Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
I too have not received my steam key. Where should I email?
Hello, I still don't seem to have my steam code. Thanks
Do you have plans to add a tutorial? I’ll admit to being a bit confused when I started the game.
@Ben Tresman we love and embrace polite constructive criticism! which you lot are supplying by the bucket-load. Don't worry :)
This build *is* shakier than I'd like. The autosave should still be running, and the backup save should still be working, which will make life a bit easier if you're struggling. The next build will, I hope and expect, much more stable.
@RoyalBologna thanks for those tips. I wasn't sure if it was my computer setup or my play that was causing it. Figured out if I remove the cards in wrong order it creates a stack overflow. Just makes the stakes that much higher. Really like the puzzling aspect of this game. I apologise Lottie if my comments where reviewed as criticism, enjoying the creativity of the game.
heya! we're aware of a number of stack overflow errors (along with other bugs) which we'll be addressing shortly. don't worry - this is the result of these early versions being dev builds, not representative of the final game we'll release. thanks to all who've submitted reports so far!
Thanks to AK for making such an incredibly evocative game though, and the team will surely have bugs ironed out by launch
Yep I did get that problem too, but I figured out that for me it was happening when I was replacing cards in tiles that already had cards in them, either from dragging cards into tiles without opening them, or opening them and dragging cards onto already occupied spaces. The overflows stopped once I first removed cards from tiles before slotting new ones in, (which you can do by just opening the tile and hitting remove) and I got quite far before wasting from disease, my massive fund stockpile unable to buy the health slipping from me in my desperate travails for power.
Also if you feel you have gotten quite far and fear a stack overflow killing your game, save your game by going to the menu periodically, then if one happens, alt-tab/task manager and kill your game process, then reload it and you can continue from your last save. If you try to exit to menu while stack overflowing though you will corrupt your save beyond repair
Has anyone else had problems with stack over flow making progression impossible?
Might be an idea to email twitch and see if you can get your game added to their list of games I think at the moment the is video of game play under creative. That will help potential new customers find more info and pick up streams of your game more easily. I haven't heard of people trying to pass games off as their own but sadly wouldn't surprise me.
hey Ben, thanks for asking! we're happy for any fans to stream/make videos/benefit from official monetisation (e.g. subscriptions), provided they credit weather factory/us and don't claim it as their own work (?!). but surely no-one would do such a terrible thing.
let us know if you make anything, we can share it around. :)
Do you have a youtube / twitch policy regarding the cultist simulator? I am considering making some content but want to know if you offer permission to do so and if you allow people to benefit from youtube / twitch monetization programs?
We're talking to itch about the Steam key issue now. We hope it'll be fixed in hours or days; if it turns out to be longer than that, we'll find another way to get them to you.
Sorry for the mix-up!
Like others, I cannot find the Steam key on the Itch.io page.
I got my Ich key, but am not seeing any sort of Steam key anywhere on the Ich download page or anywhere else, email or otherwise.(Just as an FYI!)
same as others are posting here..... I loaded the perpetual from itch when my kickstarter key was sent end of last year. logged back in there on receiving the email but there is no sign of any steam key! I can download the Neville edition from itch itself. I did not purchase from itch but was a backer.
Hey all! Every backer who pledged £8 or over will have been allocated an itch key, which was sent out in December. But there *is* a known issue with Kickstarter/Mailchimp emails being eaten by spam filters, which might explain why you didn't see it come through?
Email me at email@example.com if you're missing your itch key and I'll sort you out. The only info I need is the email you backed with - I can snag your key for you with that. :)
ItsCarlGustave / Trenton, you've run into a v annoying problem with our Steam key plan, which is Steam keys apparently are *not* redeemable via itch to users who've redeemed itch keys (you have to have bought the game from itch with Actual Money for the Steam key to appear).
We're looking into the best way to get you all keys in the meantime, so please bear with us! Neville's available for all via itch in the meantime, and we'll sort Steam keys for you all ASAP.
I also do not see a key for Steam when I visit itch.io. It shows I have the perpetual edition but no code and if I click on Neville's build, it wants me to pay for it.
I never received any codes for this game either.
Looking on itch.io, I don't see where to get the steam key? It's not on the Download page, although links to the Win/Mac/Linux downloads are.
I have the same problem that other people have, I've not received any codes to my email and I've checked my spam folder as well :(
I think my codes were also lost by spam filter / didn't receive it. Sent email but thought I would also post here just incase spam filters are conspiring against me and you don't get my email lol. Would it be possible to resend the keys / codes? Sorry about the trouble :(
Hihi, I've got the same issue as Sergio. I didn't realise we were emailed the keys and I was waiting for the Steam release before trying it, now I can't find the email containing the key.
