Stats, choice & role-play
At the heart of Tokyo Dark is the theme of consequences. We have tried to tie this theme into both story and game mechanics.
In Tokyo Dark, dialogue options you choose and actions you take change attributes attached to Detective Itō's profile. This system is inspired by our love for traditional pen and paper role playing games.
The S.P.I.N attributes tracked in Tokyo Dark are:
Sanity [Irrational choices, looking at unexplained objects, interacting with the paranormal]
- Low sanity leads to hallucinations and eventual breakdown.
Professionalism [Taking actions and making choices as a detective would]
- Low professionalism gives you options that are not entirely legal, for example breaking and entering.
- High professionalism makes others respect you.
Investigative skill [Searching for clues, trying to solve the case]
- High investigative skills let you notice more hotspots and items to interact with.
Neurosis [Repeating the same action more than once, speaking to characters after conversations have finished, randomly interacting with objects]
- If Detective Itō becomes highly neurotic her sanity decreases faster and is harder to regain.
Every conversation in Tokyo Dark has multiple possible branching scripts that depend on your current stats. If you’ve been making irrational choices and confronting the otherworldly, characters will start reacting differently to you than if you are playing as a sceptical and serious detective.
The choices you make and role you play will lead to many different outcomes, conversations and endings.