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Combining a turn-based combat system, first person exploration and hardcore stat and skill balancing.
Combining a turn-based combat system, first person exploration and hardcore stat and skill balancing.
1,222 backers pledged $61,072 to help bring this project to life.

Development News for Q1 2019

Posted by Martin Zboril (Team21) (Creator)
23 likes

 CZ version HERE 

   Hello friends, backers and all fans of Dungeons of Aledorn. After long delay, we have some news from development. As usual, there are multiple topics we will cover so get into it.

   While playing, you will have to visit number of interiors.  You will enter taverns, shops or houses of different NPCs. As we wrote in previous blog posts, interiors will be presented as 3D environments where you will not be able to move freely, but there will be interactive objects. You can click on innkeeper to start a conversation or sit down to a table with local gamblers. And (of course) you cut hole in pockets of incautious citizens. In this update we are bringing couple of screenshots of library, which you will visit during your play.

Picture 01 - Lim's library 01
Picture 01 - Lim's library 01

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Picture 02 - Lim's library 02
Picture 02 - Lim's library 02

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Picture 03 - Lim's library 03
Picture 03 - Lim's library 03

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   Our programmers we also able to improve way in which game hexes are created. It’s not very notable for players, but for us, it’s great step forward, because hex generation speed was significantly improved. 

Picture 04 - Hexes in Manto village
Picture 04 - Hexes in Manto village

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Picture 05 - Hexes in cave
Picture 05 - Hexes in cave

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   Our animator is working hard and we would like to showcase some bear animations. You can take a peek on couple of different attack types and also how it will look, when you slay this beast. There will be several kinds of bears in DoA. From not so dangerous black bears and slightly more dangerous grizzlys to monstrous and horrifying cave bear.

Picture 06 - Bear animations
Picture 06 - Bear animations

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   Last of our visual updates, we would like to show you brand new location, which is almost completely finished. It’s a side location of Manto and it’s called “Goblin fortress surroundings”. This location will contain few smaller dungeons and one larger for all brave adventurers...but we don’t want to spoil anything, so that’s all we want to say about it. And as we know - a picture is worth a thousand words. 

Picture 07 - Goblin Fortress Surroundings
Picture 07 - Goblin Fortress Surroundings

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Picture 08 - Goblin Fortress Surroundings
Picture 08 - Goblin Fortress Surroundings

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Picture 09 - Goblin Fortress Surroundings
Picture 09 - Goblin Fortress Surroundings

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Picture 10 - Goblin Fortress Surroundings
Picture 10 - Goblin Fortress Surroundings

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Picture 11 - Goblin Fortress Surroundings
Picture 11 - Goblin Fortress Surroundings

   And one more thing, our main programmer Martin Miks is finalizing v2 of our internal editor tool, which should help us a lot and it will allow us to work lot faster, which means, game should be done in quicker pace and you will be able to play it sooner. Not much to show, but it’s good news anyway :) 


On behalf of Team 21  

Nefarit

Translated by Lukáš

Ondrej Stasek, Team21, and 21 more people like this update.

Comments

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    1. Warren Donchawannaknow on

      Looks great! I know I will be waiting for the English translation but it will be worth the wait! :)

      Thanks for keeping us all updated Team 21!