$8,145
pledged of $10,000pledged of $10,000 goal
110
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Dec 29 2016
Lion ForgeBy Lion Forge
First created
Lion ForgeBy Lion Forge
First created
$8,145
pledged of $10,000pledged of $10,000 goal
110
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Dec 29 2016

About

Andoria is a "card combat deck builder" for 2 to 4 players. Players will improve their starting decks by purchasing cards with Gold, and will use Command to recruit Unit cards to aide their chosen Hero as it levels up in tactical combat - where the victory condition isn't to avoid getting hit the longest, but to do the most damage.

The object of the game is to gain the most “Power” by doing the most damage to enemy player’s Kingdoms - but they're not going to make it easy. You will have to strategically use Gold to buy different Tactics, Equipment, and Battlefield cards from a shared center Row to fit your playstyle and adapt to your opponents, recruit Units to aide your chosen Hero that you’ll level up over the course of the game, strategically block, attack, move between Zones, use Abilities, and most importantly decide not just how and which of these to do, but the order in which to do them with our dynamic Round System. 

 

 

 

 

 

 

 

 

You start the game with a level 1 Hero you’ll draft for. You can level up this Hero over the course of the game by gaining XP, rewarded for defeating Units and damaging Kingdoms

 

You’ll also draft a Kingdom at the beginning of each Game, which you will need to defend to stop your enemies from gaining Power. Each Kingdom has a unique way of gaining Glory, which you will spend to use that Kingdom’s special ability.

 

Like Equipment and Battlefield cards, you’ll purchase Tactics from the Center Row with Gold to be added to you deck. Tactics provide an immediate affect and are then discarded.

 

Equipment are attached to your Heroes and Basic Units to buff them. They are discarded when that Unit is defeated.

 

 A Battlefield card is played into a Zone of your choice, where it affect the overall field of battle until it discarded at the end of the Round.

 

You recruit and deploy Basic Units with Command. These Units will attack, block, and move alongside your Hero. Basic Units are destroyed if they would ever have damage on them that would meet or exceed their maximum health.

 

The Center Row, where you'll be purchasing cards with Gold.
The Center Row, where you'll be purchasing cards with Gold.

Andoria is a “deck builder” – you build your deck while you play the game, not beforehand. Unlike traditional card combat games where each player brings their own 40 to 60 card deck to play with, in which some games are decided by deck match up before playing even starts, each player in Andoria starts with the same 12 card deck (and a unique Hero and Kingdom.)   

Throughout the game you’ll make that deck stronger by buying better Tactics, Equipment, and Battlefield cards. Those newly purchased cards are shuffled to form a new deck with the rest of your discard pile when your draw deck runs out, so purchased cards are in your deck ready to draw within just a few Rounds. This lets you customize your deck during the game to fit your playstyle and react to the purchase decisions of your opponents. 

Want to construct a deck with a focus on economy to have a super strong late game? You can. Want to specialize in healing cards to keep your Units, and maybe those of an ally, healthy for as long as possible? Absolutely. You can build a deck that buffs your Hero and levels it up more quickly. Or one that focuses on defensive Units. Or one that manages to gain Power through Tactics rather than Units. Etc. Etc.  

Best of all – the choice of what to buy is rarely obvious and always strategic. There are no factions or elements in Andoria, so unlike many other deck builder games you don’t just auto buy the most expensive “green faction” card if you’ve previously bought mostly green cards.

 

Andoria is played in multiple Rounds, where each Round consists of the players taking a series of single action turns. Each player takes an action in clockwise order, and then they take another action in order, and another, until everyone passes. The end result is a much more interactive and tactical Round.  

Normal card combat games frequently have players take individual large turns made up of many actions. You then pass and pretty much twiddle your thumbs waiting for your opponent to finish his turn - in a lot of ways, it’s like the players are taking turns playing solitaire.  

 Andoria’s Round System requires players to constantly adapt to their opponents. You’re still taking the same number of actions you do in a traditional turn system, but now you have to react to your opposition.

 

The other half of the Andoria formula is great card combat. The name of the game is to do damage, but your enemies aren’t going to make it easy. When you select a Unit to Attack, the defending player can choose to a block with a “Ready” (not Exhausted) card from the opposite Zone, and an unblocked Unit can choose to target Exhausted Units from the Opposite Zone – not always just “swing for face.”