I've searched my entire mailbox and theres no email containing the key. Would it please be possible for me to get another email sent please?
Sorry for and bother and thanks for any help
Okay stupid me didnt know we received the codes for itch io time ago and I´ve already looked on my email but... I think junk mail got rid of that message :C
Is there any way to receive the e-mail again? Sorry for the trouble I should check the mail more often hahaha
Ask Lehrmann - I've just double checked and you should have received a code through as normal. Could you check your spam box just in case? It would've come through from me (firstname.lastname@example.org), I think. I'll email you your key again now anyway. :)
a.a - good idea! I have not compiled notes from our Stolen Name backers yet, but I shall certainly see if there's interesting juice to be pulped there. Mmmm.
I checked my mail as well, and haven't received anything from itch.io except the alpha invite. Would it be a problem to check if everything went through?
So looking forward to this!
Wayne - I've dropped you a mail at the address in your backer profile (h...@...com). Drop us a KS direct message if it doesn't show up?
I'm not receiving any of the updates for this project. I've checked my spam filters and Kickstarter settings but I can't find anything can anyone help me?
Back in November, Alexis posted about the popularity of some of the known Hours among the various Stolen Name backers:
Now that the deadline for Name submission has passed, will there be any posts on the final statistical breakdown? I'm honestly curious :)
Thank you! And thanks to all of you here who've sent in feedback, bugs or equally nice comments like Michael's. Really makes a difference to AK and me - very much appreciated. <3
I am stunned. Your game is awesome. I am hoping for a German localization. Go On!
Thanks for the quick response, I was just a tad confused on how everything would work out so, once again, thanks for clearing things up.
We'll export Steam keys and put them into itch, so everyone will get both. I'm not sure about GOG - I don't know exactly how keys work in GOG Galaxy - but the itch.io version is DRM free anyway. :)
So, I'm not sure if this is a dumb question but, once the game is properly finished, we'll be able to choose whether we want a key for the steam or GOG version of the game, right? Sorry if the question is too obvious, I'm just curious if we'll be able to choose or we'll only get the itch.io version, sorry for bothering.
That is *very* good to hear: thank you!
Holy crap, I didn't expect a game of this sort to be so immediately enthralling--especially not in beta.
Details, details, huh? ;-)
Thanks for the quick response!
Heya! Not a dumb question at all. We, er, sort of forgot to tell anybody who wasn't us. We've sent emails out to every backer with a unique itch key inside. You'll need to create an itch account to redeem it, but it'll grant you access to the beta. Enjoy!
Yeah, I have the same question as William.
Dumb question....where do backers access the beta? I have a link saved from an old update that goes to an alpha build, but nothing since then.
And will the artist lover continue to be separate*
So does that mean the Explorer and the ghoul roll are fused as well? FYI guys if you're wondering how the ghoul in the classic sense is a grave robber. Animal the artist and lover continue to be separate?
We got an effing Steam page when?!? *Sigh* Guess I'm not a true fanboy if I miss something like that...
"So is the magus and guru role fused?"
See the comments here:
So is the magus and guru role fused? And will eventually see the artist, lover and ghoul?
Yep! Anybody who purchases a copy of Cultist Simulator on itch.io will be eligible for a Steam key once we've launched. You'll have to redeem it via itch.io (we can't send them out to you, unfortunately) but we'll send out instructions on how to get your hands on them. :)
Will I get a Steam copy later if I buy the game on itch.io?
Something that may interest backers here (and possibly even Mr. Kennedy): That Which Sleeps, a sort of reimagination of the old god game format in which you instead play an ancient evil that was sealed away long ago but has recently reawakened, is not quite as dead a project as it has seemed for the past year. The lone programmer updated yesterday with a gameplay video.
Assuming for the moment that the project is going to be completed and be more or less what was originally marketed to Kickstarter, the gameplay format should be up at least some of our alleys. You can't act openly without the pitiful mortals banding together to crush you again, so you have to operate in secrecy and bend societies to serve you or at least clash with their neighbors while you build your old power up.
Don't worry, Brittany. I'm sure that when the game is done Mr. Kennedy will take all our senses. Er, census. Yes, that's what I meant.
Hullo! Brittany, it was this survey - https://www.kickstarter.com/projects/1144821177/cultist-simulator-behold-our-end/posts/2031874 - which only went to backers at £70 and higher.