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Command the world's best Special Forces operators and complete vital assault missions around the world!
384 backers pledged $33,265 to help bring this project to life.

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WARFIGHTER - The Tactical Special Forces Card Game project video thumbnail
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$33,265

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Warfighter's Progress!

 Here's a couple images of the painted figures we are Stretching for (they come unpainted). Please help us reach this final goal! 

Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete present day squad-level combat missions.

At the start of each mission, you each select a soldier, equip him/her with skills, weapons, and combat gear within the mission's Resource limit.

You then fight your way through hostile territory, engaging hostiles, as you attempt to reach and complete your mission objective.

Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed.

Warfighter uses a new combat system that takes into account the fire mode you select for your weapon, range, running out of ammo, suppression, and cover - all in the same dice roll! This system creates an incredibly deep narrative with every attack.

As you eliminate hostiles, you gain experience to Upgun your Action cards.

NON-PLAYER SOLDIERS!

A few Kickstarter supporters asked if there was a way to have Non-Player Soldiers to add to your team. It is in testing now, but here are a couple sample cards! We should know in a couple days how they will work out.

How they work... 

 They have a cost and you purchase them at the start of a Mission as you would anything else. The NPSs don't hold a hand of Action cards. They have Weapons, Equipment, and Skills, and you use them as normal. They also have a number of Actions per turn based on their current Health. Instead of relying on Action cards for defense, they use the same Cover rules as the Hostiles.

Squad Soldiers

We are play testing a third type of Soldier card, the "Squad Soldier". 

Here's a description of each of the 3 Soldier types...  

Soldiers - These guys are the stars of the show. You customize them as you see best for the mission with weapons, skills, and equipment. You hold a hand of Action cards for each Soldier, which gives you a lot of tactical flexibility.  

Non-Player Soldiers - These are the supporting characters. They have a soldier card as well as weapon, skill, and equipment cards. They do not use Action cards.  

Squad Soldiers - These are the background characters. Their soldier cards include all their game info. They do not use other cards or Action cards.  

These 3 levels of soldier allow you to construct each mission as best fits your situation and gives you, the player, all the power to play the game however you like.

Welcome to the Jungle!

Here's a sneak peek at a few of the new Jungle Cartel Hostile cards! These cards and many more got added because of the Extra Deck Stretch Goal!

We would like to extend a special offer to our men and women in uniform to be part of the game. If you send in an equipped photo of yourself ready for a tactical mission, we'll do our best to include your name and photo in the game as a Soldier card. If your photo is used in the game, we'll mail you a free copy of the game. If you have a friend in the military, please pass this information to them.

Please include your name, rank, the name of the photographer, and send your photo and email to: dan (at) dvg (dot) com

 Thank you Sergeant Jon Paul for sending in your photo!

Our sincere appreciation goes out to our friends in the military who sent in their photos to appear on Soldier cards. When the game is printed, we'll send each of these fine people a complimentary copy of the game and the 3 expansions. Thank you all for your service.

[168] Full Color Playing Cards

   - Soldier Cards

   - Mission Cards

   - Objective Cards

   - Action Cards

   - Location Cards

   - Weapon Cards

   - Equipment Cards

   - Hostile Cards

[1] Full Sheet of Full Color Counters

   - Ammo Counters for different Weapons

   - Bandage Counters

   - Wound Counters

   - Kill Counters

   - Grenade and Rocket Counters

   - Suppression Counters

   - Experience Counters

[3] 10-sided Dice

[1] 6-sided die

[1] Rulebooklet

[1] Full-size Game Box

Very easy to learn!

Plays in 30 to 60 minutes!

1 to 6 players!

No special rules needed for solitaire play!

Awesome new combat system!

Access to modern tactics, weapons, and equipment!

As the design came together, it soon became obvious that we could not fit everything into one game. Modern tactical warfare involves far too many elements and each one is of vital importance on the battlefield.

When we print the game, we will also print 3 Expansions. Each Expansion expands the game and focuses on a specific aspect of combat.

We have designed the game from the start to include all the rules you need to use all the expansions!

