Behind the scenes.
This update provides more information on what is planned and what is actually being modeled on the sculpting side of things. for images scroll down.
This one another area we have some pretty wild ideas for models, here are two characters we have created. The king is still rising part formed from the ground, with mists and rocks swirling in his wake and his possessed shield screaming his presence..
The female on the other hand is as you can see passing through the veil of corruption, still half corrupted but taking on her deceptive form of beauty, once fully transformed she will be a beguiling foe. I really enjoyed mixing the two elements in this one, and it should make for some interesting paint jobs.
And of course there are skeletons to go with these guys which you can see in our WIP gallery.
I also want to address the issue of large creatures, like mounted troops. First I guess we should make it clear, we like big models, so mounted characters have always been on the cards. We have been creating large creatures, and so far fitting them into the game has produced no adverse effects in play testing. So here is a few WIP images of a female rider, It is still very WIP, so she has no hair for example, and there is a lot of detail work on the horse etc.
But still I think you can see here that the potential for big models is enormous.. Im thinking of an angelic Paladin or cleric on a Pegasus for my next sculpting adventure, or maybe a skeletal wraith on a vaporous horse..