Did you hear something?
That last stretch goal was quite a powerful addition to the Nazi ranks, so let’s go back to the Allied side next. Please welcome our newest Hero, the Polish spy Irena. Her miniature is now included in every core pledge, along with all her cards and tokens.
On the table, Irena is all about the combos. Specifically, she is all about how to combo multiple kills together into a huge chain that clears rooms of Nazis at a time. She is also very stealthy, with even her pistol attacks being silenced. That’s the sort of thing that’s important when you’re a spy (or so Control keeps telling me).
Judging by our latest playtests, this mix of range restrictions and combo actions is working well to give her a nicely different play style to Red Hawk, or Claudine (who also both sneak around and kill Nazis in their own ways) – and that’s what we go for with each Hero: uniqueness to play style and feel.
Of course, Heroes don’t work alone. Every time we add a new Hero to the mix this increases game options and replayability across the board. When you decide on your Heroes for a new game, you can choose any combination of 4 from those you have available. The more Heroes you have, the more variety and the more possible team compositions. Like any game with asymmetric and characterful player roles, selecting Heroes for your team is not just about which Hero is coolest on their own – it’s also about which work well together. The more you play, the more you can see cool combinations of Heroes to experiment with, and the more Heroes we can add, the more options that will be. All good stuff!