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CULTIST SIMULATOR: a game of apocalypse and yearning from Alexis Kennedy, creator of FALLEN LONDON and creative director of SUNLESS SEA
CULTIST SIMULATOR: a game of apocalypse and yearning from Alexis Kennedy, creator of FALLEN LONDON and creative director of SUNLESS SEA.
CULTIST SIMULATOR: a game of apocalypse and yearning from Alexis Kennedy, creator of FALLEN LONDON and creative director of SUNLESS SEA.
4,788 backers pledged £82,033 to help bring this project to life.

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    1. Lottie Bevan Collaborator on February 5

      heya! we're aware of a number of stack overflow errors (along with other bugs) which we'll be addressing shortly. don't worry - this is the result of these early versions being dev builds, not representative of the final game we'll release. thanks to all who've submitted reports so far!

    2. Missing avatar

      RoyalBologna on February 4

      Thanks to AK for making such an incredibly evocative game though, and the team will surely have bugs ironed out by launch

    3. Missing avatar

      RoyalBologna on February 4

      @Ben Tresman

      Yep I did get that problem too, but I figured out that for me it was happening when I was replacing cards in tiles that already had cards in them, either from dragging cards into tiles without opening them, or opening them and dragging cards onto already occupied spaces. The overflows stopped once I first removed cards from tiles before slotting new ones in, (which you can do by just opening the tile and hitting remove) and I got quite far before wasting from disease, my massive fund stockpile unable to buy the health slipping from me in my desperate travails for power.

      Also if you feel you have gotten quite far and fear a stack overflow killing your game, save your game by going to the menu periodically, then if one happens, alt-tab/task manager and kill your game process, then reload it and you can continue from your last save. If you try to exit to menu while stack overflowing though you will corrupt your save beyond repair

    4. Missing avatar

      Ben Tresman on February 2

      Has anyone else had problems with stack over flow making progression impossible?

    5. Missing avatar

      Ben Tresman on January 30

      Might be an idea to email twitch and see if you can get your game added to their list of games I think at the moment the is video of game play under creative. That will help potential new customers find more info and pick up streams of your game more easily. I haven't heard of people trying to pass games off as their own but sadly wouldn't surprise me.

    6. Lottie Bevan Collaborator on January 30

      hey Ben, thanks for asking! we're happy for any fans to stream/make videos/benefit from official monetisation (e.g. subscriptions), provided they credit weather factory/us and don't claim it as their own work (?!). but surely no-one would do such a terrible thing.

      let us know if you make anything, we can share it around. :)

    7. Missing avatar

      Ben Tresman on January 30

      Do you have a youtube / twitch policy regarding the cultist simulator? I am considering making some content but want to know if you offer permission to do so and if you allow people to benefit from youtube / twitch monetization programs?

    8. Alexis Kennedy Creator on January 29

      We're talking to itch about the Steam key issue now. We hope it'll be fixed in hours or days; if it turns out to be longer than that, we'll find another way to get them to you.

      Sorry for the mix-up!

    9. Jordi 'erbkaiser' Kroon on January 29

      Like others, I cannot find the Steam key on the Itch.io page.

    10. Failstar on January 29

      I got my Ich key, but am not seeing any sort of Steam key anywhere on the Ich download page or anywhere else, email or otherwise.(Just as an FYI!)

    11. lee grenter on January 29

      same as others are posting here..... I loaded the perpetual from itch when my kickstarter key was sent end of last year. logged back in there on receiving the email but there is no sign of any steam key! I can download the Neville edition from itch itself. I did not purchase from itch but was a backer.

    12. Lottie Bevan Collaborator on January 29

      Hey all! Every backer who pledged £8 or over will have been allocated an itch key, which was sent out in December. But there *is* a known issue with Kickstarter/Mailchimp emails being eaten by spam filters, which might explain why you didn't see it come through?

      Email me at lottie@weatherfactory.biz if you're missing your itch key and I'll sort you out. The only info I need is the email you backed with - I can snag your key for you with that. :)

      ItsCarlGustave / Trenton, you've run into a v annoying problem with our Steam key plan, which is Steam keys apparently are *not* redeemable via itch to users who've redeemed itch keys (you have to have bought the game from itch with Actual Money for the Steam key to appear).

