Is it wrong that I find inflicting more Nightmare (cards) on all of you so enjoyable? Probably, but you know you love it really.
As we said in an earlier update, the Nightmare cards are a way to ramp up the difficulty of the game, or to simply add some perilous spice to your games. While a Darkness card might have a single enemy close in and fight our hero, a Nightmare card might have 2, or 3 surround him in a coordinated assault. Doubling effects is a simple way to make Solomon’s life very hard very quickly and doesn’t mean we need a load of extra rules to complicate things.
Nightmare cards also allow us some options which are simply too nasty to put on normal Darkness cards, such a removing all the stored Fate dice on everyone’s dashboards simultaneously, spawning more Shadows than you can normally have in play, removing Darkness cards from the deck (these work as the timer for a Chapter, so this is very bad indeed), or having some of Solomon’s allies run away…
One the things these Nightmare cards do is help make the game (even) more replayable. When you’ve played through an Act a few times, seen most of the Chapter cards and Discovery cards, and think you’ve got the hang of it, then inserting these Nightmare cards will offer you a whole new challenge.
But that’s not all. You also unlocked the Dual-layered Dashboards!
For some reason, dual-layered dashboards make me way happier than makes any sense for a piece of cardboard. In the hope that you feel the same way, and we can spread some joy with our little game, this next stretch goal applies this marvellous technology to all of the big boards in the game. That means all 4 Virtue dashboards plus the stat track from the core box, plus Providence’s dashboard from Solo Mode Kane (and any more we may unlock in future stretch goals) – they all get the dual-layered treatment. Nice.
If any of you don’t know, dual-layered means just what it says: the board is made of two thicknesses of chunky card instead of one. By punching cutouts in the upper layer, you can have a board with recesses where you need to place cubes, tokens, or in our case, dice. And, for some reason, this really pleases the 5-year old child in me.
And is that it?
Nope. The next stretch goals form the start of another new Adventure. You guys have already roared through a whole new Act in the Witchfinder General, as well as Solo Mode Kane, plastic tokens, a stack of Nightmares, and more. There’s no stopping you! So what next? I think that it’s probably time to start a new Adventure. How about one with an Ogre?
Ogre is an interesting word, and one that any gamer with even a passing familiarity with fantasy gaming will know well. Apparently, it was first used in Solomon Kane’s time, in the wilds of rural France. And, coincidentally, that’s where we’re going now, for the opening of our new Adventure.
You have unlocked the new chapter cards, and next up is the stern looking baroness.