Monthly Update 
This is the third in a series of monthly updates we'll be posting on the last Saturday of every month (JST) until Tokyo Dark's release.
If you want to follow development in more detail and you are an [ Access Pack ] + backer remember to drop into the Tokyo Dark backer's forum for our weekly updates every Saturday. If weekly and monthly updates aren't quite enough, you can follow us on Twitter or Facebook for your midweek Cherrymochi fix.
[ Development update ] - Jon
Development is going smoothly, we finished our third sprint on Friday and continue to hit our production schedule goals on time. Over the last few weeks I've been adding important systems; saving, loading and menu graphics as well as additional game mechanics like timed choices.
Timed choices will feature in a handful of particularly stressful scenes where quick decisions are vital, the amount of time you have is based on your SPIN attributes, this really ramps up the tension during certain scenes and adds another dimension to the game's attribute management.
New control menu graphics
We're aiming to finish the first pass of chapter one by the end of October, it will be a great milestone for us, once polished this chapter will be the beta we'll distribute to [Access Pack] + backers early next year.
We're continuing discussions and negotiations with a number of animation studios for the animated sequences. Things are looking good and hopefully we'll be locking down a contract soon.
[ Reward update ] - Maho
We have finished sending out physical rewards.
If you backed Tokyo Dark for $75+ and have not received either your physical reward or a tracking number please get in touch: email@example.com we'll track down your reward and do everything we can to help. (Total pack's DVD / CD & art book will be sent out after Tokyo Dark's final release.)
[ Art Preview ] - Moochirin
Moochirin has been working on some incredible character art this month, we don't want to post too much because of spoilers, but it's all looking awesome in-game!
[ Music Update ] - Matt
Matt will be heading out to Japan from the UK to spend time with Cherrymochi during October, he'll be busy recording on-location audio in Tokyo to use in the game's score (singing karaoke) and planning the track-list.
[ Things we like ]
We've been watching Allison Road for awhile now and it's great to see it finally hitting Kickstarter. Allison Road is a terrifying and beautiful first person horror game (in the style of PT). Lilith have a very unique art style to their Kickstarter page that's worth checking out even if you don't plan to back the game. Allison Road will feature VR support that Cherrymochi will be far too scared to ever use!
That's all for now, we'll be back October 31st (Halloween) with more news from the front-lines of Tokyo Dark's development.
Have a great month!