      We're looking into the best way to get you all keys in the meantime, so please bear with us! Neville's available for all via itch in the meantime, and we'll sort Steam keys for you all ASAP.

    13. Trenton O Barber on January 29

      I also do not see a key for Steam when I visit itch.io. It shows I have the perpetual edition but no code and if I click on Neville's build, it wants me to pay for it.

    14. Catherine Brooke on January 29

      I never received any codes for this game either.

    15. Missing avatar

      ItsCarlGustaf on January 29

      Looking on itch.io, I don't see where to get the steam key? It's not on the Download page, although links to the Win/Mac/Linux downloads are.

    16. Tamahagane on January 29

      I have the same problem that other people have, I've not received any codes to my email and I've checked my spam folder as well :(

    17. Missing avatar

      Ben Tresman on January 29

      I think my codes were also lost by spam filter / didn't receive it. Sent email but thought I would also post here just incase spam filters are conspiring against me and you don't get my email lol. Would it be possible to resend the keys / codes? Sorry about the trouble :(

    18. Aidan on January 29

      Hihi, I've got the same issue as Sergio. I didn't realise we were emailed the keys and I was waiting for the Steam release before trying it, now I can't find the email containing the key.

      I've searched my entire mailbox and theres no email containing the key. Would it please be possible for me to get another email sent please?

      Sorry for and bother and thanks for any help

    19. Sergio Gomez Garcia on January 29

      Okay stupid me didnt know we received the codes for itch io time ago and I´ve already looked on my email but... I think junk mail got rid of that message :C
      Is there any way to receive the e-mail again? Sorry for the trouble I should check the mail more often hahaha

    20. Lottie Bevan Collaborator on January 19

      Ask Lehrmann - I've just double checked and you should have received a code through as normal. Could you check your spam box just in case? It would've come through from me (lottie@weatherfactory.biz), I think. I'll email you your key again now anyway. :)

      a.a - good idea! I have not compiled notes from our Stolen Name backers yet, but I shall certainly see if there's interesting juice to be pulped there. Mmmm.

    21. Ask Lehrmann on January 19

      I checked my mail as well, and haven't received anything from itch.io except the alpha invite. Would it be a problem to check if everything went through?

      So looking forward to this!

    22. Alexis Kennedy Creator on January 5

      Wayne - I've dropped you a mail at the address in your backer profile (h...@...com). Drop us a KS direct message if it doesn't show up?

    23. Missing avatar

      Wayne on January 1

      I'm not receiving any of the updates for this project. I've checked my spam filters and Kickstarter settings but I can't find anything can anyone help me?

    24. Missing avatar

      a.a. on December 21

      Back in November, Alexis posted about the popularity of some of the known Hours among the various Stolen Name backers:

      https://twitter.com/alexiskennedy/status/926118330871767040

      Now that the deadline for Name submission has passed, will there be any posts on the final statistical breakdown? I'm honestly curious :)

    25. Lottie Bevan Collaborator on December 17

      Thank you! And thanks to all of you here who've sent in feedback, bugs or equally nice comments like Michael's. Really makes a difference to AK and me - very much appreciated. <3

    26. Michael Kahler
      Superbacker
      on December 17

      I am stunned. Your game is awesome. I am hoping for a German localization. Go On!

    27. Missing avatar

      Rafael Eisele on December 15

      Thanks for the quick response, I was just a tad confused on how everything would work out so, once again, thanks for clearing things up.

    28. Alexis Kennedy Creator on December 15

      We'll export Steam keys and put them into itch, so everyone will get both. I'm not sure about GOG - I don't know exactly how keys work in GOG Galaxy - but the itch.io version is DRM free anyway. :)

    29. Missing avatar

      Rafael Eisele on December 15

      So, I'm not sure if this is a dumb question but, once the game is properly finished, we'll be able to choose whether we want a key for the steam or GOG version of the game, right? Sorry if the question is too obvious, I'm just curious if we'll be able to choose or we'll only get the itch.io version, sorry for bothering.

    30. Alexis Kennedy Creator on December 15

      That is *very* good to hear: thank you!

    31. Missing avatar

      Seomis
      Superbacker
      on December 15

      Holy crap, I didn't expect a game of this sort to be so immediately enthralling--especially not in beta.

