These animated GIFS show and explain, in a bunch of seconds, the core concepts of the game.
TO ALL NON-ITALIAN FOLLOWERS!!
UNFORTUNATELY, AT THE MOMENT, WE HAVE NO ENGLISH REVIEWS AVAILABLE.
Please be patient and consider, if your browser is Chrome, to use the automatic translation function of your browser(just right-click on the page and click on translate in...) to translate the text-based reviews linked below(such as Geek.Pizza, La Tana dei Goblin and Gioco Magazzino).
Otherwise you can copy the whole text and use Google Translate. The result will not be perfect but it should let you get the most important contents.
Obviously, if we manage to get an english review during the campaign, we'll post it here and send a dedicated update.
The new stretch goal plan has been designed on the basis of the feedback we received from backers and followers during the first campaign.
Highest priority has been given to the managerial side of the game, with featuers like MAKE YOUR OWN FUBLET and FUBLET MANAGER which are now much more affordable.
They really take the FUBLET entertaining potential to the next step, allowing you to create and manage your own leagues and tournaments and create, share and play with your custom contents.
Please consider the prices below as estimates. These ARE NOT the definitive costs that will be charged after the campaign but the highest prices today available, based on the estimates we have obtained so far from different providers.
Lowering shipping fares is an objective we can reach with your help because the most important(and therefore reliable) worldwide delivery companies ask for an important cash deposit.
- Andrea Benazzo for his, unfortunately discarded, amazing work on 3D minis(yes, in the very beginning we had minis!)
- Daniele Dagrada for his precious support with kickstarter graphics
- All our testers and enthusiast players all over Italy
Risks and challenges
Fublet is a project born three years ago, developed during the first two and deeply tested and balanced during the last one, thanks to the many trade shows and fair events we have attended all over Italy.
As a matter of fact, Fublet is a game with a strong asymmetrical nature, due to the numerous in game variables (14 skills per 64 players, that also meet the values of the 10 tactical boards available). All this, added to the uncertainty given by the skill tests the players will be called to during the match, grant a quite infinite replayability to the game.
Making all of this consistent, balanced and at the same time extremely simulative, THIS has been our very first challenge.
The second one was production. Although Fublet is Anonima Editori’s very first project as an independent publisher, nothing has been left behind. Manifacturing has been committed to one of the best European board game factories, LUDOFACT, which greatly supported us during the production process and, most of all, put a lot of trust in our project.
Backerkit will instead be the platform we have chosen to support both you and us after the campaign ending, in order to let you manage your pledge and eventually choose your add-ons.
Most of all nothing is in progress, every content, except for those connected to the stretch goals, are produced and ready for delivery, that’s why our main goal is quite low.
We are asking your help to produce the add-on contents we have in mind and to achieve further printings of the game.
Therefore you must not fear any production or logistic delay.
Our biggest THANK YOU in advance if you will consider backing Fublet!Learn about accountability on Kickstarter
- (20 days)