Game Over is a tabletop card game set within the realm of the digital gaming world where each player must control 3 characters in order to fight for survival. It is designed for quick and casual gameplay with layers of various strategic elements to keep each round feeling fresh and new.
Players select their characters and then take turns building their inventory by randomly drawing cards from the play deck. Each turn will allow for a player to either equip an item, attack, perform a special ability, use an action card, or redeem gems for special bonuses throughout the round. Knowing your enemies from your allies is imperative as each player can "beat the game" in several different ways.
The problem I was trying to solve with Game Over is that I happen to be a big board game nerd, but most of my friends don't have the patience to sit down for an hour to learn something new (terrible friends). In most cases we just want something fun to occupy our time while we're having a beer, but this also meant playing games that many would consider to be overly "casual". After contemplating it for many hours, I decided it'd be too difficult to find new friends, so we created Game Over instead. The game is carefully balanced to still remain casual enough for the party audience while also requiring strategy and skill to win. A veteran should find themselves needing no more than 10 - 15 minutes to explain the concepts to a new audience.
I've found that Game Over quickly becomes that game everybody plays while they decide on what game to play, but then usually ends up lasting for 2 hours straight due to how quickly the rounds flow (one day I'll convince my friends to try Space Alert... one day). In short, it's addictive and becomes difficult to put down because there's always someone to extract sweet revenge on.
Setting up a game takes as little as 30 seconds with most rounds lasting 10 to 30 minutes each. Spread the play deck face down in the center of the table and you're ready to play!
Player's inventories grow as the round progresses and they must carefully choose to either hold on to the items they collect as a defense, or attack one another to eliminate the competition. Nobody is safe, however, as the game itself may also put a reward on your head or even kill one of your characters. The video at the top of the page demonstrates a quick tutorial on the basic concepts of the game.
For those interested in the $30 backer reward, you'll receive a plushie of everyone's favorite pink leech, Ms. Kinabalu. She is ever so adorable, albeit slightly deformed. Limited quantity of only 30!
For the $50 reward, I'll be offering a limited amount of custom playable character art. Send me a photo of yourself (or friend) and I'll turn it into a Game Over character included in your personal deck! If funded, you will need to provide a photo with the face of the person you want to play as, color class (red, blue, green), and name you want on the card.
The $7,500 goal would go towards a bulk order of 500 copies of Game Over. The manufacturer quoted the production costs at $6,500 and I've added a $1,000 padding for shipping costs (a standard $6 per shipment from the USPS, and $21 international) and Kickstarter fees.
The Game Over deck itself has been through over 6 prototypes to reach the final end product. There has been a meticulous search to ensure that the quality meets or exceeds consumer standards. The game is printed on a 310gsm linen card stock and includes a 144 card deck, custom tuck box, and instruction manual.
"Game Over has an endearing visual design that is colorful and inviting. It draws you in and makes you want to play, which is great for new players who don't play many tabletop games. There are many references to popular video games and video game culture, in the characters as well as the weapons and actions. This is a fun and enticing aspect of the game for anyone who is familiar with it.
Gameplay itself is quite chaotic, and is intended to be. Players will tend to launch all kinds of attacks at each other, all the while drawing many different action cards and abilities to spice things up. For players who are less confrontational, there are many other things to do other than attack, such as play defense cards and try to gather gems or enchanted items. Plus, most cards offer multiple uses, offering many trade-offs throughout the game. In this way, many different styles of players can find something to enjoy."
- Chris James, Director & Editor-in-Chief of Casual Game Revolution
Teaching a few chaps how to play
The original promo video
Risks and challenges
After speaking and working with 3 different manufacturers, risk is down to a minimum if that. I've been ensured of not only a quote on a bulk order so that production costs will be met, but also of a time frame in which it would take to produce the order.
That being said, if something unexpected does occur, rest assured I will keep all backers informed and up to date. My primary goal is to get the game into the hands of you, the gamers!Learn about accountability on Kickstarter
- (35 days)