    32. Missing avatar

      William T Carmichael
      Superbacker
      on December 15

      Details, details, huh? ;-)

      Thanks for the quick response!

    33. Lottie Bevan Collaborator on December 15

      Heya! Not a dumb question at all. We, er, sort of forgot to tell anybody who wasn't us. We've sent emails out to every backer with a unique itch key inside. You'll need to create an itch account to redeem it, but it'll grant you access to the beta. Enjoy!

    34. Missing avatar

      Connor Wilson on December 15

      Yeah, I have the same question as William.

    35. Missing avatar

      William T Carmichael
      Superbacker
      on December 15

      Dumb question....where do backers access the beta? I have a link saved from an old update that goes to an alpha build, but nothing since then.

    36. Joel M Bridge on December 14

      And will the artist lover continue to be separate*

    37. Joel M Bridge on December 14

      So does that mean the Explorer and the ghoul roll are fused as well? FYI guys if you're wondering how the ghoul in the classic sense is a grave robber. Animal the artist and lover continue to be separate?

    38. Missing avatar

      Marqod on December 14

      Wait...

      We got an effing Steam page when?!? *Sigh* Guess I'm not a true fanboy if I miss something like that...

    39. Missing avatar

      a.a. on December 13

      "So is the magus and guru role fused?"

      Yes.

      See the comments here:

      http://steamcommunity.com/games/718670/announcements/detail/1462971750456202759

    40. Joel M Bridge on December 10

      So is the magus and guru role fused? And will eventually see the artist, lover and ghoul?

    41. Lottie Bevan Collaborator on December 7

      Yep! Anybody who purchases a copy of Cultist Simulator on itch.io will be eligible for a Steam key once we've launched. You'll have to redeem it via itch.io (we can't send them out to you, unfortunately) but we'll send out instructions on how to get your hands on them. :)

    42. Nickolai Leschov on December 7

      Will I get a Steam copy later if I buy the game on itch.io?

    43. Vryl
      Superbacker
      on November 21, 2017

      Something that may interest backers here (and possibly even Mr. Kennedy): That Which Sleeps, a sort of reimagination of the old god game format in which you instead play an ancient evil that was sealed away long ago but has recently reawakened, is not quite as dead a project as it has seemed for the past year. The lone programmer updated yesterday with a gameplay video.

      Assuming for the moment that the project is going to be completed and be more or less what was originally marketed to Kickstarter, the gameplay format should be up at least some of our alleys. You can't act openly without the pitiful mortals banding together to crush you again, so you have to operate in secrecy and bend societies to serve you or at least clash with their neighbors while you build your old power up.

    44. Vryl
      Superbacker
      on November 16, 2017

      Don't worry, Brittany. I'm sure that when the game is done Mr. Kennedy will take all our senses. Er, census. Yes, that's what I meant.

    45. Alexis Kennedy Creator on November 15, 2017

      Hullo! Brittany, it was this survey - https://www.kickstarter.com/projects/1144821177/cultist-simulator-behold-our-end/posts/2031874 - which only went to backers at £70 and higher.

    46. Missing avatar

      Brittany Wimer on November 15, 2017

      I never got the survey

    47. Missing avatar

      a.a. on November 3, 2017

      Two Hours not on the Stolen Name list are the Black-Flax and the Ring-Yew. They're both of the Woods.

      Just in case someone with a Stolen Name wants the novelty of an Hour that is not on the list.

    48. Vryl
      Superbacker
      on October 30, 2017

      @Nicholas - a tip for if you back other projects; you can look at the tier you pledged on to see what the estimated release is. Generally all tiers will list the same release, but in some cases they will vary.

      As a side note, exactly one project I've pledged on has actually released on the estimated month. Most are a month or two late. Some are a year or two late. One project released early but only because the developer gave up on actually making a decent project and simply rushed what he had out.

    49. Alexis Kennedy Creator on October 30, 2017

      May! But you'll get early builds by the end of the year.

    50. Missing avatar

      Nicholas Trevino on October 29, 2017

      Hey, if I remember correctly Kennedy gave a projected release date, but I can't remember what it is. Does anyone know the release date?

      Thanks!

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