Mech Retriever is the first ever "Mech-Building Game;" Build the ultimate Giant Robot and battle or race for victory!
Mech Retriever is the first ever "Mech-Building Game;" Build the ultimate Giant Robot and battle or race for victory! Read more
The Concept:Four-dimensional crystals of unimaginable power and worth are harvested by giant robots on alien worlds. Intergalactic corporations need faster, tougher, more destructive machines to harvest more and battle the competition. As the head of one such corporation, you must recruit pilots, build the ultimate giant robot, and use it to race or battle for crystals in Mech Retriever!
Mech Retriever is a video game, based on a board game prototype. We're funding development of the app to Beta for Android Devices and Windows computers.
How it plays:
A Mech Building Game, for Everyone:
Mech Retriever is about building the ultimate giant robot. Everyone has a kid in their heart that loves them. And Mech Retriever lets you jump in, build one, and crush, outrace, or outwit your enemies.
Mech Retriever is accessible, fun, and focused on building. Everyone starts with the same basic mech, and as the game goes on, constantly improves and customizes it with money earned between rounds. Even better, simple construction rules let your imagination run wild and build that crazy mech you've always dreamed of.
Mechs should be for everyone:
Deep Strategy and Creativity:
Even with simple rules, Mech Retriever bridges the worlds of casual gamers and hardcore mech fans. With over 120 parts, 14 heroes, and tons of missions and events, there's tons of creative and strategic depth! It's the only game we know of that lets you harness a Lightning Maelstrom to power Plasma Sabres and Force Fields for your mech. Plus, constantly changing missions, events, and opponent mechs give you tons of strategic problems to solve. You constantly have feedback for your choices, empowering the many decisions you make.
The Artwork of Mech Retriever is designed to capture the over-the-top, tongue-in-cheek feel of its universe. With hybrid digital-traditional artwork mixed with pixel sprites, the game simultaneously evokes a crazy future and the retro games that are part of our past.
The soundtrack of Mech Retriever is designed to capture the feeling of the scores of a lot of great old 16-bit game scores, mixed with a Metal focus. The incredible talents of Blake Kilbourne created over ten exclusive songs for this game.
Who are we?
Andy Isbell: Professional software developer obsessed with creating things, from art, stories, programs, to games, with a degree and major in most of those things and a focus + obsession with that last one. He's the creator and workhorse of the project.
David Ludwig: Absurdly prolific writer whose endless experience and attention to detail not only serves to create fantastic fiction but also design and playtest support.
Ben Rhodes: Former marine and current mech enthusiast who brings technical expertise, design ideas, and playtest support to the team, especially when it come to understanding munitions (ie guns and explosive stuff!)
Blake Kilbourne: Longtime bassist and composer who's fantastic score has brought Mech Retriever to life with retro sounds that should remind everyone of gaming childhoods.
Megan Quint: Digital design student who put the video together for us and also helped us playtest.
Plus a shout out to the Barrows and Rhodes families for playtest support!
Why we need YOUR support:
We have Mech Retriever in a board game prototype state, and the professional experience to make it into an app. Using the Monogame framework with Xamarin, we can target all sorts of platforms. But we need money for licenses with Xamarin, app stores, and testing devices.
We also chose Kickstarter because we this is a great game we want to build a community around. We invite that kid in your heart that wants to pilot a giant robot to be a part of our team. To that end we have a variety of cool backer rewards available that let you do just that—and even be forever immortalized as part of Mech Retriever in stick-figure form.
The initial funding amount of 1000 is for reaching Beta with the app in Windows computer and Android devices.
Where to find more:
MechRetriever.com is the project website, and is where updates on the project will occur. You can find character bios, artwork, and more!
MechRetriever on Twitter features smaller but more frequent info about the project.
MechRetriever on Youtube is where we'll post videos about the project, from demos, to in-process work, to even some of the soundtrack!
MechRetriever on Facebook is also a good source for updates, and you can share stuff with your friends!
So Like, Share, Subscribe... and bring giant robots to everyone, so you and your friends can build giant robots together! And then you can use your robot to blow up theirs!
Risks and challenges
The biggest challenges for this project will be
*Getting the best UI experience for the battle screen. It's a challenge that we're well equipped to deal with, given Andy's years of professional experience writing software and artistic design skills, a crew of gamers immersed in mech and app games, and an active digital design student.
*If we meet a stretch goal for network play, then coding that and getting server space will be a new challenge. However, Andy's day job is figuring out these sorts of problems, so it'll be just another feature.
*Since we're a small team, if illness, acts of God, etc., strike, there may be some delays. But we're a tenacious bunch so the project will still go on.Learn about accountability on Kickstarter
- (30 days)