Blend Off! is a game of skill and speed for two to four players from designer Scot Eaton. Master Mixers roll the die to collect fruit to fill Orders from the deck. When a Master Mixer's fruit matches the Order, they can blend the ingredients and claim the Order for gold stars. There are no turns; everyone plays at the same time in a race for the finish. The winner is the player with the most gold stars at the end of the game.
Blend Off! will retail for $25 in stores worldwide after backers get their copies. Backers will get 25% off and a Kickstarter-exclusive mini expansion with 5 cards. Shipping is included for all US orders, with reduced-priced shipping worldwide.
The campaign is FUNDED! We have some exciting stretch goals planned. Let's help spread the word and enhance the game!
Blend it Like Becca—a small-town smoothie shop sensation! It’s been a slow night, and Becca the shop owner, her young son Kevin and the Master Mixers -- including you! -- have started closing up shop. One minute before close, the door swings open. Outside, you see parked school buses and a line of people all the way to the street corner! The high school girl’s volleyball tournament has just gotten out, and everyone is craving a smoothie for the ride home. Becca cuts a deal: whoever blends the most smoothies tonight gets free smoothies for a month! The Blend Off has begun, and only one can win. There’s just one problem: Kevin. Skittish at best on normal days, he flies into a frenzy, grabbing fruit for you from the fridge at random. Grab the fruit, complete the Orders, and blend your way to victory!
In the main game mode, players are racing against each other to complete Orders from a shared deck of cards. Watch out, because if you're not fast enough, another player may complete an Order before you get a chance to finish it. Or maybe they will sabotage your efforts by placing a durian, a noxiously pungent fruit, in one of your Blenders.
In addition to the main game mode, there are two additional game modes included catering to different play styles and age groups – Race and Blend Off Jr.
In Race Mode, instead of players trying to complete Orders from a single pool of Order cards, players each have their own set of Orders to complete. This mode maintains the high speed frenzy of the main game, while dialing back the "take that" elements of the game.
In Blend Off Jr., players take turns trying to fulfill Orders. This is great for younger players or for players who just want to slow down the action.
Want to read through the rulebook to see what it takes to be a Master Mixer? Check out the latest version: HERE.
Want to experience how Blend Off! plays before pledging? Go ahead and download the FREE prototype-quality print and play version, grab some colored cubes or other bits and try it yourself!
Blend it like Becca has introduced their summer menu: the Mystery Twisters. For a limited time, pick your favorite fruit smoothie, and Becca will add a secret "twist".
Rules: The Mystery Twisters are added to the deck per the normal rules: always add the orange card, and then add whatever colors you are playing. Unlike the Surprise Me card, there is one restriction to the Mystery Twisters: the 4th fruit must be different than the other 3, and the durian does not count!
The Enduriance Challenge
Thanks to the many backers who helped get the word out about the campaign, we unlocked this additional order card -- The Enduriance Challenge. Awesome!
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Regular Game Mode
Blend Off! Jr. Variant
"At two players it’s a good filler, providing five minutes of entertainment at a time. But at 4 players it’s madness, with players swiping fruit and snatching orders out from under each other. It’s awesome!" -- Andrew Fisher (Reviewer - Gameosity)
"Blend Off! provided a nice breath of fresh air in our household gaming repertoire. A full game takes less than 15 minutes and is full of all kinds of good-natured squabbling and jostling that comes with “no turns” play." -- Anthony Karcz (Reviewer - Geek Dad)
"My wife, daughter and I shared a lot of laughs and “hey, that was mine!” moments while we raced to the finish line. This is a terrific game to kick off a night of board gaming, as it will no doubt get everyone amped up." -- Scott Bogen (Reviewer - The Board Game Show)
"Blend Off! is great, it is a perfect filler game with you usual gaming group or for a family game night. Small enough to fit in most backpacks, you can take it anywhere to play." -- Dane Trimble, (Reviewer - Everything Board Games)
"I've really had a lot of fun playing Blend Off! ... At under $20 there's no reason why this shouldn't be in everyone's collection! It's satisfying on many levels for just about anyone." -- George Jaros (Reviewer - GJJ Games)
"Blend Off is fast frenzied fun. A real treat for any gamer." -- John Goodenough, AEG Games (Game Designer - Talisman, Descent)
"My son and I had a good time with Blend Off. It's light and fast paced, and it gives you some fun, tense decisions." -- Randy Hoyt (Game Designer/Publisher - Foxtrot Games)
"Blend off is a fantastic frantic food frenzy that was a instant hit with my nephews!" -- Andrew Voigt (Game Designer - Perspective)
Comments from Game Playtesters:
"We LOVE this game! My kids pull it out and play it on their own."
