Do you have what it takes to out-sail, out-gun, and outsmart your opponents to become the richest and most famous sailor on the seven seas? Sharpen your swords, flints, and wits; set sail for the Lunar Islands and find out!
- A true-to-life wind mechanic that puts players at the mercy of the wind.
- Multiple ways to upgrade ships for greater profit or ferocity.
- Make ships more deadly with over 50 historically accurate Gunnery Cards.
- Become a Master Sailor and slip through your enemy's fingers with over 50 smartly crafted Sailing Cards.
- A design that lets players learn the names and function of sails, cannons, ropes and many aspects of life at sea.
- Cards featuring artwork from the Golden Age of Sailing. The wind and player choice will make the playing different.
To Windward! - The Lunar Islands is Tower St. Game's maiden title. It is a competitive, strategic tabletop game for 2-4 players about the Golden Age of Sailing which realistically captures the excitement, danger and unpredictability of life at sea. Players command their own fleet of ships in an effort to establish themselves as the dominant naval power in the Lunar Islands. The scales of power can shift suddenly all with a change of wind or an enemy's skills as a master gunner, skilled sailor, or clever scoundrel.
- 12 3D printed game pieces and sails
- 54 Gunnery Cards
- 54 Sailing Cards
- 50 Event Cards
- 18 Mission Cards
- 30 Commondity Cubes
- 30 Damage Cubes
- 80+ Coins
- 100 Power & Influence Tokens
- 24 Fleet Cards
- 1 Six-Sided Wind Die
- 1 Wind Compass
- Your Inner Privateer!
How to play
Each player gets a Home Island a sturdy Sloop to begin their quest for adventure and riches and the race to gain the most Power & Influence over the islands.
During their turn a player gets 4 actions. To be successful you need to plan your turn and decide how you'll achieve the most Power & Influence. Will you become an economic powerhouse or become a crushing military force? Whatever your strategy, it's all up to you and the wind.
The wind can be an unpredictable ally or fierce opponent. It dictates how far and which directions ships can sail and a change in the wind change quickly shift the balance of power.
Sailing & Fighting
A players hand consists of Sailing and Gunnery cards which are used then discarded to move across the board with ease, to attack other players ships or perhaps fend off an opponent. The diversity and strength of these two decks can turn vulnerable seeming Sloop into a fierce or wily opponent.
By filling a ship's hold with one of 3 commodities in the game and trading it to the neighboring islands, players can begin to amass gold and gain Power & Influence.
This gold can be used to add ships to their fleet or upgrade their Sloop or Sloops to be fierce fighting ships like Frigates and Man o' War or rich merchant vessels like Barques and the famous Indiaman and take on enemies to win Power. But be careful, as a ship becomes laden with treasure, it will become targets for other players.
Events add another wrinkle of unpredictability in the game. At the end of each players turn a random event occurs which may effect their fleet, or the entire board with positive or perhaps disastrous consequences.
Missions set out tasks that players can accomplish during their turn for a significant payout. Be sure to store as much treasure on your home island as possible because treasure still on a ship at the end of the game only counts for half of what gold on shore is worth.
In the final round the stakes are raised as the race to get the most Power & Influence over the Lunar Islands nears an end. Players who have thought strategically and planned can turn this to their advantage and sweep victory out from under their opponents.
Stretch Goals: Should we raise of $10,000 for the launch of To Windward! - The Lunar Islands, we will be adding 6 Admiral Cards, granting each fleet a special ability during play.
Note: game pieces pictured above are prototypes and the final product is cooler!
Risks and challenges
The largest challenge we at Tower Street games face with our first title, To Windward! - The Lunar Islands, is being able to significantly lower production costs in order to proceed with producing a retail version. We are striving to make a game that is of high quality and unique in its gameplay, appearance and design. The purpose of this Kickstarter is to build enough capital to produce enough inventory to hit an acceptable retail price. The more we can exceed the goal, the more we can get out into the world.
Failing to achieve our Kickstarter goals will delay the availability of a release beyond the 2016 holiday season.
If successful, Tower St. Games will be in a position to proceed with additional retail releases as well being to build a strong brand. Lastly, success with this Kickstarter will assist us in developing new and exciting titles.Learn about accountability on Kickstarter
- (30 days)