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Funding Canceled
Funding for this project was canceled by the project creator on Mar 3 2018
$17,311
pledged of $50,000pledged of $50,000 goal
363
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Mar 3 2018

June Dungeons of Infinity Update

Posted by Jack Spoerner (Creator)
11 likes

Welcome to the June Dungeons of Infinity Kick Starter Update. I have a lot to cover this month. We are shooting for a October/November relaunch. All the art will not be finished, but we will have enough to make a better showing on Kick Starter. I also want to show you how the new dungeon tiles look on the table. Here is a Side by side comparison between prototype dungeon tiles and the new design. As you can see it is much easier to tell where you have a dead end and where you can travel. Bravo Corry on the new design.

 One complaint about the game is that you can play the game and the Dungeon Boss never shows up or he shows up on turn one or two. Plus turning Boss Events cards is kind of blah, since most of the 70 cards have zero's which mean the Dungeon Boss does not enter the dungeon. Below you will see the new threat meter. It starts at 0 and moves up based on actions taken by the Hero each turn. After all turns in a round you draw Boss Event cards based on where you are in the meter. The first ten you draw nothing. But after 10 it stars building up. Also there are only 35 Boss Event cards now and 25 have dungeon tile numbers on them. Do you really want to take that action that puts the meter from 10 to 11? Because most Boss Event cards now have numbers to match Dungeon rooms. Turning cards really means something. So the more you explore, the more you fight, the more attention you will draw!

Yes, this is ugly as it is a prototype I am using to test and I'm no artist!

 Play testing of this has been going very well!!! I love it and am glad the idea came to me. It feels to me like what was missing from taking this game to the next level! It will be worth the wait! It really adds tension to turning Boss Event cards and it addresses the other two complaints. 1) The Dungeon Boss will not show up early, and 2) he will show up and make your life miserable! Here's hoping for some art work to show you next time.

Thanks for your interest in Dungeons of Infinity!

Jack Spoerner

Bryce, William James Styles, and 9 more people like this update.

Comments

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    1. Missing avatar

      Scott Stewart on

      If you get this game where you're happy and price point reasonable.I'll be there on the relaunch. PS. I like the new tiles,makes a difference!

    2. TigerNineThree
      Superbacker
      on

      Jack thanks for the info. This game sounds like a winner. I have been under the impression that all you needed to do was to relaunch with a new facelift for the Kickstarter page. And to show off more of the contents and their potential to attract more backers who, like me, thought initially it was too expensive for what we were showed. I'm happy to be wrong if it means your new tracker has been added to enhance gameplay.
      And though I know you keep saying this new artwork of the tiles is prototype only. I really am hoping that is a true statement and you plan to have the tiles spiced up beyond what we see here. No offense, but I'm no where near as excited about the two examples of "before" and "after" artwork as you are. But it's also not my baby so I'm a bit more critical. Anyways best of luck and I look forward to passing my money off to a successful relaunch later this year.

    3. Irrepressible
      Superbacker
      on

      So when did it, or crowdfunding in general, become about paying for the million dollar print run for very well established companies? I’m very disheartened by the sense of entitlement in the games community and the agro that gets turned on first time creatirs

    4. Irrepressible
      Superbacker
      on

      Here’s a quote about Kickstarter from the website

      “We see Kickstarter as a home for creative minds and a wonderful platform; where people who believe, respect, and see the vision can support an idea and make it a reality.

    5. Jack Spoerner 2-time creator on

      Denis Maddalena This game has been play tested for 3 years. The idea was not play testing, it was the Threat Meter. Sorry if that was not clear.

    6. Brent Hillier on

      @Dennis He clearly was referring to the Threat Meter

    7. Denis Maddalena
      Superbacker
      on

      You're glad the idea to playtest came to you? What the hell? Were you at any point thinking it wouldn't need playtesting?

    8. Jack Spoerner 2-time creator on

      @Michael Treloar Oh yes thank you so much for being there from the beginning.

    9. Jack Spoerner 2-time creator on

      @Michael Treloar I also only have a finite amount of money and without KS this project would never exist. I also am one guy with a dream an a idea. I can not compete with the big boys. But my ideas and game does. I have to pay for art as I have no artist ability at all.

    10. Michael Treloar on

      As a potential backer, I would ask why won't artwork be finished? I have been interested in this project since very early days. I backed the previous failed KS campaign. Despite my desire to support, looking through the KS campaign and seeing unfinished artwork really put me off, giving the impression of an unpolished product. If it put off someone who had already backed it regardless, how would someone new to the project view that?

      People only have a finite amount of money- when your product is going up against other stuff that is all proofed and finished, with KS funds needed to cover production and distribution, vs your product which doesn't even have finalised art, which one would people choose?

      Would prefer not to find myself in the position of either backing another failed campaign