June Dungeons of Infinity Update
Welcome to the June Dungeons of Infinity Kick Starter Update. I have a lot to cover this month. We are shooting for a October/November relaunch. All the art will not be finished, but we will have enough to make a better showing on Kick Starter. I also want to show you how the new dungeon tiles look on the table. Here is a Side by side comparison between prototype dungeon tiles and the new design. As you can see it is much easier to tell where you have a dead end and where you can travel. Bravo Corry on the new design.
One complaint about the game is that you can play the game and the Dungeon Boss never shows up or he shows up on turn one or two. Plus turning Boss Events cards is kind of blah, since most of the 70 cards have zero's which mean the Dungeon Boss does not enter the dungeon. Below you will see the new threat meter. It starts at 0 and moves up based on actions taken by the Hero each turn. After all turns in a round you draw Boss Event cards based on where you are in the meter. The first ten you draw nothing. But after 10 it stars building up. Also there are only 35 Boss Event cards now and 25 have dungeon tile numbers on them. Do you really want to take that action that puts the meter from 10 to 11? Because most Boss Event cards now have numbers to match Dungeon rooms. Turning cards really means something. So the more you explore, the more you fight, the more attention you will draw!
Yes, this is ugly as it is a prototype I am using to test and I'm no artist!
Play testing of this has been going very well!!! I love it and am glad the idea came to me. It feels to me like what was missing from taking this game to the next level! It will be worth the wait! It really adds tension to turning Boss Event cards and it addresses the other two complaints. 1) The Dungeon Boss will not show up early, and 2) he will show up and make your life miserable! Here's hoping for some art work to show you next time.
Thanks for your interest in Dungeons of Infinity!