Song of Horror
Song of Horror is an old-school inspired, third person survival horror. 16 characters, permanent death and paranormal terrors await!!
Song of Horror is a story-driven third person survival horror combining an inspiration in the old school classics with modern design and visuals, evocative of mankind’s eternal fear of what cannot be understood. Take control of up to 16 characters who have been plunged, throughout time, into a nightmare for which they are not prepared.
Song of Horror is currently being developed for PC, with Mac and Linux coming shortly after. The game will come completely DRM-Free, and it will also be on Steam since we got Greenlit in only 5 days!!! We will also try our hardest for the game to be in consoles (at least PS4/Xbox One) once we secure the funding for the PC version. We are already in talks for this purpose :).
It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.
Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, which was forewarned at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.
And an eerie, haunting melody, pierces a thundering silence.
Watch early Song of Horror in motion as Daniel and Sophie face the darkness of the Husher Mansion!
- A Thrilling, Movie-Like Experience
Join Daniel in a spine-chilling tale of horrors. Unravel a dreadful mystery of deep, unknown roots, a mystery threatening to destroy him.
- Automated Cinematic Cameras
The views in Song of Horror are fully automated. The cameras will follow you, back away from you, turn to face you, play tricks on you, and seamlessly blend with each other when needed in order to keep the tension levels sky-high.
- 16 Playable Characters
Daniel Noyer is the protagonist in Song of Horror, but he’s a rather uncommon one. You will not only control him but also up to 15 other characters, either close to him or completely unrelated. But beware, not all of them might make it to the end. Who, and how many, will you be able to save?
Each character has his/her own defined background, personality, views and opinions. They will each react differently to what they see and experience. Which of them are still kicking and which are gone will affect how the story is told.
- Normal, Everyday People
There are no heroes nor superhumans in Song of Horror. The entire cast is composed of real-life, ordinary folks who you could come across in the street any day. Meet Daniel, the advertiser. Meet Sophie, the art gallerist. Meet Etienne, the sales director. There’s also the doctor, and the shop clerk. None of them can make it on their own.
- Careful Exploration
The devil’s in the details, or so they say. Each clue might have a meaning; every observation can be crucial. Peril is around every corner, and there is no prize for first arrival at the end line. The prize is to arrive at all.
- Life Is Fleeting
There is no health nor sanity meter. Being alive or dead is the only measure of success, and going from one to the other might only require a single misstep.
- Agile, Adaptive Control System
Forget about tank-style movement or otherwise clunky control schemes. As the view adjusts to the situation, so does the character control. Song of Horror’s challenge lies entirely in the game itself.
- An Unsettling Soundtrack
Our composer, Manuel, is creating a plethora of enthralling musical pieces that will take Song of Horror to a whole new level. In addition to our videos’ music and ambience, come and take another sneak peek at his work!
Old Woman, Old Song (sample)
A Glimpse into the Dark (sample)
- High Quality, Professional Voice Acting:
Each character will have his/her own distinct, professionally recorded voice, and we will dub as much of their speech as we can.
- The Story Unfolds
Song of Horror will be divided into several chapters. In each chapter, you will visit a different location while delving deeper and deeper into the mystery.
- The Presence
Song of Horror features no weapons, no traditional enemies and no typical combat. Instead, you will be haunted by twisted manifestations of an eldritch, primeval horror which is known only as “the Presence”.
The Presence will mess with your senses and dramatically warp reality. This paranormal terror will affect lighting, sound and the very atmosphere around you. Its horrifying manifestations will either actively haunt you or lie in wait for you, setting deadly traps that you’ll need to avoid if you want to live. It will play with you as a predator does with its prey, in both a pre-set and procedural way, so you won’t necessarily be safe somewhere just because that place was quiet in your last attempt.
In order to survive, you will need to react, and to anticipate events. You will need to run, and you will need to hide, but these are just examples. Different forms of danger will require wildly different approaches out of you. Can you adapt? Can you make it?
- Permanent Death
At the beginning of most chapters, you will choose among a set of characters. The one selected will be the first to face the unknown.
Barring Daniel, characters in Song of Horror have one single chance. If they die, they’re gone for good, and you’ll need to select one of the remaining people and pick up where you left. Should all of them perish before reaching the end, you will need to restart the chapter. Some of the survivors might reappear later on!
- No Going Back
There is no manual saving in Song of Horror. Your progress will be stored when you finish a chapter, or if you select the “Save and Quit” option to come back later. Whenever you continue, however, you’re once more on your own.