"Simple to learn, fun to play, and enough variations to keep it interesting."
"This game perfectly walks the line between simplicity and complexity. If it were any more complex, it would be hard to play, but if it were any simpler, it wouldn't be strategic."
"Of all of the games I've played at this convention, this was by far the most satisfying."
Below is a short video showing the crazy fun of Blend Off! at an early playtest at Protospiel. Thanks to Dave and Scott from CMX Games.
MASTER MIXER or ENDORSED MASTER MIXER Pledge Level
- Shipping is included in the pledge for all backers in the US.
- +$8 to Canada
- +$12 everywhere else
MIXING ADVENTURER Pledge Level
- Shipping is included in the pledge for all backers in the US.
- +$10 to Canada
- +$25 everywhere else
The expected MSRP of Blend Off! is $25. We will ship with a value of $19 which should avoid VAT and import taxes in most countries.
Additional charges for shipping are added after selecting a pledge level.
Roll Player is a game I designed and successfully Kickstarted last Fall/Winter with the help of an awesome group of backers. It is well on it's way into production and will be released into distribution in September of this year. Reviews have been great. I was asked by a number of backers for an opportunity to back Roll Player as part of their Blend Off pledge, so I'm offering it as the "Mixing Adventurer" Pledge Level. See the "How to play" video below.
This is Thunderworks Games' third time running a Kickstarter campaign, manufacturing a game and distributing a game. I believe I did a good job with my first two games, Bullfrogs and Roll Player, and will also deliver this great game to you with good/frequent/honest communication within a reasonable timeline.
Scot Eaton showed me his game Blend Off at Protospiel in Madison, WI in 2014. After one play, I was struck with how purely fun the game was. I just couldn't stop smiling after playing it and immediately wanted to play it again. It has a great theme. It's very approachable for non-gamers and gamers alike. It's portable. It doesn't take a long time to set up or play. So, I was stoked when Scot and I agreed to work together to bring it to you. This is his first published game and the first time I've published a TWG game that wasn't designed by me, so it's been really interesting for both of us.
I truely believe in this project and I'd appreciate your support. I am dedicated to transparency throughout this campaign. This game is for you, the gamer. Let's go on this adventure to make Blend Off! a reality together. If you have any advice, comments, questions or just want to say hi, please feel free to contact me through the "Contact me" link under my bio on this page or send a message to me at email@example.com or over at www.thunderworksgames.com! Thank you so much for your support.
Keith Matejka of Thunderworks Games.
Risks and challenges
Every project has risks. I've outlined some common areas of risk in boardgame projects and how I've done my best to address them.
> Artwork: All the artwork for the game is complete, with the exception of any last minute tweaks before sending the final files off to the manufacturer.
> Component Protoypes: It was important for me to start the process to figure out the components in this game as quickly as possible. I have worked with my manufacturer to get the final molds of the dice completed before the KS is launched. The wooden bits for the game are also near-final in terms of color and shape. The more of these types of details that can be figured out before a Kickstarter launches, the smoother the production will be once the Kickstarter is successful.
> Component Quality: I've worked with and built a great relationship with one of the best game manufacturers around, Panda Game Manufacturing (www.pandagm.com). Their proven track record on games like Eclipse, Terra Mystica, Pandemic, Belfort, and Mice & Mystics, proves they make great games with a high standard to quality.
> Delivery Timeline: Unexpected delays out of my control can always occur (i.e. component shortage, manufacturer issues, customs delays, etc...). For the production schedule on Blend Off!, I've used very conservative estimates to account for unknowns and bumps in the road.
> Fulfillment: I have received multiple estimates and plan to work with established fulfillment companies that have proven track records for delivering quickly and efficiently all over the world.
> Third Project: Even though this is my third Kickstarter project, I have continued to spend endless hours researching Kickstarter as well as participating in many Kickstarters. I have done my best to foresee and minimize any obstacles I've experienced in the past and have continued studying issues that have been stumbling blocks other creators have experienced and how they overcame them.
In addition, in my life outside of this campaign, I have over a decade of project management experience on large-scale software projects. I will continue to leverage that experience and apply it to this project by anticipating issues and sidestepping hurdles that may arise.Learn about accountability on Kickstarter
- (16 days)