Sam: An Interactive Comic
Sam: An Interactive Comic
Sam is a story about an alien on the run, a world nearing death, a family that will not quit, and how they all change each other.
Sam is a story about an alien on the run, a world nearing death, a family that will not quit, and how they all change each other. Read more
The Making of Sam
A little over one year ago while sitting in a friend's living room in, I began doodling an alien spaceship. A few minutes later a full scene developed. The spaceship had an alien inside and a gigantic robotic arm emerging from it ready to grasp a precious piece of cargo (a flower) from an earthly backyard. A month later I had turned that simple drawing into a one minute stop motion animation entitled "Sam: The Collector". Expanding on this idea I decided to create an additional story for Sam in the form of a ten page comic. Again he seeks out an oft overlooked item on earth, a phone booth, and takes it back to his home planet.
These were simple one line joke stories, but there was something about Sam that I really enjoyed. He wasn't flashy, strong, or really that intelligent. He was just an odd grungy alien that liked weird stuff. I could relate to that. Through doodling and brainstorming, I began plotting similar one-off stories.
In the month after producing that comic a number of personal losses happened in succession to my family. There was a lot of pain, but also powerful comradery. All of this real life intensity had a profound effect on this fictional story brewing in my head about Sam. The idea of Sam morphed from a silly alien stealing stuff to something much deeper.
I was drawn to telling stories through sequential art, and I wanted to translate that to a digital form. Strangely enough the digital comic medium seemed lackluster. It surprised me given the vast possibilities with computers and the internet these days. I set out to figure out how an independent comic could exist in a digital format without it being solely a game, a series of animated GIFS, or simply a copy of a print comic put online. Sam is my attempt at creating that digital comic. Sam is an attempt to bring interactivity with purpose to comics. I wanted to add puzzles, and movement to this comic in a calculated way that did not seem out of place with the story being told. What I have created in the free demo is just the beginning (of the story and my goal). I will continue challenge and experiment with the format through the rest of its lengthy tale.
The story of Sam is about dying. The earth is dying... Almost dead. Sam is dying and on the run. A two person family of Ruby and her father Randall are both dying. They all meet in climatic fashion, battling one part of an alien bounty hunter called Dom. From that battle they discover something in each other and in themselves: the desire to live. To live a better life than the one they have.
I knew as soon as I set out to make this story that music and sound would be incredibly important to help support the mood and environment that Sam, Ruby, and Randall live in. A good friend of mine, Eric Littman, was my first choice to produce the music, and lucky for me he agreed! I have been a fan of his music for a long long time. His musical projects include Phantom Power, Steve Sobs, and Phantom Posse. His role in this project is vital and will be one of the elements that is expanded upon in the final version.
A set of 4 limited edition 1" pins featuring various elements and characters from Sam!
The Sam Art book is a 50 page book featuring the making of the story, sketches, and finals from the interactive. These books will be available as a digital PDF download and a final printed book.
A full color custom 12"x18" art print of a scene of your choice from the comic!
Your likeness will be featured in an object found somewhere in the comic!
Your likeness and name will be featured as a character somewhere in the comic.
Sam is a large story consisting of multiple books. I am seeking funding to simply get Book 1 out of the gate and running (the demo is roughly 1/3 of the first book). Kickstarter seemed like a logical way to gain the financial ability to help pay for fees, development, music, hardware, and software desperately needed to get the story off the ground. Here is a visual breakdown of where the Kickstarter funds will go:
As stated above there is a free demo available to download or play online (both for Mac and PC). Please go and experience it:
Risks and challenges
The main risk of this project is not finishing on time. My goal date of completion is a rough estimate. It's hard to forecast the future and all the roadblocks that might occur, but I have tried to build in delay time to stay close to the estimated date. The good thing is the story is written and part of it is already built. The task at hand now is to bring the rest of Book 1 to a resolved state. This story is very important to me and will be told no matter what.Learn about accountability on Kickstarter
- (30 days)