Inedible Pulp is a collection of 4 short games. They are each a pulpy fantasy or science-fiction Action-Adventure game made with a low-poly 3D aesthetic.
The idea is to take the format of the pulp magazine and adopt it to games.
So far two of the games have playable demos, a third game has a playable prototype, and the final one is still in the early development stages. I've come to Kickstarter looking for funds to pay for development time on this project. The games share a common code-base, which saves time compared to having to make each of the four games from scratch. However, they each have their own unique play-style and mechanics. Based on past experience, I expect total development time for finishing the volume to be somewhere between 8 months and a year.
Reavers of New Rome:
A Science Fantasy Adventure. Among the stars, the colony of New Rome screams out. Emperor Caligula-Reincarnated-As-Caligula sits upon the throne. Under his rule, the empire has grown decadent. Before your ancestors were exiled a century ago, they were Senators of New Rome. Now you return to the city as a Barbarian at the Gates.
Kill the Superweapon:
Weapons Manufacturer Abaddon Inc. is on the cutting edge of super-soldier and cyborg technology. They are gearing up to arm the nations of the world with an army of super-weapons. The only thing that stands in their way is Samantha Kill, a radical anti-war activist who is ready to take them down before they can start World War III.
In each level, Samantha Kill must find batteries to charge up her Assault Beam, a powerful weapon stolen from Abbadon Inc. themselves and the only thing that can damage the powerful man-monsters. But be warned: the Superweapons are not content to sit in a room and wait for you to come to them. Once they become aware that there is an intruder, they will be able to freely roam each level, attempting to hunt down our intrepid hero.
The game is viewed entirely from a diorama-style perspective, allowing for twin-stick shooting as well as jumping in a 3D space.
Space Captain McCallery #1 – Crash Landing:
No sci-fi pulp volume would be complete without a serialized adventure. Enter Space Captain McCallery. He's a Space Pirate in the lawless Renegade Sector. His crew has mutinied and stranded him on an alien world. He must survive and find a way to escape.
It Ain't Enough to Survive; I've Got To Make It!:
A Mad Wizard lives atop a mountain. In his quest for occult power, he has opened a portal to a dimension of monsters. As a villager in a nearby town, your only path to safety is to evacuate: follow the caravan out of the affected region. But there is the path to safety... and then there is the path to glory.
The game features a partial permadeath system: Stay within reach of the refuge camps and, should you be felled by a monster, a medic will be able to revive you. Set out on your own, however, and you take your life in your own hands.
There are a few reasons I decided to make a collection of short games instead of one long game. First of all, I believe in the short-game format as a great way to experiment with new ideas, interesting mechanics, and compelling, self-contained stories. In the same way the science-fiction and fantasy genre were largely built on short stories, I believe short games have the potential to push games forward as a medium.
In addition to that, I believe that a lot of games waste your time. How many games do you have in your library? Many of us have more games than we could possibly play all the way through. Many of those games are full of filler and repetition, just to make the game longer. Short games offer a coherent, self-contained experience that won't clog up your backlog.
The reason I've styled this collection after the pulp magazines is because Pulp Sci-Fi and Fantasy have been very influential to me both in terms of format and content.
For a medium that is so immersed in Science-Fiction and Fantasy, so many games take a by-the-numbers approach to the genres. There's a lot more to fantasy than elves, dwarves and orcs. There's a lot more to Science-Fiction than space marines battling swarms of mindless aliens.
I want to use the short game format to explore these genres much in the ways that the pulp magazines of the golden age ('40s-'50s) and new wave ('60s-'70s) did. Pulp wasn't afraid to be over-the-top and it wasn't afraid to try new ideas. It could be fun, thoughtful and bizarre.
Ace - $1: Receive backer-exclusive updates, your name in the credits, and my thanks!
Amazing - $15: In addition to the above rewards, you will receive a copy of Inedible Pulp Volume 1 upon release, as well as a digital copy of the soundtrack to all four games!
Astounding - $25: In addition to the above rewards, you will receive the "Inedible Pulp Volume 0" collection. This collection contains three of my previous games (currently available on Steam) which are just as pulpy as the game's you're backing here. The collection includes:
-Venusian Vengeance: Top-Down Run 'n' Gun action! In the year 196X, the soviets have won the Space Race and colonized Venus. They've build a top-secret weapons facility there to create a new weapon which could turn the tide of the Cold War. Sgt. Jon Dagger has been sent in a prototype space ship to fight his way to the facility and discover the secret of the Soviet Weapons Program.
-Ninja Outbreak: Low-Fi Ninja Survival Horror! On a remote research facility, a super-soldier program has gone horribly wrong. The serum has turned the test subjects into blood-thirsty Ninja. To make matters worse, some of those attacked by the Ninja become Ninja themselves. You play as a lone scientist who must survive in a locked-down facility in the midst of a full-on Ninja Outbreak!
-Cold Vengeance: One-of-a-kind 3D Run'n'Gun Action. In the year 200X, a totalitarian government has risen to power in Canada. Before long, they had kidnapped the US president, bombed all major American cities, and sent in an army of robots to clean up the scraps. Now Jon Dagger must fight his way through the ruined wasteland of America to the Great White North in his quest for Cold Vengeance.
New - $45: In addition to the above rewards, you get access to early builds and demos of the games
Analog - $75: In addition to the above rewards, you receive an Inedible Pulp Volume 1 Poster.
Astonishing - $150: In addition to the above rewards, you will receive a limited eddition signed physical copy of the game.
Alec Stamos is an independent game developer who, over the last 8 years, has released over 25 games. These games include many freeware projects, such as Temple of the Spear, Famed Explorer of the Robot World and Inheriting the Beast, as well as full commercial games, including Venusian Vengeance, Ninja Outbreak and Cold Vengeance, which are currently available on Steam and the Humble Store.
Risks and challenges
Obviously there are risks involved in any game project. Things take longer than expected and there will always be unexpected roadblocks. This is true in this case, especially as there are four games involved as opposed to one. However, this should be mitigated by the fact that the games are scoped to be relatively small, manageable projects.
In addition, the games share much of the same underlying structure. Although they each play differently and have different features, they are built upon the same base.
I have been making and finishing games like this for years. If unexpected difficulties arise, I have proven in the past that I know how to deal with them and work to get a finished game. The main risk is that it could take longer than expected.Learn about accountability on Kickstarter
- (30 days)