- Puzzles and Riddles:
From simple locked doors to full-blown enigmas, from straightforward to dangerously deceptive ones, Song of Horror will be rich in original, engaging (or terrifying!) puzzles, ranging from little daily life obstacles to sinister games where your life is at stake.
Pick up all kinds of mundane and bizarre items, examine them in 3D and uncover the secrets they hide. Struggle to find hidden clues in an old photograph or a dusty letter written in fear. Your findings will not only help you progress, they can also save your life!
Song of Horror is being developed by Protocol Games in Madrid, Spain. Development began in October 2014 and has quickly reached cruising speed.
Apart from the main team, we also consult specific subjects with other qualified folks, such as Víctor Tascón Uceda & David Santos Juárez, two other architects, and Marina Mena Guardabrazo & Elise Stormyhr, two professional translators and proofreaders.
For the whole team, Song of Horror’s creation represents the fulfillment of our biggest dream. More accurately, our lifelong dream.
Since the beginning back in October, we have gone full-time without hesitation. This is our dream, and we will never be happy in our lives if we don’t go at it with everything we’ve got. We have commited our maximum to Song of Horror. We have left jobs and let good professional opportunities pass us by. Some of us are even combining two jobs or this job with further studies (this job being a full-time one already).
Until now, the two producers have gone unpaid, and the two workers have been very generous with their conditions. We have worked from 40 to 70 hours every week, weekdays and weekends alike when it has been needed. Financially, we have put our lifetime savings and the help our families could provide us towards this one and only goal: the making of a great game both you and us can be proud of having helped become a reality.
We would not dare to present ourselves before you if we hadn’t, as it is said, put our money where our mouths were. All these sacrifices have been necessary to present to you the results that hopefully will give you a solid reason to back Song of Horror. Unfortunately, our own personal savings are not enough to guarantee the completion the game, let alone make the game we want to make, which is the best one we are humanly capable of creating. Thus, we need your help. We need you.
Song of Horror needs you, friends.
- Our heartfelt thanks + development updates.
- All the rewards from the €1 tier + a copy of the game.
- All the rewards from the €12 tier + the HD Wallpaper Pack I.
- All the rewards from the €15 tier + the HD Wallpaper Pack II + the PDF Manual.
- All the rewards from the €20 tier + the Digital Book of Horror.
- All the rewards from the €25 tier + the Original Soundtrack + the Ringtone + Your name in the credits as CONCERT AUDIENCE.
- All the rewards from the €35 tier + an extra copy of the game.
- All the rewards from the €35 tier + a Signed Haiku (worldwide shipping included) + your name in the credits as a POET.
- All the rewads from the €35 tier + the Song of Horror T-Shirt (€10 shipping (Spain)/€20 shipping (Worldwide) not included) + your name in the credits as a WEAVER OF NOTES.
- All the rewards from the €35 tier + Your name in an old newspaper + Your name in the credits as FATED AUDIENCE.
- All the rewads from the €48 tier + a different Signed Haiku + the physical Book of Horror (€10 shipping (Spain)/€20 shipping (Worldwide) not included) + your name in the credits as a LIBRARIAN.
- All the rewards from the €48 tier + a different Signed Haiku + the Song of Horror T-Shirt and Poster (€10 shipping (Spain)/€20 shipping (Worldwide) not included) + Your name in the credits as a GALLERIST.
- All the rewards from the €45 tier + two names in an old newspaper + two names in the credits as FATED AUDIENCE.
- All the rewards from the €48 tier + a different Signed Haiku + the Physical Book of Horror + the Song of Horror T-Shirt and Poster (€10 shipping (Spain)/€20 shipping (Worldwide) not included) + your name in the credits as a PATRON OF THE ARTS.
- All the rewards from the €35 tier + 2 extra copies + in-game news about you + your name in the credits as a CELEBRITY.
- All the rewards from the €240 tier + the Physical Book of Horror + the Song of Horror T-Shirt and Poster (worldwide shipping included) + your name in the credits as a CELEBRITY.
- All the rewards from the €130 tier (Worldwide shipping included) + 2 extra copies + your tomb in the game + your name in the credits as an EMINENCE.
- All the rewards from the €130 tier (Worldwide shipping included) + 4 extra copies + in-game painting of your + your name in the credits as a NOBLE.
- All the rewards from the €130 tier (Worldwide shipping included) + 4 extra copies + become a playable character + your name in the credits as a COMPOSER OF THE SONG.
- All the rewards from the €130 tier (worldwide shipping included) + 4 extra copies + one-of-a-kind music box + invitation to the Great Launch Party + your name in the credits as THE PRESENCE itself.
