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Combining a turn-based combat system, first person exploration and hardcore stat and skill balancing.
Combining a turn-based combat system, first person exploration and hardcore stat and skill balancing.
Combining a turn-based combat system, first person exploration and hardcore stat and skill balancing.
1,222 backers pledged $61,072 to help bring this project to life.

Next steps on the path to the beta version

26 likes

   CZ version here

   Hello dear backers and oldschool RPGs lovers,  

   after a really long time, we bring you fresh news. We will show you progress in development and we will be touching several topics. As always, you can expect fresh portion of visuals, some insights into game desing and some information about whole beta content.

   So, let’s not waste any more time.

   We are beginning with introduction of new location, a temple located in caves. Players will be led to this location by main storyline, but we don’t want to say too much and spoil your surprise. Whether it’s only first version of this temple, and we will work on in in the future, we think, that it’s worth of sharing.

Cave temple_01
Cave temple_01

 

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Cave temple_02
Cave temple_02

 

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Cave temple_03
Cave temple_03

 

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Cave temple_04
Cave temple_04

 

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   There is going to be several caves and dungeons (there is word “dungeon” in name of this game, you know), so if you like narrow spaces and walls covered in moss and spider nets, you will like love it a lot. You can take a look on few screenshots below.

Cave_01
Cave_01

 

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Cave_02
Cave_02

 

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Cave_03
Cave_03

 

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Cave_04
Cave_04

 

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Cave_05
Cave_05

 

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Cave_06
Cave_06

 

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   Beside new locations, we are also working on updating a optimizing of current ones, you can see Manto for example.

Manto_01
Manto_01

 

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Manto_02
Manto_02

 

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   Next topics is focused on herbs (ingredients for alchemy). In Dungeons of Aledorn, there is several biom types a in each of them, there can be differnt kinds of herbs. We have three levels of herb rarity: common, uncommon and rare. Common and uncommon will be randomly generated into predefined zones. Sometimes you can spot even rare one, but amout of them is strictly limited. Reason of that is to lower amount of grinding, because rare herbs are pretty useful and valuable, and they have huge impact. So in real game, it will work like this: location has 10 zones, where herbs can appear, random amount of common and uncommon herbs and precise number of rare hers will be generated in those zones. How it looks form designers point of view is shown in video below.

 

   And how will skills look like? You can see a bit of it in sceenshots under this paragraph. Basic info is shown in inforamtion box a if player need additional data, he can take a look at detailed view. Players can even set amount of information, that will be shown, so it’s up to you, how much you want to read.

Skills
Skills

 

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   And what content you should expect in beta? You can experience exploration of several dungeons and some exterior fights. You can visit few towns, loads of interiors, working skills and leveling system. Then you can try simplified camping system and we have bunch of quests prepared as well.

The capital - Lim
The capital - Lim

 

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   On following diagram, you can see visulization of in game grouped visual content,that will be DoA. We don’t show you full detail on purpose, so you won’t miss all the fun, but just to explain a bit, in blue and pink areas is content, that will be beta, in rest of the diagram you can find content that will be in final release.

Graphic road map for beta
Graphic road map for beta

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   And before we say goodbye, you can take a look on one more location, home of one “naughty’ alchemist.

Horkas Fortress_01
Horkas Fortress_01

 

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Horkas Fortress_02
Horkas Fortress_02

 

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Horkas Fortress_03
Horkas Fortress_03

 

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Horkas Fortress_04
Horkas Fortress_04

 

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Thanks for your favour and see you soon at next update post.

On behalf of Team 21  

Nefarit a Lukáš

Comments

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    1. Katrina Hennessy
      Superbacker
      on October 3

      Looks great!

    2. Warren Donchawannaknow on October 3

      The game is coming along fantastic! Thank you for the update!

    3. Weresheep of Sin AKA Stefan
      Superbacker
      on October 3

      It's slow, very slow. But man, it looks awesome.