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Combining a turn-based combat system, first person exploration and hardcore stat and skill balancing.
Combining a turn-based combat system, first person exploration and hardcore stat and skill balancing.
1,222 backers pledged $61,072 to help bring this project to life.

Plenty of eye candy

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   CZ version here.

   Greetings to all RPG lovers and fans of Dungeons of Aledorn. After a longer pause, we gathered enough material to release a new update. Although it’s far from finished, the project is still ongoing and right now we are aiming for a beta in the summer 2017. The beta should contain all core game mechanics and the main storyline including quests, equipment and battles. Please be patient as it is our first really big project and that is why our promised time schedule is more a guess than anything else.

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   Back to the content of this update. We have finished a new location called “Voland”, the second largest city in the game located on an archipelago, specifically on The Sandemar’s Island. You can look at some awesome screenshots below. We also added short videos - the first one shows a cycle of day and night in the game, the other is introducing one of many dungeons.

Town of Voland
Town of Voland

 

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Town of Voland 02
Town of Voland 02

 

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   It is the first bastion of men who settled on these islands. A large seaside city with harbor, full of sailors and fishermen. Deeper in the city there are lots of craftsmen and merchants as well.

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Town of Voland 03
Town of Voland 03

 

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   The city structures and facilities are pretty common as you are used to from the other RPGs. Blacksmiths, vendors, alchemists and tons of NPCs who bring the world of DoA to life and offer the player many opportunities for interaction.

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Town of Voland 04
Town of Voland 04

 

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Town of Voland 05
Town of Voland 05

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   The major part of the character progression lies in the guilds. There are six different classes and each of them can be trained in the appropriate guild.

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Town of Voland 06
Town of Voland 06

 

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   The day and night cycle graphics demonstrated on Condra, the pirate hideout shown in the previous updates. Condra only needs to be populated with NPCs and treasures to become our first fully completed location. However, this final step requires a specific location editor which should be finished until February.

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Video - the day and night cycle in Condra

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   Condra is going to introduce a wide range of quests including some non-linear missions that can be completed differently based on choosing one side or make a different decision. After all, groups of pirates are an unstable society and you never know what to expect.

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   The last featured video focuses on exploring an yet empty dungeon which will be used in the upcoming beta version - full of monsters and treasures, of course. Dungeons will be populated by the same editor that was mentioned before.

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Video - crawling through the empty dungeon

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   And how does the work continue? Our leading programmer Arbiter has just finished an sub-program capable of dividing any designed location into combat hexes. Now he is working on the location editor for adding NPCs and active objects.

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Generated hexes
Generated hexes

 

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How it looks in the game
How it looks in the game

 

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   We have promised on KickStarter that the artificial intelligence (AI) would be very challenging aspect of the game, especially on the highest difficulty settings and we intend to fulfill that promise at all costs. The work on the AI has also begun and you can look forward to various behaviors and interesting battles. Some monsters will act smarter when a higher being or commander is present such as Spectre who is able to command hordes of undead minions and form them into a well-organized army. However, if you snipe the Spectre out of the combat, the lackeys will start acting chaotically without slightest signs of cooperation.

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   Our newest team member Johan Justoň is working hard on main story plot and dialogues. The low quality of dialogues was the most criticised matter after the alpha version and we hope that Johan brings the required improvement.  

Thank you for your endless support!  

by Nefarit  

on behalf of Team 21

Radowan (EN)

Martin Zboril (Team21), Team21, and 16 more people like this update.

Comments

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    1. Missing avatar

      Ondrej Stasek on

      That night looks strange with objects in background so bright :) But looks better than expected :D Keep up good work, guys!

    2. Warren Donchawannaknow on

      It is nice to see work progressing. Thank you for the update. :0)

    3. Damjan Mozetič on

      Thanks for the update guys!