A very special ringtone that may make you shiver every time you hear it! (digital download) (Automatically included in the €35 tier and above).
Receive the useful Song of Horror PDF Manual with tips, tricks and a little bit of art! (Automatically included in the €20 tier and above).
4 exclusive HD Wallpapers to bring the horror right to your desktop! (Automatically included in the €15 tier and above).
Yet another 4 awesome HD Wallpapers! Gotta have them all! (Automatically included in the €20 tier and above).
A digital copy of our Art Book! Take a peek at the primordial muck from which the darkest dreams are born! (Automatically included in the €25 tier and above).
Manuel’s collection of melodic, enthralling pieces filled with ominous vibes will keep you on the edge of your seat. Don’t purchase if you want to sleep at night! (digital download) (Automatically included in the €35 tier and above).
A sinister printed & signed haiku written by Carlos with a custom drawing to match (by Ignacio). Sent to your home in a wax-sealed envelope meant only for your hands. Worldwide shipping included.
An extra copy of the game! You’ll receive it DRM-Free and, if we get through Greenlight, you’ll be able to choose to get a Steam key instead.
Get a beautiful themed poster to decorate your walls! Can you feel its gaze upon you? (Please add €10 shipping (Spain)/€20 (Worldwide) unless your reward already includes a Poster or T-Shirt).
Spread terror wherever you go wearing the Official Song of Horror T-Shirt! (Please add €10 shipping (Spain)/€20 (Worldwide) unless your reward already includes a Poster, T-Shirt or Physical Book of Horror).
The nightmares come to life in your own hands. Will you avert your eyes? (Please add €10 shipping (Spain)/€20 (Worldwide) unless your reward already includes a T-Shirt or Physical Book of Horror).
Another person will be buried beside you! The tomb will be bigger, and we’ll add a second name (within reason & with consent) with dates of birth and passing (the epitaph will still be one, though it’ll be possible for it to be a little longer than the base one). This second name will also be included in the EMINENCES’ section of the credits, alongside your very own. What better way to spend eternity than within a videogame, with a loved person at your side? (This add-on is only available for backers at the “Eminence” (€460) tier).
Instead of portraying only you, we’ll include another person (of your choice, within reason & with consent) in the painting! The plaque will feature both your names and titles, and the painting will be also bigger. The second person’s name will also be included in the NOBLES’ section of the credits, alongside your very own. Immortalize a fellow soul in the annals of virtual history! (This add-on is only available for backers at the “Noble” (€800) tier).
- Wait a second, where's the budget for, you know, programming, design, writing, etc...?
The amount we are asking for is the bare minimum we need to secure the making of Song of Horror. This means that Carlos and Ignacio (the two producers) will not perceive a salary during development. The only money they will get is the one needed to pay for Social Security (public healthcare) fees (an amount which has been accounted for in the "taxes & fees" section).
Thus, the roles they have assigned (such as programming, design, writing, etc...) will not drain Song of Horror's precious resources. The only exception to this rule will happen if Song of Horror happens to overshoot its goal by a hefty amount. In this case, Carlos and Ignacio might take small allowances every now and then to help with day-to-day costs.
We’d like to extend our gratitude to the folks at Red Hook Studios (Darkest Dungeon) and The Molasses Flood (The Flame in the Flood). We learned a lot from their awesome campaigns.
Also, we’d like to thank the awesome peeps at Yanim Studios (Red Goddess), Teku Studios (Candle), Fictiorama Studios (Dead Synchronicity) and Trim Tangle (Therefore) for all their counsel and help!
And our biggest thanks go to all of you, for your time and for your support!
Risks and challenges
The most immediate risks we are facing are the financial ones we explained in the “Why Kickstarter?” section but, as an addendum, we’d like to clarify other possibilities that we will need to account for during development.
-Development obstacles: Our current delivery dates are estimates based on how we’ve fared so far in tackling the many challenges the development Song of Horror entails. However, some features and ideas might prove trickier to get right than we initially thought, and some mechanics might need extensive fine tuning or even a complete re-thinking depending on how well they translate into creating the engaging horror experience and the oppressive atmosphere we are aiming to deliver with Song of Horror. Thus, the risk of delays is ever present if we want to ensure maximum quality, but rest assured we will take every possible measure to minimize this possibility.
-Force majeure: We are a small team and, as of today, no member is easily replaceable. We are at the same risk as your average person of falling sick or facing other circumstances beyond our control which might impact development schedules.Learn about accountability on Kickstarter
- (30 days)