Each Expansion box includes 56 cards and a set of 4 more dice. If we reach our Custom Bullet Dice funding Stretch goal, we'll freely swap out the standard dice in these sets for Bullet Dice.

Expansion #1 - Reloading!

This expansion gives you more stuff. New Soldiers. New Weapons. New Equipment. New Locations. New Hostiles. You get new stuff and more of everything from the core game.

Expansion #2 - Stealth

This expands the quiet and sneaky part of warfare. The core game does have stealth elements, but this expansion really fills it out.

Expansion #3 - Support

The Support expansion enlarges the vital role distant forces play in your mission. This includes fire support, such as mortars, intel from UAVs, and precise fire from Snipers.

So, with 60+ published games to our credit since 1989, why do we need your backing?

We need your help because every game requires a large outlay of money for art, design, and printing. We have spent thousands of dollars on the game so far to get it to this stage, now we need your help for the final step, getting the game printed. We believe this is a great game, and we have devoted months of effort to making it perfect. Now, it is time to trade-in our laser printed prototype cards for the real thing, and to do that, we need your help.

In looking through our funding levels, you'll see they are basic and to the point. We're not trying to make a complex project out of funding our game with 20 different if...then subtle options requiring a spreadsheet to figure out. That's not how we work. We are offering a great game, that looks awesome, and that is fun to play with both hardcore gamers as well as people new to gaming. If you would like to be part of this, we would love to have your help.

You can make this game a reality. Please support us and help in spreading the word to your gaming friends.

You unlock our first Stretch Goal when funding reaches $9,000! When the goal is reached we'll design Campaign Rules. This extra rule section will allow your Soldiers to earn lasting experience, buy skills, and continue running mission together in a linked campaign world!

At $12,000 we swap out the game's normal 10-sided and 6-sided dice for our own custom creation... Bullet Dice! We have crafted a .223 bullet-shaped 10-sided die, as well as a 9mm bullet-shaped 6-sided die! These dice are the same general size and shape as real ammunition!

Here is a 3D rendering of the dice. The next step will be to commission physical prototypes.

Our first prototype of the 10-sided! It doesn't have numbers yet, but the next version will. We just wanted to port something from the 3D world to the physical world to see how it looks. :)

Here are the next generation of prototypes with numbers! I tested painted one to get a feel for the colors. I think the gold is too dark. I'll try again with a lighter color.

With the addition of more weapons, we'll need more Ammo counter types. We'll also need the special round counters to fit the Kill Sight circles on the Hostile cards. When we reach this Stretch goal, we'll be able add a 2nd counter sheet to the game!

We would really like to add Location cards and Hostiles for NARCO jungle missions (ie Clear and Present Danger), and other settings. When we reach this Stretch goal, we'll have the cards we need to portray the additional Location cards and Hostile cards for those environments!

When we reach this Goal we'll be able to add a 22" x 17" Player Mat to the game! The mat goes in the center of the table and organizes the Location card path, Action deck and discards, Hostile deck and discards, and Sequence of Play!

If we can reach this lofty goal, we'll be able to add 6 1/72 scale plastic soldier figures to the core game, and 2 additional figures to each of the three Expansions! These figures can be used instead of the stand-up counters that come on the counter sheet.

Thank you!

Risks and challenges

Dan Verssen Games (DVG) has the knowledge and skills to ensure that everything goes as smoothly as possible. We have self-published over a dozen games. If you have any questions or queries, the people at DVG will be here to assist you as quickly as we can. If you would like to see the quality of the games we publish, please visit our website: www.dvg.com

With several Kickstarter campaigns behind us, we are able to professionally deal with setbacks while keeping you, the backer, informed with what's happening every step of the way - and not just while the campaign is running. When funding closes and production starts, we aim to provide the most up-to-date information possible regarding each stage of Warfighter's journey to your tabletop.

We believe that honesty is as important as regular contact with our backers. You can expect the very best from us, no matter what. By working with high quality production facilities that we've dealt with following previous campaigns, we are confident that we'll be able to deliver the game in a timely manner. Our exacting standards mean that you're guaranteed to get a great game.

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Funding period

- (30 days)