$67
pledged of $100,000pledged of $100,000 goal
4
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Mon, November 4 2013 6:13 AM UTC +00:00
$67
pledged of $100,000pledged of $100,000 goal
4
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Mon, November 4 2013 6:13 AM UTC +00:00

About

In 1969 while I was in college I created a board game Bid N' Bet.  I never put the game on the market.  I had 5,000 made and sold them to a discount wholesaler in 1970 when my backer passed away.  I kept a couple for myself.

I'm looking for funds to manufacture the game.  The game is extremely competitive and requires a player to use common sense to out maneuver their opponents. Each player starts with $300 and money management becomes an important factor in controlling and winning the race.  The game requires more skill than poker and less skill than chess. Unlike other games there is no dice involved, a player moves clockwise around the board when it's his turn.  He has a choice of moving from 1 to 5 spaces.

One thing my wife wanted me to add was that after players played the game the losers insisted on playing again right away.  

I will make a couple changes, the bid cards will be renamed morning workout cards and the game board can be cut down to 20 spaces due to duplicate spaces.  

RULES FOR THE GAME BID N" BET  

Equipment One playing board, five horses, twenty Bid Cards, twenty-five Betting Tickets (five $20 bets for each color horse), 12 Gamble Cards, and Play money  

The object of the game is to be the owner of the winning horse. The first horse to cross the finish line is the winning horse.  

The horses are placed on the starting line located in the center of the board. Each horse is colored to represent their team. Each square on the track equals one length. The players control the race by moving their tokens around the spaces on the outer edge of the playing board.

Every player has $300 in play money to start. The youngest player will go first. The second youngest will go 2ed. etc. etc. Players move clockwise around the outside board starting their token on the corner that says start. When it is a players turn to move he must move from one to five spaces forward. There's no dice involved. The player chooses what space out of the five spaces available. Each space has a set of instructions that must be followed.

The following explains what each space means.  

ADVANCE ANY HORSE ONE LENGTH PAY $20  The player pays $20 to the bank and decides what color horse to advance one length on the track located in the center of the board. 

MOVE ANY HORSE BACK ONE LENGTH PAY $20 the player pays $20 to the bank and decides what color horse to move back one length.

MUST BUY BID CARD PAY $20 Think of Bid cards as morning workouts. When you land on this space you pay $20 to the bank and you receive a Bid Card. See STOP BID for benefits. 

MUST BET When a player lands on the space MUST BET he or she will have to bet in denominations of $20. The minimum bet is $20 and the maximum bet on any one horse is $100. You are betting on the color horse that you think will be in the lead when any  player lands on the space that says CASH IN ALL BETS.  The most all players combined can bet on one color horse is $100. If other players have $60 bet on the same color horse you want to bet on then only $40 is available on that horse. You may bet $20 or $40. Once $100 is bet on one horse no more bets will be allowed on that horse until all bets are cashed in and a new betting interest emerges.

TAKE GAMBLE CARD When a player chooses to land on the space Take Gamble Card. The player will receive instructions from a card that was on top of shuffled Gamble Cards. The cards read as follows. 2 cards say advance your horse two lengths 2 cards say move your horse back two lengths 2 cards say advance your horse one length 2 cards say move your horse back one length 1 cards says must buy a bid card pay $20 1 card says you get a free bid card 1 card says must bet 1 card says cash in all bets. (This card applies to all players) When this card is in play all players must cash in their betting tickets no matter what player received this Gamble Card. Winners will be paid, losers get nothing. Tied for the lead is a push. When all 12 Gamble Cards have been used they are reshuffled and used again. 

CASH IN ALL BETS When a player chooses to land on the space CASH IN ALL BETS then all outstanding bets are returned to the bank and all winning bets are paid to the players that hold winning tickets. A winning ticket is a bet on a color horse solely in the lead at this time in the race. A horse tied for the lead is a push and the players with bets on the tied for the lead horses will get a refund. A winning bet pays double its face value.   All bets on horses not in the lead are losing bets. When any player lands on CASH IN ALL BETS all the bet cards are returned to the bank.

TAKE FREE BID CARD When a player lands on this space he will receive a BID CARD from the bank at no cost. 

STOP BID When any player lands on STOP THE BID located in the corners of the board then all bid cards are turned into the bank and the player with the most bid cards gets to move any color horse forward two lengths. If two or more players are tied with the most Bid Cards then those players will have a private auction. The highest bidder will pay that amount to the bank and advance any horse forward two lengths. In the board game persons had to bid in denominations of $5 until you had one highest bidder. If no one would bid the person that landed on STOP BID received the two lengths. 

When it is your turn to move you must move from one to five spaces clockwise around the board. A player must follow the instructions on the space they chose to land on. As a player you move forward from one to five spaces when it is your turn. There are three ways to advance a horse. 

 #1 Land on the space that says advance your horse one length pay $20. 

 #2 Land on Take a Gamble Card and the instructions tell you to advance your horse. 

 #3 When someone stops the bid by landing on the corner space the player with the most bid cards gets to advance a horse two lengths. If no one has a bid card or some players are tied with the same number of bid cards then there is an open auction for two lengths between the tied players. 

 There are two ways to move a horse back. 

 #1 land on the space that says move any horse back one length. 

 #2 If you get a GAMBLE CARD telling you to move your horse back. During the race you can make money by betting on the horse you think will be in the lead when any player cashes in all bets. 

BANK Before the game starts assign someone to be the banker.   The banker will keep track of the money, the bid cards, and the selling and cashing in of all bets. 

A horse can be disqualified. If a player is required to pay $20 and the player doesn't have enough play money to cover the debt, then their color horse will be disqualified and can't win the race. When this happens the token and the horse will be removed from the board. This can happen when a player is broke and lands on a space or takes a gamble card that requires a payment. (ex. MUST BET or MUST BUY A BID CARD, ETC.) 

BID N' BET was a board game invented over 40 years ago. It was never released to the public. The game required common scene, money management, and an ability to make the right decisions.  Become a part of this project. The game Bid N Bet would also make a great T. V. game show. If anyone out there wants to produce the show I can be contacted at rocksolidx@cfl.rr.com All rights to Bid N Bet and its rules are owned by myself the inventor of the game. Michael Micelli 

Risks and challenges

I don't anticipate too many problems. I have the time to see this project to the end. With the funds I could manufacture a high quality game to deliver to the investors here on kickstarter. Too continue manufacturing beyond the number required to full the backers order will depend on demand.

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Funding period

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