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$179 pledged of $1,000 goal
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By Llux Studio
$179 pledged of $1,000 goal
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About this project

The Concept: 

Four-dimensional crystals of unimaginable power and worth are harvested by giant robots on alien worlds. Intergalactic corporations need faster, tougher, more destructive machines to harvest more and battle the competition. As the head of one such corporation, you must recruit pilots, build the ultimate giant robot, and use it to race or battle for crystals in Mech Retriever!   

Mech Retriever is a video game, based on a board game prototype. We're funding development of the app to Beta for Android Devices and Windows computers. 

How it plays:

A Mech Building Game, for Everyone: 

Testplay of the Boardgame Prototype
Testplay of the Boardgame Prototype

Mech Retriever is about building the ultimate giant robot. Everyone has a kid in their heart that loves them. And Mech Retriever lets you jump in, build one, and crush, outrace, or outwit your enemies. 

Sunset Clash
Sunset Clash

Mech Retriever is accessible, fun, and focused on building. Everyone starts with the same basic mech, and as the game goes on, constantly improves and customizes it with money earned between rounds. Even better, simple construction rules let your imagination run wild and build that crazy mech you've always dreamed of.

Spidergator Thresher
Spidergator Thresher

Mechs should be for everyone:

Most great mech games have a steep learning curve. But Mech Retriever is designed so anyone can play.  To build a legal mech, you just need enough Lift for all the Weight of your parts, and enough energy for your power consumption.  Combat and mission rules are also straightforward, so everyone can focus on building their dream mech.  For more information, see the "How it's played" video, above.

 

Deep Strategy and Creativity: 

Even with simple rules, Mech Retriever bridges the worlds of casual gamers and hardcore mech fans. With over 120 parts, 14 heroes, and tons of missions and events, there's tons of creative and strategic depth! It's the only game we know of that lets you harness a Lightning Maelstrom to power Plasma Sabres and Force Fields for your mech. Plus, constantly changing missions, events, and opponent mechs give you tons of strategic problems to solve. You constantly have feedback for your choices, empowering the many decisions you make.

The Art: 

 

 

The Artwork of Mech Retriever is designed to capture the over-the-top, tongue-in-cheek feel of its universe. With hybrid digital-traditional artwork mixed with pixel sprites, the game simultaneously evokes a crazy future and the retro games that are part of our past.

The Music: 

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The soundtrack of Mech Retriever is designed to capture the feeling of the scores of a lot of great old 16-bit game scores, mixed with a Metal focus. The incredible talents of Blake Kilbourne created over ten exclusive songs for this game. 

Who are we? 

Andy Isbell:  Professional software developer obsessed with creating things, from art, stories, programs, to games, with a degree and major in most of those things and a focus + obsession with that last one. He's the creator and workhorse of the project.   

David Ludwig:  Absurdly prolific writer whose endless experience and attention to detail not only serves to create fantastic fiction but also design and playtest support.  

Ben Rhodes: Former marine and current mech enthusiast who brings technical expertise, design ideas, and playtest support to the team, especially when it come to understanding munitions (ie guns and explosive stuff!)  

Blake Kilbourne:  Longtime bassist and composer who's fantastic score has brought Mech Retriever to life with retro sounds that should remind everyone of gaming childhoods.  

Megan Quint:  Digital design student who put the video together for us and also helped us playtest. 

Plus a shout out to the Barrows and Rhodes families for playtest support!

Why we need YOUR support: 

We have Mech Retriever in a board game prototype state, and the professional experience to make it into an app.  Using the Monogame framework with Xamarin, we can target all sorts of platforms.  But we need money for licenses with Xamarin, app stores, and testing devices.  

We also chose Kickstarter because we this is a great game we want to build a community around. We invite that kid in your heart that wants to pilot a giant robot to be a part of our team. To that end we have a variety of cool backer rewards available that let you do just that—and even be forever immortalized as part of Mech Retriever in stick-figure form.

