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CULTIST SIMULATOR: a game of apocalypse and yearning from Alexis Kennedy, creator of FALLEN LONDON and creative director of SUNLESS SEA
CULTIST SIMULATOR: a game of apocalypse and yearning from Alexis Kennedy, creator of FALLEN LONDON and creative director of SUNLESS SEA.
CULTIST SIMULATOR: a game of apocalypse and yearning from Alexis Kennedy, creator of FALLEN LONDON and creative director of SUNLESS SEA.
4,788 backers pledged £82,033 to help bring this project to life.

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    1. Alexis Kennedy Creator on

      We're talking to itch about the Steam key issue now. We hope it'll be fixed in hours or days; if it turns out to be longer than that, we'll find another way to get them to you.

      Sorry for the mix-up!

    2. Jordi Kroon 'erbkaiser' on

      Like others, I cannot find the Steam key on the page.

    3. Failstar on

      I got my Ich key, but am not seeing any sort of Steam key anywhere on the Ich download page or anywhere else, email or otherwise.(Just as an FYI!)

    4. lee grenter on

      same as others are posting here..... I loaded the perpetual from itch when my kickstarter key was sent end of last year. logged back in there on receiving the email but there is no sign of any steam key! I can download the Neville edition from itch itself. I did not purchase from itch but was a backer.

    5. Lottie Bevan Collaborator on

      Hey all! Every backer who pledged £8 or over will have been allocated an itch key, which was sent out in December. But there *is* a known issue with Kickstarter/Mailchimp emails being eaten by spam filters, which might explain why you didn't see it come through?

      Email me at if you're missing your itch key and I'll sort you out. The only info I need is the email you backed with - I can snag your key for you with that. :)

      ItsCarlGustave / Trenton, you've run into a v annoying problem with our Steam key plan, which is Steam keys apparently are *not* redeemable via itch to users who've redeemed itch keys (you have to have bought the game from itch with Actual Money for the Steam key to appear).

      We're looking into the best way to get you all keys in the meantime, so please bear with us! Neville's available for all via itch in the meantime, and we'll sort Steam keys for you all ASAP.

    6. Trenton O Barber on

      I also do not see a key for Steam when I visit It shows I have the perpetual edition but no code and if I click on Neville's build, it wants me to pay for it.

    7. Catherine Brooke on

      I never received any codes for this game either.

    8. Missing avatar

      ItsCarlGustaf on

      Looking on, I don't see where to get the steam key? It's not on the Download page, although links to the Win/Mac/Linux downloads are.

    9. Tamahagane on

      I have the same problem that other people have, I've not received any codes to my email and I've checked my spam folder as well :(

    10. Missing avatar

      Ben Tresman on

      I think my codes were also lost by spam filter / didn't receive it. Sent email but thought I would also post here just incase spam filters are conspiring against me and you don't get my email lol. Would it be possible to resend the keys / codes? Sorry about the trouble :(

    11. Aidan on

      Hihi, I've got the same issue as Sergio. I didn't realise we were emailed the keys and I was waiting for the Steam release before trying it, now I can't find the email containing the key.

      I've searched my entire mailbox and theres no email containing the key. Would it please be possible for me to get another email sent please?

      Sorry for and bother and thanks for any help

    12. Sergio Gomez Garcia on

      Okay stupid me didnt know we received the codes for itch io time ago and I´ve already looked on my email but... I think junk mail got rid of that message :C
      Is there any way to receive the e-mail again? Sorry for the trouble I should check the mail more often hahaha

    13. Lottie Bevan Collaborator on

      Ask Lehrmann - I've just double checked and you should have received a code through as normal. Could you check your spam box just in case? It would've come through from me (, I think. I'll email you your key again now anyway. :)

      a.a - good idea! I have not compiled notes from our Stolen Name backers yet, but I shall certainly see if there's interesting juice to be pulped there. Mmmm.

    14. Ask Lehrmann on

      I checked my mail as well, and haven't received anything from except the alpha invite. Would it be a problem to check if everything went through?

      So looking forward to this!

    15. Alexis Kennedy Creator on

      Wayne - I've dropped you a mail at the address in your backer profile ( Drop us a KS direct message if it doesn't show up?

    16. Missing avatar

      Wayne on

      I'm not receiving any of the updates for this project. I've checked my spam filters and Kickstarter settings but I can't find anything can anyone help me?

    17. Missing avatar

      a.a. on

      Back in November, Alexis posted about the popularity of some of the known Hours among the various Stolen Name backers:

      Now that the deadline for Name submission has passed, will there be any posts on the final statistical breakdown? I'm honestly curious :)

    18. Lottie Bevan Collaborator on

      Thank you! And thanks to all of you here who've sent in feedback, bugs or equally nice comments like Michael's. Really makes a difference to AK and me - very much appreciated. <3

    19. Michael Kahler

      I am stunned. Your game is awesome. I am hoping for a German localization. Go On!

    20. Missing avatar

      Rafael Eisele on

      Thanks for the quick response, I was just a tad confused on how everything would work out so, once again, thanks for clearing things up.

    21. Alexis Kennedy Creator on

      We'll export Steam keys and put them into itch, so everyone will get both. I'm not sure about GOG - I don't know exactly how keys work in GOG Galaxy - but the version is DRM free anyway. :)

    22. Missing avatar

      Rafael Eisele on

      So, I'm not sure if this is a dumb question but, once the game is properly finished, we'll be able to choose whether we want a key for the steam or GOG version of the game, right? Sorry if the question is too obvious, I'm just curious if we'll be able to choose or we'll only get the version, sorry for bothering.

