$3,715
pledged of 15 000 $pledged of 15 000 $ goal
119
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, July 20 2016 3:00 AM UTC +00:00
Magic Shot GamesBy Magic Shot Games
First created
Magic Shot GamesBy Magic Shot Games
First created
$3,715
pledged of 15 000 $pledged of 15 000 $ goal
119
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, July 20 2016 3:00 AM UTC +00:00

About

Dire Vengeance is a 2D action platformer where the player takes control of Pandora, a warrior that must decide the fate of her world by venturing into the heart of the Devil Realm to strike down the Eight Generals of Damnation, led by a demonic force of pure destruction.  

Equipped with enchanted armor that shines with golden light as it absorbs the souls of demons, Pandora has the capability to power up her physical abilities on the fly. She can augment her speed, jumping ability, healing, and even enchant her gleaming blade with flames.

Throughout the world are powerful magic subweapons that are fueled by Pandora's regenerating mana. The most powerful of these subweapons are obtained by either finding them in hidden areas or defeating bosses. With a grand total of 19 unique subweapons, there is no shortage of ways to dispatch the demonic horde.

Draw your sword and extract Dire Vengeance!

Dire Vengeance is an old school platformer harking back to the classic console games of yesteryear.  Inspired by games like Castlevania, Ninja Gaiden and Gradius, Pandora travels through the lands of the Demon Realm, hacking and slashing her way through a bevy of monsters and ghouls.  Along the way she can power up her abilities and use her regenerating mana to fuel her quest.   

  • 40 distinct enemies

 

 

  • 8 beautifully rendered domains with demanding platforming puzzles 

 

 

  • 8 challenging bosses 
 
  • Upgradeable sword
  • 19 unique subweapons
 

 

 

  • Gradius-style power up system
  • Original Heavy Metal score to rock your world!

Can't wait until the game is released to see what Dire Vengeance is all about?  Check out the one level demo here:

 

*For the best experience use a Xbox 360 controller to play.  We currently have support for PC but will be expanding to Mac and Linux soon.

 

 *Examples of some of the awesome rewards

 

  

 

Magic Shot Games

 

Magic Shot Games is an indie game company formed by Karl Espiritu and Adam Seger, two childhood friends who first met in 2nd grade back in 1987. They have been playing games together ever since.

Karl Espiritu

Karl is the artistic lead and game designer for Magic Shot Games. Prior to forming Magic Shot he spent nearly a decade working in the video game industry, including as a freelance artist and a stint as a game artist at Zynga, where he worked on titles such as Chefville and Mafia Wars. Throughout his career, Karl had a vision of making a game the way he wanted; A gothic, 2D platformer with tight controls, amazing art and a retro feel. After deciding it was the right time to make his game, and teaming up with Adam, Dire Vengeance was born!

Adam Seger

Adam is the lead programmer for Magic Shot Games and has been a part of several other start ups. His background is in Electrical Engineering and he has worked on many projects outside of the video game industry, including developing a device to inject or remove material from single cells, measure the electrical signals generated by neurons, and working on novel technologies to detect the presence of biomarkers in blood. After talking with Karl about developing an old-school platformer that they would like to play, Adam decided it was time to move into the world of video games and he joined the Magic Shot team to help develop Dire Vengeance!

Visit Us

Dire Vengeance is a living project that is updated frequently. Connect with us on social media to get updates on our progress. Check out new levels, enemies, music, and gameplay elements right as they are developed!

 

 

 

 

Risks and challenges

The risk involved with Dire Vengeance is relatively minor. The core mechanics and majority of the art are complete, but several more levels and features need to be designed. The greatest risk is a delay to the release of the final product. The team at Magic Shot Games is dedicated to creating a high quality, fun and immersive game, and would rather push back the release date than release a product that is not up to their standards. With that said, every effort will be made to meet the release date.

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    Zombie

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    Skull knight

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    The Necromancer

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    Demon Orbiter

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    Pandora's Box

    "SWAG BAG"
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    Judgement

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    Pandora

    *Help design your own sub-weapon that will appear in the game
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Funding period

- (34 days)