Stretch Goals:

The initial funding amount of 1000 is for reaching Beta with the app in Windows computer and Android devices.

2000$:

At this tier, we will add support for windows phones.

3500$:

At this tier, we will add support for iOS devices

10000$:

At this tier, we will add support for network multiplayer.

Where to find more: 

MechRetriever.com is the project website, and is where updates on the project will occur. You can find character bios, artwork, and more! 

MechRetriever on Twitter features smaller but more frequent info about the project. 

 MechRetriever on Youtube is where we'll post videos about the project, from demos, to in-process work, to even some of the soundtrack! 

 MechRetriever on Facebook is also a good source for updates, and you can share stuff with your friends!

So Like, Share, Subscribe... and bring giant robots to everyone, so you and your friends can build giant robots together! And then you can use your robot to blow up theirs!

Risks and challenges

The biggest challenges for this project will be

*Getting the best UI experience for the battle screen. It's a challenge that we're well equipped to deal with, given Andy's years of professional experience writing software and artistic design skills, a crew of gamers immersed in mech and app games, and an active digital design student.

*If we meet a stretch goal for network play, then coding that and getting server space will be a new challenge. However, Andy's day job is figuring out these sorts of problems, so it'll be just another feature.

*Since we're a small team, if illness, acts of God, etc., strike, there may be some delays. But we're a tenacious bunch so the project will still go on.

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Support this project

  1. Select this reward

    Pledge $1 or more About $1.00

    Intern

    Thank you in the credits, plus a stick figure standing around labeled with your name will be added to an image of a mech in a hangar bay on MechRetriever.com.

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    Pledge $2 or more About $2.00

    Employee

    A full unlock of the game once it's released, plus the previous tiers except your stick figure will be standing on the lower scaffolding in the hangar bay instead of on the floor.

    Includes:
    • Mech Retriever
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  3. Select this reward

    Pledge $5 or more About $5

    Supervisor

    Backer-exclusive hero skins and mech avatar options when game is released, plus previous rewards, except your stick figure will be standing on the higher scaffolding in the hangar.

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  4. Select this reward

    Pledge $10 or more About $10

    Engineer

    A digital copy of the Mech Retriever Soundtrack, access to backer-exclusive polls to help decide things like names, mech details, etc, plus previous rewards, except your stick figure will be fiddling with something in the background.

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    Pledge $25 or more About $25

    Senior Engineer

    A digital Mech Retriever Artbook pdf, plus previous rewards, except your stick figure will be standing or working on the lower half of the mech directly.

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  6. Select this reward

    Pledge $50 or more About $50

    Executive

    A guaranteed slot in the Mech Retriever beta with associated opportunity to influence the final game, digital copy of the Mech Retriever Strategy guide, plus previous rewards, except your stick figure will be standing or working directly on the upper half of the mech.

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  7. Select this reward

    Pledge $75 or more About $75

    Vice President of Design

    You design a mech! Send us a sketch or description of a mech, and after we sign off on it we will render in the artwork style of Mech Retriever and add it into the game! Previous tier included, except your stick figure will be in one of the operating seats of the Mech!

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  8. Select this reward

    Pledge $75 or more About $75

    Vice President of Research

    You create a part! Send us an idea for a part, and we will include it in the game, with balance adjustments as necessary. Tiers 1-6 included, except your stick figure will be in one of the operating seats of the Mech!

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    Pledge $150 or more About $150

    Executive Vice President

    You design a hero! Send us a design for a hero and we'll include it in the game, with balance adjustments as necessary. Visual and naming elements must be signed off on. Tiers 1-6 included, except your stick figure will be in one of the operating seats of the Mech!

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  10. Select this reward

    Pledge $250 or more About $250

    Supreme Galactic CEO

    All previous reward tiers, including designing a mech, hero, and part, plus design of an event and mission with balance adjustments as necessary. Visual and naming elements must be signed off on. Your stick figure will be in the pilot seat of the mech.

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Funding period

- (30 days)