    23. Alexis Kennedy Creator on

      That is *very* good to hear: thank you!

    24. Missing avatar


      Holy crap, I didn't expect a game of this sort to be so immediately enthralling--especially not in beta.

    25. Missing avatar

      William T Carmichael

      Details, details, huh? ;-)

      Thanks for the quick response!

    26. Lottie Bevan Collaborator on

      Heya! Not a dumb question at all. We, er, sort of forgot to tell anybody who wasn't us. We've sent emails out to every backer with a unique itch key inside. You'll need to create an itch account to redeem it, but it'll grant you access to the beta. Enjoy!

    27. Missing avatar

      Connor Wilson on

      Yeah, I have the same question as William.

    28. Missing avatar

      William T Carmichael

      Dumb question....where do backers access the beta? I have a link saved from an old update that goes to an alpha build, but nothing since then.

    29. Joel M Bridge on

      And will the artist lover continue to be separate*

    30. Joel M Bridge on

      So does that mean the Explorer and the ghoul roll are fused as well? FYI guys if you're wondering how the ghoul in the classic sense is a grave robber. Animal the artist and lover continue to be separate?

    31. Missing avatar

      Marqod on


      We got an effing Steam page when?!? *Sigh* Guess I'm not a true fanboy if I miss something like that...

    32. Missing avatar

      a.a. on

      "So is the magus and guru role fused?"


      See the comments here:

    33. Joel M Bridge on

      So is the magus and guru role fused? And will eventually see the artist, lover and ghoul?

    34. Lottie Bevan Collaborator on

      Yep! Anybody who purchases a copy of Cultist Simulator on will be eligible for a Steam key once we've launched. You'll have to redeem it via (we can't send them out to you, unfortunately) but we'll send out instructions on how to get your hands on them. :)

    35. Nickolai Leschov on

      Will I get a Steam copy later if I buy the game on

    36. Vryl

      Something that may interest backers here (and possibly even Mr. Kennedy): That Which Sleeps, a sort of reimagination of the old god game format in which you instead play an ancient evil that was sealed away long ago but has recently reawakened, is not quite as dead a project as it has seemed for the past year. The lone programmer updated yesterday with a gameplay video.

      Assuming for the moment that the project is going to be completed and be more or less what was originally marketed to Kickstarter, the gameplay format should be up at least some of our alleys. You can't act openly without the pitiful mortals banding together to crush you again, so you have to operate in secrecy and bend societies to serve you or at least clash with their neighbors while you build your old power up.

    37. Vryl

      Don't worry, Brittany. I'm sure that when the game is done Mr. Kennedy will take all our senses. Er, census. Yes, that's what I meant.

    38. Alexis Kennedy Creator on

      Hullo! Brittany, it was this survey - - which only went to backers at £70 and higher.

    39. Missing avatar

      Brittany Wimer on

      I never got the survey

    40. Missing avatar

      a.a. on

      Two Hours not on the Stolen Name list are the Black-Flax and the Ring-Yew. They're both of the Woods.

      Just in case someone with a Stolen Name wants the novelty of an Hour that is not on the list.

    41. Vryl

      @Nicholas - a tip for if you back other projects; you can look at the tier you pledged on to see what the estimated release is. Generally all tiers will list the same release, but in some cases they will vary.

      As a side note, exactly one project I've pledged on has actually released on the estimated month. Most are a month or two late. Some are a year or two late. One project released early but only because the developer gave up on actually making a decent project and simply rushed what he had out.

    42. Alexis Kennedy Creator on

      May! But you'll get early builds by the end of the year.

    43. Missing avatar

      Nicholas Trevino on

      Hey, if I remember correctly Kennedy gave a projected release date, but I can't remember what it is. Does anyone know the release date?


    44. Joel M Bridge on

      I finally got a chance to watch the stream your pleasant as always and the people in the live chat were wonderful and congratulations to the happy newlyweds!!

      I do have question what were the roles of the DLC ideas you had because it sounds scrumptious interesting!!

      And PS as always thank you for having the patience to answer my obnoxious questions.

    45. Joel M Bridge on

      I was literally looking forward to this and I was at work the entire time no live stream for me����

    46. Vryl

      True story that I thought Mr. Kennedy might find amusing:

      This morning I mentioned Fallen London to someone and was explaining the basic premise. His reaction was "Reminds me a little of another game called Sunless Sea"

    47. Missing avatar

      Sage Young

      @Alexis I dug the design of The Last Court a lot! Reminded me of that old-school choose your own adventure books/pen & paper rpgs and I really liked that.

      Oh, so recently you've been a part of yet another DA project. Cool! I wonder if it's a major sequel to the franchise? Anyway, I should probably stop inquiring about unrelated topics now.

    48. Alexis Kennedy Creator on be clear, the Last Court was a Failbetter project years ago. I was guest writer on a different project at BioWare this year.

    49. Alexis Kennedy Creator on

      It was, and thank you! I did the design, planning and core text - Chris Gardiner did the vast majority of the actual writing.

    50. Missing avatar

      Sage Young

      Oh, so the Dragon Age game you worked on was the Last Court? I loved that game ha ha!

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