernard
• Game Developper: Patrick Receveur
• Historical Army lists Developer: Hervé Caille, author of the Art de la Guerre historical miniatures game
• Artwork: Bayard Wu, Stefan Kopinski, Stéphane Gantiez, Nicolas Jamme, David Demaret, Christophe Madura
• Map artist: Carl Art
• Sculptors: Arnaud Boudoiron, Irek Zielinski, Olivier Thill, Grégory Clavilier, Léa Lescuyer
• Studio Miniatures painter: Sébastien Lavigne
• Tour of Legends contributors: Andy Cahard, Pierre-Alexandre Vigor, Vincent–Thierry Savidan, Ben & Peps, Romain Delavie, Mike Monnier, Pascal Vampée, Gaël Taché, Mathieu Giroux, Jérôme Petit, Rodolphe Chambonnaud, Olivier Côte-Petit, Loïc Grimaud, Nicolas Lamberti, Stéphane Gérard, Florian Rambur
• Production Manager: Laurent Lévi
• US Marketing Manager: Jenny Bendel
• Graphic artists: David Rakoto, Stéphane Gantiez
• Graphic assistant: Julien Fenoglio
• Rules editing: Jake Thornton
• Playtesters: Chloé Cheillan, Inès Jérôme Chouqi, Léa Lescuyer, and over 2000 people during our Tour of Legends!
• Translators: Sylvain Broche & Julien Fenoglio
• Community manager: "Voice in her Head": Jake Thornton
• Video trailer: Fabien Delarue
• Website design: Baptiste Charden, Chloé Cheillan
• Gaming Rules video: Inès Jérôme Chouqi
• Game videos: Monsieur Phal (Tric Trac), Warren Johnston (Beasts of War), Mathieu from Ludovox (LudoChrono), Pierre-Alexandre Vigor (Youtube Channel), Elie Buglione, Marion Légier, Céline Barth, Sébastien Hannier, Marisa Di Vora Peixoto, Louis Celeyron
• E-learning modules: Pascal Vanpée
• Scenario/campaign/expansion writers: Pascal Bernard, Patrick Receveur, Philippe Villé, Ben & Peps, Inès Jérôme Chouqi, Romain Delavie, Vincent-Thierry Savidan
• Flavor texts: Romain d’Huissier, Jake Thornton, Elie Buglione
• Project Manager: Erwann Le Torrivellec
• Sculptors and Artists supervisor: Stéphane Gantiez
• Art Director and Communication Manager: Léonidas Vesperini
• Publisher: Benoît Vogt & Léonidas Vesperini
Risks and challenges
All pledges can be refunded up to 14 days after the end of the Kickstarter campaign, fees included. After which, we have a policy of no questions asked for a refund, but will be unable to refund you the charges incurred by Kickstarter and Stripe (as we will not be refunded by them after this 14 day period), Pledge Manager and also the other charges for your payment (PayPal, VISA, credit card...). This represents approximately 15% of the full payment. Once we have started to process and packed your order, when the first ship leaves China, refunds will no longer be available. If any part of an order cannot be delivered, then we will reimburse you the cost of this component, fees included. Refunds within the 14 days are reversed via Stripe to your credit card. Any refunds requested after the 14 days close of the campaign may be processed via PayPal or reversed via Stripe or your credit card. This project is being funded in USD and any refunds processed will be in the USD for the exact amount received in USD, excluding any applicable fees depending on the time of the refund being processed.
TERMS & CONDITIONS
By pledging to this project, you acknowledge that the final look, materials, and content of the rewards (and the project) are subject to change and may differ substantially from what is presented in this Kickstarter project.
If you do not log in and confirm your pledge within 8-weeks of our notification via email to confirm your pledge, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge if you contact us and confirm your pledge after the 8 week window has elapsed.
If you confirm your pledge within 8 weeks of our notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. We regret we are unable to ship to PO Boxes.
If these terms are not acceptable to you, then we suggest that you do not participate in this crowdfunding campaign and acquire the game when it is released in stores. Thank you for your understanding.
© 2017 Time of Legends: Joan of Arc, and related logos and distinctive likenesses are trademarks or registered trademarks of Mythic Games. All rights reserved. Time of Legends: Joan of Arc Miniatures Board Game © 2017 - Mythic GamesLearn about accountability on Kickstarter
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