Taken in conjunction with Dynamic Turns, there is a lot of depth to flex your strategy muscles on. Do you move Rhotheon Soldier from your right Zone to your middle Zone to block for your Captain of Industry? If you do that, will your opponent instead use his Varden Archer to snipe your Water Mage since he no longer has to fear the Archer being Attacked? Can you convince the 3rd or 4th player to block for you instead?  

The possibilities, and (cheesy as it is to say) the fun, are endless.

 

Making a tactical and enjoyable 2 player game that stays fun with more players is a tough tight rope to walk. A 2 player game with sufficient depth can often become overwhelming or take a year to play when you double up the player count. Worse yet, the “best” strategy is often to just sit back and do nothing, letting the other 3 players fight and weaken each other. It’s even less fun if you’re the player who does well early, only to get ganged up on by the others and eliminated.

Andoria gets around this by changing up the way to win. Players don’t have any kind of life points and can’t be eliminated. Instead you win by gaining the most “Power,” and the primary way of gaining Power is to damage your Opponents’ Kingdoms with your Hero and Basic Unit cards.

You win Andoria not by avoiding the most hits, but by hitting the hardest.

 

Andoria takes only a few minutes to learn, but there is a ton of strategic depth to sink your teeth into. Every Action of every Round is a meaningful choice that requires players to not just think about how to spend their resources, but the order to spend them in – never mind the intricacies of combat and diplomacy/haggling/bartering/begging with other players.  

A typical 2 player game takes 45 – 60 minutes, but 4 player free for all or team games have been known to average 90 minutes and occasionally tickle 2 hours.  

But that is 2 hours of legitimate fun that is both deeply strategic and social. Andoria is complex – not complicated, where depth comes from clever interactions and card design instead of an 80 page rulebook. There isn’t always a “right” move to make, and while doing well early certainly helps you win, your opponents are far from out of the running – keeping you on your tactical toes until the very last Round.

The Andoria you've seen in the videos and images of this Kickstarter is a finished game. With the exception of some poorly spray painted sticks used as Zone Dividers (don't worry, we'll be using thick cardboard dividers that you can see in the "In the Box" section) all of our cards are done and painstakingly balanced - we have everything lined up with manufacturers to print. We're ready.

Except we're not. While Andoria is done, we no longer have the budget needed to make a print run in large enough bulk to not take a loss. (Turns out art is expensive.) Basically, we need to fund on Kickstarter in order to mass produce in sufficient quantities to have a viable print run of Andoria.

As over dramatic as it is to say - without your support, there will be no Andoria. 

So if you like our game please back us and share this Kickstarter with your friends! Andoria is a very fun game with a lot of replayability that will appeal to any fan of strategy tabletop games. We really appreciate your help.

Andoria is a completed game, but there are things above and beyond what is currently in the Core Game we'd like to be able to give our players that we simply no longer have the budget for. Stretch Goals can help us get there!

Stretch Goal are retroactive and affect every Reward Tier.

 

 

 At $15,000, all copies of Andoria will come with the completed version of Skeleton General. 

 * Please see Update Page for the most recent information regarding International Shipping

Kickstarter Backers of any Reward Tier will receive the special Kickstarter Exclusive card "Ambush" as thanks for helping get us off the ground.

EXAMPLE BACKER REWARD WITH SHIPPING AND EXPANSION:
Billy the Board Game Enthusiast wants the "Deluxe" Tier and the "Vanguard" Expansion. He lives in the US, so shipping is $16 for that tier. When he clicks the Deluxe Reward, Kickstarter asks him to pledge $76

Deluxe Reward Tier + US Shipping = $76

But because he wants the Vanguard Expansion, he "over pledges" $16, (no extra shipping for Expansions) and ends up pledging $92. 

After the Kickstarter ends, we send him a message asking which Expansion he wants.

 

Receive all the cards that come with the Core Game, but no tokens, dividers, etc. This Reward tier is meant for backers who already have a large amount of their own dice and tokens.  

Also comes with the Kickstarter Exclusive promo card Ambush and all unlocked Stretch Goals.  

Note: You can Add Expansions to this Reward Level.

 

Receive the full Core Game complete with all cards and components at a discount price from projected MSRP.  

Also comes with the Kickstarter Exclusive promo card Ambush and all unlocked Stretch Goals.  

