Share this project

Done

Share this project

Done
A dark twisting adventure game with a beautiful anime art style, branching story and many endings.
A dark twisting adventure game with a beautiful anime art style, branching story and many endings.
A dark twisting adventure game with a beautiful anime art style, branching story and many endings.
5,551 backers pledged CA$ 225,386 to help bring this project to life.

Sanity

55 likes

 "Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you."     - Friedrich Nietzsche

Tokyo Dark takes a very Lovecraftian approach to sanity. If you gaze into the abyss it'll not only gaze right back at you, it will tear into your psyche and leave you a gibbering mindless wreck.

As Detective Itō investigates the otherworldly passages, tunnels and caves deep below Toyko she may encounter distortions or living shadows. The only sensible action to take is to run and find somewhere to hide, the presence of a distortion in reality will lower Itō's sanity and if not treated eventually her mind will snap.

Having lower sanity will affect your conversation choices, the way people react to you and you'll see things, whether they are hallucinations or not are for you to decide.

To manage her sanity Detective Itō will have to self-medicate by taking pills, but that comes at a cost. Pills raise her SANITY attribute but lower INVESTIGATIVE SKILLS. She no longer sees the things and can walk through an otherwise terrifying room with a smile on her face. But whilst perfectly sane she has also dulled her senses and will not notice as many clues and interactive objects around her. The relationship between these attributes will lead to some interesting choices, how much of Itō's mental health are you willing to risk to solve the case?

The pills make the terrifying visions go away and keep you sane, but they also dull your mind and slow your thoughts, do you take the medication?

Michael Brand, dragonwanderer, and 53 more people like this update.

Comments

Only backers can post comments. Log In
    1. Miss Erica on June 5, 2015

      This is going to make playing this game very complex and difficult in a good way.

    2. meteo_snow on May 27, 2015

      なにこれ格好いい!w

    3. Missing avatar

      Derek Freeman
      Superbacker
      on May 27, 2015

      Can you end up getting a Game Over if your sanity level goes too high, or does she just freak the f*ck out?

    4. Otoshigami No. 40723
      Superbacker
      on May 26, 2015

      it might be interesting if some Items for puzzle while being insane can be sort of a Red herring in the game. :)

    5. Kilvoctu on May 26, 2015

      From reading this, it seems like Tokyo Dark's narrative will be very complex; guess that's why we have so many endings, yes?
      If one were to deplete their pill supply, would it be possible to be so unhinged (or pilled-up) that a particular scenario becomes unsolvable? Or would, for example, an Itō with no investigative skills notice completely different clues (red herrings) that lead her astray onto another path?

      Also, very beautiful artwork. Sort of reminds me of the Silent Hill movie poster. I hope y'all provide a high resolution version of it sometime (in 16:9 aspect ratio).

    6. Ron Au on May 26, 2015

      It's a beauty that such a project is even happening.

      On a side note, it looks like 'normal' Itō thinks her mole is on the left... so is she really as sane as she thinks?

    7. D-Boy
      Superbacker
      on May 26, 2015

      The "Sanity" mechanic sounds really interesting. I can't wait to see how it plays out in the game. Also, that painting is gorgeous!

    8. Mr.Monttu
      Superbacker
      on May 26, 2015

      Damn son...Looking forward to see more of this feature. Sounds neat as hell... *_*