Note: You can Add Expansions to this Reward Level.

 

In addition to everything found under the “Core Game” Reward Tier, backers of the Deluxe Edition will receive a Kickstarter Exclusive Hero line, Kickstarter Exclusive Kingdom card, Kickstarter Exclusive Artbook, and their name (or preferred handle) as a special thanks in our Rulebook

Note: You can Add Expansions to this Reward Level.

Note: You can add either or both below Expansions to any of the 3 backer Reward levels at no additional shipping cost. Simply add $32 to your post-shipping total pledge level if you want both Expansions, or $16 if you would like only one of them and confirm which Expansion you would like with the Post Kickstarter Pledge Manager.

 

The first full-fledged Expansion to Andoria, the emphasis of Vanguard is “more.” Vanguard will have at least 80 cards (40 unique cards, multiple copies of most) and feature several new Hero Lines, Kingdoms, Tactics, Equipment, Battlefields, and Basic Units.  

The Core Game of Andoria is finished, and Vanguard is well into development in both art and game design. It will ship at the same time as the 3 Reward tiers in June 2017.

 

The second Expansion to Andoria, Heresy will place an emphasis on Basic Units and Heroes. Like Vanguard, it will have at least 80 (40 unique cards, multiple copies of most) and that number can only get higher with potential stretch goals.  

Heresy is currently only beginning to be play tested and will not ship with the Reward tiers. Expected ship date is late fall 2017.

 A huge shout out to the following people:

 We have some great Artists!  All Artists have their names on the bottom right corner of each card of which they were the artist!  Check them out!


Ver - http://vhu.deviantart.com/
Faithom http://faithom.deviantart.com/
Jeinu - http://jeinu.deviantart.com/
Frank Att - http://frankatt.deviantart.com/
RaVirr17 - http://ravirr17.deviantart.com/
Rittik Designs - http://rittik-designs.deviantart.com/
JackEavesArt - http://jackeavesart.deviantart.com/
Papillon Studios - http://papillonstudio.deviantart.com/
Tovio Rogers - http://toviorogers.deviantart.com/
Jenova87 - http://jenova87.deviantart.com/
Marraphy - http://marraphy.deviantart.com/
Megatruh - http://megatruh.deviantart.com/
Rachelle Fryatt - http://rachellefryatt.deviantart.com/
Enduro - http://enduro.storenvy.com/
Namirenn - http://namirenn.deviantart.com/
Sherrae78 - http://sherrae78.deviantart.com/ 

Early Play-Testers

David Schmeiske
Andrew Riffe
Justin Turkali
James Krause
Chrystina Strickland
Kenny Kish
Chelsea Kish
Kody Schmeiske
Ryan Paul
William Madden
Mathew Burdett
Freda Connelly
 Megan Schoenwetter
Jenny Squires
Kay Coe
Patrick Vanlandingham (what a name!)
Kassie Vanlandingham

 

 

Risks and challenges

Delays are always a concern – sometimes life throws you a curve ball you had no way of seeing coming.

However, we’ve done what we can to account for this. The Core Game is completely finished, and play testing and artwork on the 1st Expansion is well under way.

We have lined everything up with our manufacturers for a shipping in May, but listed a ship date of June just to be on the safe side.

The Lion Forge team will be constantly updating this Kickstarter with our progress and will respond to any community questions or concerns promptly.

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Questions about this project? Check out the FAQ

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    Just the Cards

    Receive all the cards that come with the Core Game, but no tokens, dividers, etc. This Reward tier is meant for backers who already have a large amount of their own dice and tokens.
    Also comes with the Kickstarter Exclusive promo card Ambush and all unlocked Stretch Goals.
    Note - Expansions can be added to this Reward Tier.

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    Core Game

    Receive the full Core Game complete with all cards and components at a discount price from projected MSRP.
    Also comes with the Kickstarter Exclusive promo card Ambush and all unlocked Stretch Goals.
    Note - Expansions can be added to this Reward Tier.

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    Kickstarter Deluxe Edition

    In addition to everything found under the “Core Game” Reward Tier, backers of the Deluxe Edition will receive a Kickstarter Exclusive Hero line, Kickstarter Exclusive Kingdom card, Kickstarter Exclusive Artbook, and their name in our rulebook as special thanks.
    Note - Expansions can be added to this Reward Tier.

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Funding period

- (30 days)